Profile

austin_dern: Inspired by Krazy Kat, of kourse. (Default)
austin_dern

June 2025

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15161718192021
22232425262728
2930     

Custom Text

Most Popular Tags

Our mouse has made a more sophisticated nest, with the help of a bundle of chew sticks that give her construction materials.

Meanwhile on my humor blog, I've made another week of mostly small bits of nonsense. Here's a sample:


And now, ladies and gentlemen ... Dollywood.

SAM_8061.jpeg

This is a little gift stand adjacent to the Mystery Mine. [personal profile] bunnyhugger considered a fanny pack they had there but ended up getting one at a different spot in the next area of the park ...


SAM_8064.jpeg

Wildwood Grove. This is a branch off the main loop of Dollywood, spreading out along some relatively flat terrain. And as you see, there's a lot of backstory to the place that seems to concentrate more kid- and family-friendly rides without being particularly a kiddieland.


SAM_8066.jpeg

Looking back from that sign at the Mystery Mine, which goes over the park walkway --- always love that --- and you can see it taking a little dip there.


SAM_8068.jpeg

Wildwood Grove silhouetted in the evening sky. That twisty viny thing in the center isn't a ride; it's the treebranch-themed frame holding up the sign explaining Wildwood Grove that I photographed above.


SAM_8071.jpeg

And an actual hand-powered ride! These little spinny merry-go-rounds looked like they were a temporary measure, and were provided for some reason by DTE (Detroit Edison). I think it was a travelling exhibit somehow.


SAM_8074.jpeg

And oh say what's that bright red thing running along the hillside with the blurry train thing in the center? Hmmmmm.


SAM_8078.jpeg

Near the center of the area is this tree with dozens, maybe a hundred, illuminated butterfly ornaments. It's vivid in the evening and gets brighter by night.


SAM_8079.jpeg

The picture flattens out the difference in illumination here, but don't worry, you'll see some amazing stuff soon.


SAM_8081.jpeg

Ah, Dragonflier, you know what this is, right? No, it's not the roller coaster you were just looking at! That was Big Bear Mountain. This is a different coaster.


SAM_8084.jpeg

This is what Dragonflier looks like. It's a family suspended coaster --- the seats dangle underneath the tracks --- and makes a quite good bridge between kiddie coasters and grown-up rides.


SAM_8090.jpeg

Here's the lift hill, and some of the ride. I think the smoke may be from the train going past the outskirts of the area.


SAM_8092.jpeg

And here's a flying scooters ride with a bird theme, which is very good since the gimmick of that ride is shifting a control surface that's ... not exactly like any part of a bird but has much of that energy.


Trivia: By 1941 --- two years after opening for public operation --- LaGuardia Airport's concrete aprons holding up the artificial peninsula were sinking at an average of six inches a year. Some places had collapsed six feet. Source: Naked Airport: A Cultural History of the World's Most Revolutionary Structure, Alastair Gordon.

Currently Reading: Infinite Cosmos: Visions from the James Webb Space Telescope, Ethan Siegel.

A couple weeks ago in the pet store I saw something we never see there: a mouse among the pocket pets. They often have rats, and gerbils, and hamsters, and some of the bigger rodents like chinchillas and guinea pigs. But a plain old mouse? Never, which is what made the cage labelled as having (I thought) a male white mouse of estimated one year age remarkable. The mouse was under observation, not yet ready to go home yet. [personal profile] bunnyhugger was intrigued; we've been thinking about getting a new mouse ever since Fezziwig died, and the only drawback would be that a one-year-old mouse is already halfway through his life. Still, a year is better than none.

Yesterday [personal profile] bunnyhugger finally had a bit of time to go and examine the mouse, see what she thought of them, see if they're ready to go home with anyone. And maybe a quarter-hour later she called home asking if we still had that bag of rat-and-mouse food from a while back. So that spoiled the big surprise.

The little surprise is that this was not a year-old boy mouse. This is a year-old girl mouse and the pet store has no idea where I would have been a boy mouse among their adoptable animals. Someone made a mistake and I bet it was me, to start.

[personal profile] bunnyhugger had somehow gone out not anticipating adopting the mouse and so had to put together the aged old frame of the mouse cage that had warped gently through years in the attic and basement and all. In the meanwhile the mouse somewhat patiently stayed taped up in the cardboard box used to transport her home, scritching and chewing some. When her house was finally ready [personal profile] bunnyhugger picked her up and was distressed that the mouse squeaked, a sound that represents a mouse's desperate cry to please don't hurt me. Well, of course, wouldn't dream of hurting her, and by today afternoon she had settled enough to have built a nest and to be sleeping through my shoving a camera her cage. For example, please consider:

SAM_4779.jpeg

Here she is in the first nest she's built. We know that won't last; we're hoping to make a larger cage for her out of a storage bin, but for now this is a pretty good space and she's comfortable taking daytime naps.


SAM_4784.jpeg

She's smaller than Fezziwig was and given her size and colors it's natural to wonder if she might have been a feeder mouse who got lucky.


SAM_4787.jpeg

She spent all last night getting the contours of her cage understood. This morning as I was leaving for work she was climbing back and forth on the bars. By the time I got home, she was sleeping.


SAM_4789.jpeg

She was more interested in her nap time than in posing, which, fair enough, although she did give me one good lengthy stretch for the camera.


SAM_4795.jpeg

Enough stretch! Back to grooming.


SAM_4798.jpeg

Meanwhile our rabbit does not see why make so much fuss about an animal that could fit in her ear if she wanted. We'll talk about it.


Trivia: The docking ring on Apollo 14's lunar module, as a pure mechanical device, had no instrumentation to check when it would not latch during transposition and docking. Source: Go, Flight! The Unsung Heroes of Mission Control, 1965 - 1992, Rich Houston, Milt Heflin.

Currently Reading: Infinite Cosmos: Visions from the James Webb Space Telescope, Ethan Siegel.

With eight wins of the fourteen rounds I was reasonably safely in the playoffs at RLM's tournament. [personal profile] bunnyhugger? That I have avoided addressing it directly is your answer. With seven wins she was just below the cutoff line, doomed to even lower points and the ignominy of hanging around while I kept on playing. One more win and she'd have been in playoffs and the prospect of heaps of rating points that I was in. Even more specifically: had I lost to her on Genesis, our match together, our positions would have reversed and she'd have gone into at least the first round of playoffs. I'd have been disappointed to not make playoffs but the stoic ideal of competing to do as well as you can, regardless of result, is less of a struggle for me.

So a fair bit of the rest of the night, including the drive home, would be about trying to reassure [personal profile] bunnyhugger that she was not a bad player, and that the one-two punch of the Women's State Championship and then this tournament did not prove her days as a good player were past.

But at least I made up for taking [personal profile] bunnyhugger's place by a triumphant march through to finals, right? ... Not so much. The playoffs were several rounds of group play, four players competing on three games each and getting points based on their finish. (First place gets four points, second place two, third place one, and fourth place zero points.) The first game in my group? James Bond, a table I have become something of a menace on at Lansing. The Grand Rapids table plays just enough differently that I can't dominate the match or even necessarily get the easy multiball started. I look on worried that I won't even get out of last place until seeing that --- as you can do with modern games --- extra balls are not awarded, but points are instead. Only instead of the 2,500,000 points that every other Stern game awards as consolation, James Bond awards 25,000,000. Focusing my attention on getting the harder-but-somehow-more-accessible-today multiball going I manage to pull out a really good last ball, including the 25 million points award, and finish my last ball ... well, in second place by a whisker. But the fourth player, ALD, comes from far behind me to not just beat me, but also the other player, and I take a third place.

The next game is one I might have picked (I didn't have the choice), Genesis. While I didn't put up the same kind of killer score I did against [personal profile] bunnyhugger, I finished my last ball safely in first place. And then what do you know but ALD came back and topped me again. With two wins ALD was sure to move on to the next round --- the top two advance in this sort of playoff --- and the rest of us were fighting for the other position. Any of us could take it, although SVD, having had two losses, would need a first-place finish. Otherwise it would be whichever of me and JS finished ahead of the other on Alien Poker.

Alien Poker is an early-80s game, the sort prone to giving house balls. It also has scissor flippers, a pair of flippers one over the other on the right that make it possible for a person to end their own ball, holding up the right flipper --- as pinball trains players to do --- to catch or hold a ball and sending it to drain right away. Here, this game, I had all the bad things happen. A house ball, a ball ricocheting into the outlane, and my last ball, the last chance to save anything, letting the ball between the opened right flippers. (The ball was coming almost directly for the point between the two right flippers.) I at least spared SVD the indignity of taking all the lasts, but ALD took all the firsts, and JS went on to the next round.

If only I'd held on to my Genesis lead, I'd have played a tiebreaker against JS to advance to the next round. But any tournament is if-only for everyone except whoever takes first.

Well. We did some more stuff before leaving, much of it related to my feeling I somehow hadn't played enough pinball. But we also wanted to investigate something. [personal profile] bunnyhugger's opponent on Star Trek: The Next Generation had avoided the two obvious ways to play the game --- starting Borg Multiball or starting the Episodes --- and instead focused on ... warp factors. You can build warp factors by your choice of skill shot and by shooting the left orbit, and this guy, focusing entirely on that, put up something like a billion points ... somehow. Next Generation is a high-scoring game but that's a good solid score even for that.

So [personal profile] bunnyhugger and I investigated. And the thing that I had gone literally thirty years of playing Next Generation pinball was this: when you build up to Warp 6, every spin of the spinner --- on the left orbit --- is worth ten million points. And the way spinners are installed, especially these days, a good solid hit will give you enormous points. I played several rounds and never put up less than 300 million points, a higher and more consistent score than my usual play-the-episodes route gives me. Once I even hit a billion-plus.

Playing the game in simulation, on The Pinball Arcade, confirmed this: warp factors are an incredibly easy, safe way to score points. If I am ever to play it in competition again, I have to remember this strategic insight. So we got something out of the night after all.

Both ALD and JS would be knocked out the next round. And as we were there until past midnight as is, maybe it's as well that I didn't do any better with my chance. Still, there is another tournament this coming Friday ...


Hey, you know what stays fun throughout? Dollywood. Please enjoy another half-dozen pictures.

SAM_8050.jpeg

I'm not sure what role is served by this giant fiberglass log. Maybe it's used as a stage for small performances?


SAM_8051.jpeg

But around this area we get a bunch of logging-themed settings, like this Timber Canyon Hall of Fame. I have no idea whether there's any legitimacy to the items on display.


SAM_8053.jpeg

But here's the next roller coaster we were looking at, the Mystery Mine --- a partially indoor version of the sort of vertical-lift ride Canobie Lake Park has as Untamed or Casino Pier has as Hydrus. And ... hey, wait, what's that?


SAM_8055.jpeg

It's animatronics! The vulture delivers some patter to draw you to the ride or if you're like us, to watch the robot at work.


SAM_8058.jpeg

From the stairs up to the Mystery Mine's entrance we get this nice view of the park, which is built in the ribbon of navigable space along the hillside.


SAM_8060.jpeg

[personal profile] bunnyhugger coming out of warp to arrive at the Mystery Mine loading station.


Trivia: One of the rubber convolutes (the accordion-pleated parts where a joint can bend) on a boot intended for Apollo 14 failed just a month before the mission. The immediate problem was solved by installing new convolutes in all flight and backup suits. (The rubber proved to last much less time than was expected at manufacture.) Source: Lunar Outfitters: Making the Apollo Space Suit, Bill Ayrey.

Currently Reading: Michigan History, January/February 2025, Editor-in-Chief Sarah Hamilton.

PS: Want to know What's Going On In Alley Oop? Alley Oop's caught in a video game, right? November 2024 - February 2025 should help you out.

The thing I dreaded in that RLM tournament. I was drawn up, first, against MSS, perennial plausible candidate for champion of the open state tournament. And if that weren't bad enough, we were to play Paragon.

Paragon is an early-solid-state game from about 1979. It's got a lot going for it. Great theme, playfield art of guys with dragon wings slaying beasts, neat gimmicks like an outlane hole guarded by a pop bumper so maybe your doomed ball and be bounced right back in, this neat ``waterfall'' channel the ball can wiggle through, and apparently if you put enough shots together it plays the interlude of The Ohio Players's song ``Funky Worm''. Unfortunately, the game is a drain monster. Every shot on it sends the ball down the center, down the right outlane, or down the left outlane right through the pop bumper guarding it. Even the Pinball Arcade simulated version --- and simulated pinball tweaks physics so that every game plays easier than any real one will --- drains everything fast. I've seen tutorial videos where the expert pinball player can't keep it the ball in play long enough to finish a sentence.

I was looking at a defeat, and not even on a fun table, or one that I might possibly have a chance on. And then RLM threw everything for a loop. He noted that MSS, alone of all the players, hadn't had a loss yet ... so declared a bounty. If anyone beat him this round, that person would get a free pop. MSS immediately congratulated me because, apparently, every time RLM declares a bounty the targeted person loses. Maybe, but that would only happen if MSS won a race-to-the-bottom game.

The bizarre thing is that I did win. And not by losing the race to the bottom. MSS had a lousy game, yes, not quite the three houseballs Paragon loves to deliver but near enough. Meanwhile I had ... just ... like, a really good game. The ball came out of the waterfall curly loop just where if I held the right flipper up the ball landed safely on the left flipper. It never got near the pop bumper guarding the outlane except to be bounced over to the right flipper again. I kept hitting the bonus multiplier targets. I got the bonus up to the levels where it holds your progress for the next ball. I finished, after two balls, at something like 250,000 points which might be the highest score I ever put up on a real physical Paragon and isn't far off the highest I've ever done in simulation (386,540).

RLM's bounty program worked again!

With the curious confidence of having not just played well, but played well on a very hard table, I waited for the last of my fourteen matches. I went on to play SM, a woman who only plays at these Grand Rapids tournaments, on Avengers Infinity Quest, and faceplanted hard against her perfectly decent game.

Well, I made it, although into a ten-way tie for the last eight positions for finals. The ten of us in the tie had to play a set of games on my nemesis of Nitro Ground Shaker, the bottom two getting dropped and the rest moving on to playoffs. I put up a merely mediocre game, getting third in my group, but as some other people somewhere did worse I was through in not too much difficulty and could look forward to playing at least one more round of pinball.

Could the night be going any better? I leave you with that cliffhanger.

(Don't pity MSS. He went on to win the rest of his games, and finished qualifying in undisputed possession of first place. He would go on to take a mere third place after finals were done, but he's not hurting for rank or esteem.)


And now? No cliffhanging in my Dollywood pictures, but we are getting into some serious roller-coaster-riding as it turned out that Sunday evening in June was a great time to be at a major amusement park. Consider:

SAM_8034.jpeg

Some of the queue to Thunderhead, with the misting spray going. This is all switchback space and note that we could just walk up that wooden stair to the launch platform and ride.


SAM_8037.jpeg

In the shadow of Thunderhead is this little knee-banger of a coaster, the Whistle Punk Chaser.


SAM_8040.jpeg

And there's the Whistle! The name apparently derives from logging terminology about what trains should be doing, with the whistle punk chaser keeping track of log traffic and warning people when to get out of the way or stop sending things into the way.


SAM_8042.jpeg

This is a small coaster really targeted at kids, which is why it's not very high, and it bashes your knees relentlessly, and they send you around it ... I think they might have done three times.


SAM_8044.jpeg

They do explain the whistle punk thing in signs here that, turns out, I didn't get in clear focus. Sorry.


SAM_8046.jpeg

And here's a nice conveniently nearby drop tower. I did not drop on it.


Trivia: After the surrender of Robert E Lee and the capture of Jefferson Davis, the state of Florida cancelled the elections it had on the schedule, instead sending representatives to Washington to learn what the Union intended to do with the former Confederate states. Source: Look Away! A History of the Confederate State of America, William C Davis.

Currently Reading: Michigan History, January/February 2025, Editor-in-Chief Sarah Hamilton.

I apologize to dear [personal profile] bunnyhugger but realized way too close to publication that I forgot to write anything today so that explains why I had some unexpected blocks of free time. Here's two days' worth of Dollywood pictures to fill things up, though.

SAM_8001.jpeg

Tracks and hardware underneath the station of Lightning Rod. I believe this is transfer track used to get trains to service, but I wouldn't swear to that from this picture alone. I'm surprised to have some actual depth of field in having the focus blur way out in the background, which maybe shows how much space there is along certain lines of sight.


SAM_8004.jpeg

Here's a Lightning Rod train that's not actually empty going out to the lift hill. Despite it being a gorgeous (but hot) Sunday in June the park was not busy.


SAM_8007.jpeg

Picture of the end of the Lightning Rod station where trains emerge. You can see the whole Jukebox Junction area beneath us.


SAM_8009.jpeg

And here's the station. Also where we learned that we had inadvertently gone up the fast-pass line-cutters queue but since there really wasn't a line --- notice how there's empty gates here --- they gave us a pass and just said use the right line next time. (Next time I again started going down the fast-pass line-cutters queue until [personal profile] bunnyhugger corrected me. I think they need better traffic management for this.)


SAM_8010.jpeg

Exit side of the Lightning Rod station. The elevator's for accessibility, but you see how they want to theme it as a 50s Garage but Cool.


SAM_8011.jpeg

And here's a look at Jukebox Junction from exiting the station.


SAM_8018.jpeg

At some point that birdhouse became a bird-apartment-complex.


SAM_8022.jpeg

The water on the ground is from some cool misting sprays that were appreciated on a day like this. The coffin, well, there's a logical explanation for that.


SAM_8023.jpeg

It does take us up a particularly steep hill, as the sign warns, but you see a graveyard past that. And ... I don't know why there's a graveyard here, especially in June. Maybe they just leave some Halloween set stuff up all the time, or set it out really early?


SAM_8027.jpeg

Past the steep hill, though, and on to more road signs promising thrills and fun ahead and a comically twisty directional arrow.


SAM_8030.jpeg

Which brings us to our second roller coaster and the one we were most expecting to love, Thunderhead, the big Great Coasters International wooden coaster that's great in exactly the ways you expect from GCI.


SAM_8033.jpeg

Silhouette of Thunderhead. One nice thing about a wooden roller coaster is you know it's a wooden roller coaster. It's got heft like this. Notice how the outer and inner sides of the track swap relative elevation, going left to right; that sort of banking on a curve is such a GCI move.


Trivia: In May 1833 when President Andrew Jackson ordered Secretary of the Treasury Louis McLane to remove federal deposits from the Bank of the United States and put them into specific state banks he named, McLane refused. Jackson replaced him with William Duane, who also refused; and replaced Duane with Roger Taney, who in September 1833 sent the federal money into Jackson's ``pet banks''. Source: A Nation of Deadbeats: An Uncommon History of America's Financial Diasters, Scott Reynolds Nelson. I'm sure that all worked out great for the United States's financial infrastructure and that we'd only ever associate Roger Taney with good decisions!

Currently Reading: Unconventional, Contrary, and Ugly: The Lunar Landing Research Vessel, Gene J Matranga, C Wayne Ottinger, Calvin R Jarvis, with D Christian Gelzer.

After nearly a week of licking her wounds from the Michigan Women's State Pinball Tournament, [personal profile] bunnyhugger was thinking ... what might she do? To get a secure position --- and a good seed --- for the women's tournament next year, certainly. But also to feel better about herself as a player?

The obvious answer? Since the end of pandemic closures RLM Amusements out in Grand Rapids has hosted a weekly tournament that's quickly become the center for pinball ratings point generation. The tournaments attract a lot of top talent and run until the wee small hours of the night, keeping us from going when they were run on Thursdays. But they moved to Fridays recently and, you know, why not go and play?

Apparently everyone had the same feeling, either from disappointment about their performance or from wanting to get in good for next year, because 55 people (!) showed up to compete. So we got not just fourteen rounds of head-to-head matchplay on the schedule but also a 24-person finals, as many people as compete for Pinball At The Zoo finals or, for that matter, the open state championship. (Playoffs would be four-player groups, like Pinball At The Zoo; state championship is head-to-head play.) That turnout must be the pinball equivalent of gyms being packed the first week of January --- the weekly tournament after that drew a mere 39 --- but we'll see.

I hadn't actually played at RLM Amusements competitively except once before. [personal profile] bunnyhugger had more experience, as Grand Rapids's women's league has settled on it as their regular venue. But most of the games were ones I was familiar with because, like, any venue has a Foo Fighters or Jaws or Avengers Infinity Quest. Not so many still have an Iron Maiden but RLM does. And in the short time we had to practice before the tournament I was doing quite nicely on them all.

When the tournament started, my skills dropped precipitously. But it was still good enough to squeak out a win on Foo Fighters, and starting with a win felt good to me. My second game was Fast Draw, an electromechanical, against the formidable MEW, who, yeah, cleaned my clock. I came back with wins on Buck Rogers, Avengers, and Jaws, only to get beaten on Iron Maiden by KT. And I started to wonder, was I going to take all my losses playing women?

No, because I did win Godzilla against a woman. Well, a girl, the daughter of someone. But not because I really outclassed her; she had a poor game but somehow I was doing almost as badly, and only won on the strength of bonus. And that by a squeaker. Learning that I had what was almost as good as a bye round --- and somehow almost but didn't quite manage to blow it --- will make [personal profile] bunnyhugger furious.

Because the next woman --- and the next Women's State Championship competitor I faced --- was [personal profile] bunnyhugger. So that's always fun. And it was on Genesis, which she treats as a game I have special supernatural skills on just because ... all right, I am good on it. And I went and put up something like 800,000 points on two balls, while she was puttering around a hundred thousand. I insisted that wasn't so good a score, and it wasn't --- with how nicely the ramps were behaving she could have started multiball and at 4x playfield beat me --- but that didn't happen, so she was not pleased with things.

After that I was playing a guy again and felt, well, I'm only losing to women so I'm in good here. But, no, I got beat soundly on this Star Trek: The Next Generation game and I'll have more to say about that later unless I forget. But this started my slump for the night. My next game was on Space Shuttle --- the game that saved Williams Pinball back in the 80s --- and playing KXL, a woman who's too new to competitive pinball to have been in women's finals. It's a game I've always found tough, like most solid states of that era are, and it didn't help that I had two pretty-near-house-balls. I mean, I got to flip some, but not much. She had two solid balls, building up a lead of something like half a million points and, gads, that's above my average play when this game's been in a tournament. I figured my only hope was to do the most boring, slowest, but least dangerous play, shooting the ball up this center shot where it hit a spinner good for a thousand points a spin and what do you know but I did it. I took the lead. Unfortunately, KXL had another ball to play, and topped my score without any great effort.

And the news was no better next game, Nitro Ground Shaker --- an early solid-state game --- against some guy. The catch with Nitro Ground Shaker is you'll win if the scoop up top happens to send the ball where it bounces back into the scoop, and he got that a couple of times. I was doing my best to recover from this disadvantage, and then got a bad bounce and the ball went out before I even knew it.

Fine. My next game was on John Wick, a table that everyone seems to have agreed is not as good as they were hoping --- RLM's had a for-sale sign on it --- but has some fun novelties tome, and against the guy who ultimately would win the tournament. Also this time I had a belated realization that changed my strategy and surely gave me the win. John Wick, like most any modern pinball game, has a shot you can hit over and over to start a multiball. It's worth more if you get other stuff going into it, but in a tournament you might be better off just going for any multiball at all. The multiball is started by hitting the car. I had somehow transferred the ``this is the car shot'' from the actual car toy on the playfield to the captive ball next to it, and I'd always been shooting at that ball, meaning I would get this car multiball only by accident, by missing enough of the shots I was aiming for. Going for the car correctly elevated my score considerably. I was back in the wins column.

And now had to face something even more dreadful than going head-to-head against [personal profile] bunnyhugger during her three-match losing streak.


Some more wandering around Dollywood here, enjoying all the Dollywood stuff.

SAM_7988.jpeg

Sculpture of a bunch of kids playing on a tree that wouldn't be out of place at Waldameer with its abundant sculpture work.


SAM_7991.jpeg

And another of the sculptures, of a kid trying to pull a dog back from a cat. We've got to get back to Waldameer to see if these statues are there too.


SAM_7993.jpeg

This is getting over to Jukebox Junction, built around a Cool 50s Car theme. It's also where the Lightning Rod roller coaster is.


SAM_7996.jpeg

Except for the Burgers and Fries stand on the right there's small towns in Michigan I know that look like this, apart from the street paving being all broken up.


SAM_7998.jpeg

The area seems mostly to be places to sit and eat, to me, but you can see the Lightning Rod roller coaster in the background there.


SAM_8000.jpeg

And from up in the roller coaster queue we get a look down and see the cars ride. Fitting it to a car-dealer theme is a cute one, that works well.


Trivia: As the Red Cross distributed government-provided wheat to unemployed Americans, the national organization received reports that in the South white people were given food no questions asked while Black people were required to work on road repair projects to prove their worthiness. The Red Cross chose not to investigate. Source: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman, Andrew Coe.

Currently Reading: Unconventional, Contrary, and Ugly: The Lunar Landing Research Vessel, Gene J Matranga, C Wayne Ottinger, Calvin R Jarvis, with D Christian Gelzer. Oh, there we go, they do mention the ``dangle a cockpit from a crane'' system and there was one, the Lunar Landing Research Facility at Langley Of Course. It was capable of a much more modest flight regime, basically only good for simulating about 150 feet of descent, and was the one that the Lunar Module Pilot (who was only to pilot the Lunar Module if the Commander dropped dead) trained on. Commander trained on too, but the Commander also got the free-flying vehicles to train on.

After MEW and the Traverse City players left the player roster at the Michigan Women's State Pinball Championship settled down. I don't believe anyone else left, simplifying the problem of keeping track of who was where in the tournament, and I was better able to keep up with the dwindling number of matches and tracking who was where. The Ypsi Pinball podcasters/streamers had stuff to talk about.

They also had someone to talk with. [personal profile] bunnyhugger joined them in the booth for what was initially meant to be just a couple minutes of talk about running the tournament. But as she ran out of matches to play --- and with fairly infrequent rulings to make --- she kept going back into the booth, enjoying the chance to talk about competitive pinball without obvious fear of the camera. I don't know what exactly she said --- I wasn't in places where I could hear what she was saying and I haven't gone back to watch the stream --- but she was happy about that, at least, as the day went.

Her tournaments. To win among the 9th-through-16th positions [personal profile] bunnyhugger faced, essentially, the problem of winning an eight-player bracket tournament. Four people declining to play out their ties should logically have resulted in a four-person tournament. But because the tiebreaker brackets were filled based on the original standings --- the loser of the 1st-versus-16th match played the loser of the 8th-versus-9th, that sort of thing --- two of the players who left early ``faced'' each other in the first round. The other two withdrawing players forfeited their matches to people who stuck around, and as the pigeon-hole principle tells us, that means two people who were there had to play a round. Effectively, two people of the four had to play more matches than anyone else. And guess who one of those two people was.

She won that match, a mere three-game one to keep the tiebreaker rounds from taking longer than the main tournament. And she won the three-game match after that. All on track to at least take the consolation of being top of the people knocked out first round. And then, I am sad to report and was sadder to witness, she lost the final round, closing out the tournament as second-best among the first-round losers. And to a person who played one less round than she had; it's very plausible that had we balanced things correctly she'd have won. She won enough games to.

Otherwise, let's see. Back in the main tournament --- which had four upsets of the eight matches its first round --- HLC went on to beat KEC, last year's runner-up. But HLC went on to lose to MLS, one of the stronger players and a good bet to be champion this or any year. (MLS was the only player the whole tournament to sweep an opponent four games to none. On the other hand she was also one of only two people to win a match in seven games.) I wasn't sure whether to feel relieved by that. There's a sense of dignity in losing to the person who ultimately wins the tournament --- she beat everybody, after all, in a sense, not just you --- but there's also a sense of turnabout-being-fair-play if she's beaten. But, between knocking out [personal profile] bunnyhugger and knocking out KEC --- probably the woman we're best friends with --- I was fine with HLC getting knocked out.

On the other side of the bracket JLL, the inaugural Michigan Women's State Pinball Champion, had several nice wins, going 4-2, 4-2, and then 4-1 to make finals. It'd be a tough match against MLS and not made any easier by [personal profile] bunnyhugger's laptop running critically low on battery again. I had to bundle everything up to put off in the corner where it could drink up electricity a while.

MLS took the first game, The Six Million Dollar Man, a game people on their scoresheets insisted on abbreviating as 6M$M, which never stopped annoying me. But JLL tied it up on Monster Bash. And then took a lead on The Beatles, giving both of them a good game like [personal profile] bunnyhugger should have had. MLS then tied it back up with Iron Maiden, a game that had been everywhere up to the pandemic and then just disappeared from venues. And that wouldn't be the last time we saw it that week.

Whoever won two of the next three games would win the tournament. And on a game of High Speed --- the late-solid-state precursor to Getaway --- JLL took a win that I didn't see a moment of because of the above power problems. And then came Sky Jump, the one-player electromechanical, and a game I realized I was kind of visible in the far background during streaming and tried to be invisible about. MLS put up a score of 24,130, which you'll remember is less than the 28,500 which lost [personal profile] bunnyhugger the game first round. More importantly here it's less than the 35,990 that JLL scored.

And so JLL won, becoming the first repeat women's champion for Michigan.

Congratulations and good feeling abounded, of course, as did a bunch of photographs. I got to use [personal profile] bunnyhugger's camera to take the official-for-the-tournament pictures of her handing the plaque to JLL, and the trophies to the top four finishers. I also got to bang into the streaming rig and the guy holding it, as he was trying to position the camera to record all of this from the exact spot it made sense for me to photograph things. (Especially as the streaming rig carries lights, offering the hope of a better photograph.)

And then, in not too much longer, people collected their payout checks, gathered up all their stuff, and cleaned up the tournament space. [personal profile] bunnyhugger returned the coin door key. We got stuff moved to the car and [personal profile] bunnyhugger indulged my desire to play some of the games in the non-tournament area. (I wasn't sure if I would be allowed to play any of the tournament games --- set on free play --- now that the tournament was over. Probably nobody would have cared but I didn't want to presume.) I even pressured [personal profile] bunnyhugger into playing this 90s Gottlieb game, Gladiators, which on The Pinball Arcade is one of my favorite tables. It's the rare 90s Gottlieb game that's got a fun theme and pretty well-balanced, enjoyable modes, a lot of fun. The real table plays rougher than the virtual table does but it still makes a good impression, and [personal profile] bunnyhugger seemed taken by it. It's a shame that Gottlieb --- which by then wsa reduced to boasting in its flyers how their games were UL-listed --- couldn't do more like this.

We ended up staying at Crazy Quarters Arcade pretty close to their closing hour, which you'd expect of us. And drove home, trying to convince [personal profile] bunnyhugger that she'd be champion again someday. If JLL can do it, after all, it's proven possible.


And now after a needless delay here's more of Dollywood, and let me remind you, this is the short day when we were there only a couple hours and still rode all but two of the roller coasters. None of which you have seen yet!

SAM_7980.jpeg

There's the Dollywood train 'Cinderella' starting out its track. If I remember correctly this is one that had been built around 1940 and used in building the Alcan highway.


SAM_7982.jpeg

The train is mostly single-tracked; here's the split used to make a turnaround by the Country Fair.


SAM_7983.jpeg

The next Roadside Attraction, and the one seen from below the hillside: the Sky of Many Colors, which is a great idea.


SAM_7984.jpeg

That's what the sky looks like above you. That's just good.


SAM_7986.jpeg

Just past the sky [personal profile] bunnyhugger stops to get a picture of the Largest Bean Can. I must in honesty report we don't know how large the bean inside is.


SAM_7992.jpeg

Non-working pond at the park, part of some nice scenery. I think the Loading Dock over there might be one of the places you can pick up cinnamon bread but can't swear my geography is correct.


Trivia: One of the Sanskrit words for 'Monday' was 'Somavara', meaning 'cool' and 'moist' and 'soma'. Source: Mapping Time: The Calendar and its History, EG Richards.

Currently Reading: Unconventional, Contrary, and Ugly: The Lunar Landing Research Vessel, Gene J Matranga, C Wayne Ottinger, Calvin R Jarvis, with D Christian Gelzer. It's a pretty nice industrial-grade history like you'd expect from this genre of book but I am a bit surprised that unless I missed it they didn't answer why NASA figured they needed a free-flying testbed for practicing lunar approaches. Like, why wouldn't something tethered from a tower be doable with a lot less complication? I guess if they want to do a long descent there's no building a thousand-foot-tall tower for holding a mockup craft and maybe they figured they wouldn't be able to get the accelerations accurate enough to be worthwhile but surely someone asked if they can just put a cockpit on a bungee cord and had to be told why not.

So, as said Monday, [personal profile] bunnyhugger lost in the first round of playoffs. Of course, half of all the competitors did. The most surprising loss was MEW, who'd gone into the tournament top-seeded --- and who was the first woman since [personal profile] bunnyhugger to make it to the open state championship series --- and whom [personal profile] bunnyhugger had spent much of the drive into Bay City telling me was the unstoppable force who would rule Michigan Women's Pinball until she decided to stop competing. She was knocked out of the open tournament in the first round, which wasn't too surprising, since there were literally three people among the world's top 100-ranked players competing against her. But the women's scene in Michigan is a smaller scene, and she wasn't just playing the sixteenth seed, but the seventeenth, someone who moved into the tournament when YAO had to bow out. That's not to say MEW was beaten by a poor player; often people are undervalued if they play only at one or two venues. But this was a big upset, and MEW was.

Well, I can't really say she was upset. But she did say she was not going to play out the ties to figure out who finished 9th versus who finished 16th, and just wanted her payout and to go home. The prize pool for the 9th through 16th players is divided equally --- the International Flipper Pinball Association takes no interest in whether the eight-way tie is broken or not, and issues payout accordingly --- and so [personal profile] bunnyhugger would have had to dig out the twenty six dollars forty cents or whatever it was (it was somewhere around $25 and how close doesn't matter). Except she didn't actually do that. The IFPA had sent her a check with the year's bounty from women's tournaments, and a couple of sponsors had raised the payout, and [personal profile] bunnyhugger did not want to be walking around with all that in cash. Instead she wrote out sixteen checks, for the appropriate amounts, and figured to fill out the name and sign the check on the scene.

Also taking their winnings and leaving: the Traverse City crew, all of whom lost first round. Given it's like a three hour drive over I was surprised they didn't hang around longer, but the story was they had some event in the evening to get back for. Which sounds reasonable until you wonder what their plan was in case someone had a hot hand and made it to the second round, or third, or even to finals. (This would be improbable, but not unthinkable.) Well, hazards of carpooling.

A hazard of a bunch of people all leaving, in a seeded backet tournament: what happens if, in the tie-breaking bracket, two of these forfeiting players play each other? As did in fact happen. Lacking direction I went with the tiebreaker that the higher seed 'won' and went on to the next round of tie-breaking play. This did mean that MEW 'won' a match that neither she nor her opponent were there for, and that left her finishing in twelfth place, ahead of KT who actually did play all her rounds. Several people asked if that made sense and it ... eh. You can follow the logic but it feels wrong. Had I internalized that four people of the eight doing playoffs were leaving early, and that two of them were playing each other, I'd probably have asked [personal profile] bunnyhugger for permission to rearrange that, so the four still-playing people played each other and settled 9th through 12th that way.

This is of almost no practical consequence. The difference in women's competition rating points between 12th and 13th place is barely there and it almost certainly won't be the divide between someone making playoffs and someone staying home next year. It would've been easier on everyone if they'd just played it out. But I guess there are people who don't want to stick around after they've lost. It's just different from how I default to thinking, is all.


Sure, given my choice, I'll stick around a pinball tournament until they shut the place on me. You know what else I'll stick around until they close it on me? An amusement park. For example, Dollywood:

SAM_7968.jpeg

The station for the railroad. Also look at how great the shading and light is there.


SAM_7969.jpeg

The Country Fair section is a little loop down one of the many hills of the park.


SAM_7972.jpeg

Part of the Country Fair space is these picnic tables atop astroturf. There's a lot to eat there although we didn't end up having dinner at this spot. (I think we actually failed to eat anything substantial and just got Burger King on the way back to the hotel.)


SAM_7974.jpeg

Some of the Country Fair area here. They have a Scrambler like you'd hope for from a fair. The biplane prop is spraying a cold-water mist that's a rather good idea for hot days like that.


SAM_7976.jpeg

And here's another of the Roadside Attractions, the Bubble Foam Zone. Most of the bubble machines had been turned off but you could see how it had been ... well, like it says there, a couple foam pits to go make a clean mess in.


SAM_7977.jpeg

And a flying elephants ride! It's wild that parks just have these, isn't it?


Trivia: The average height and weight of Japanese elementary school children decreased from World War II until 1948. Source: A Modern History of Japan, Andrew Gordon.

Currently Reading: Unconventional, Contrary, and Ugly: The Lunar Landing Research Vessel, Gene J Matranga, C Wayne Ottinger, Calvin R Jarvis, with D Christian Gelzer.

This week I report on What's Going On In Olive and Popeye? Were you playing Star Trek: The Next Generation wrong for thirty years? November 2024 - January 2025 and the question posed there is because I didn't have any better questions about the strip. You know how it is.

I didn't have time to write up more about pinball so please enjoy pictures of Dollywood from our Sunday evening short visit.

SAM_7936.jpeg

Here's another roadside attraction: the hose fountain. You can see they're sprinkling water which, since it was like 140 degrees out, was much appreciated.


SAM_7937.jpeg

Continuing on; there's a lot of places to get food at the park. And they all have some reasonable vegetarian option too, which is amazing.


SAM_7939.jpeg

Another Roadside Attraction: the South's Largest Picnic Basket. I don't know if it is legitimately a picnic basket if it doesn't hold food but I'm intrigued they promise only the South's largest, not the nation's largest.


SAM_7945.jpeg

The big hill here holds another Roadside Attraction. Can you guess what it is from this view?


SAM_7948.jpeg

Park map. The park's more or less an oval shape with two branches off of it, one for this Country Fair section and one for the Wildwood Grove. Country Fair is circled by the railroad that was the original attraction that evolved into Dollywood.


SAM_7950.jpeg

More ducks! They like the place.


SAM_7952.jpeg

Here's the carousel in the Country Fair section. It's a Chance fiberglass carousel, like you see at many parks, though the good decoration makes it look fresher.


SAM_7954.jpeg

[personal profile] bunnyhugger snagging a picture of the sea-dragon in case she uses it for her carousel calendar.


SAM_7957.jpeg

And here's the rabbit, twin to one on many carousels.


SAM_7958.jpeg

The painting is more delicate, though, and more ornate, even if it's been worn by use at the park.


SAM_7962.jpeg

Tried to get a candid picture of [personal profile] bunnyhugger on the ride.


SAM_7965.jpeg

Not sure if this is the lead horse on the carousel but the more flags on it, the more likely it is.


Trivia: As his end came, Adolph Hitler insisted on reading, or having read to him, the chapter of Carlyle's History of Frederick the Great about the death of the Empress of Russia and how that saved Frederick, and studied horoscopes predicting that catastrophe in April 1945 would be redeemed after, with a satisfactory peace by August. Source: History of the Second World War, B H Liddell Hart.

Currently Reading: Lost Popeye Zine, Volume 14: 1952, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

First round! After the delays of getting started and the false start of having to tell people that they were entitled to practice time on the games, eight pairs of women went off to play games and, after two groups came back to ask how the game-picking routine worked again ([personal profile] bunnyhugger had just explained it) they were off. I settled in at [personal profile] bunnyhugger's computer to wait for results of the best-of-seven head-to-head matches.

Minor mistake on my part: I was just sitting there waiting for people to come back and give me results, like, game-by-game, which the computer could track. Nobody had any idea they should do that, and it took me a long while to realize I could go around and check scoresheets and enter what people had. (Though more than once people protested they weren't done yet.) This wasn't all that significant a delay except for how it frustrated Ypsi Pinball, who were livestreaming and trying to commentate on the tournament, and had no results to talk about except what they could see on the one livestreaming rig they had. (Pinball tournaments have taken to having a streaming rig, a sort of inverted U-shaped clip with cameras pointing at the score screen, the playfield, and the player. Everyone uses the same design that one guy, somewhere, figured out, because it fits most any venue and can be set up and disassembled for travel in a few minutes.) Things got better during the day, both in my peeping on tournament results and my passing notes to the streamers so they could provide reports.

The most important games were those [personal profile] bunnyhugger played, against HLC. HLC got the first pick of the games, the Metallica Remastered that took a table [personal profile] bunnyhugger was familiar with from a decade of it being around our local barcade, and whomped it with modern Stern Pinball video screens and all that to make it seem new. There are a couple changes in the scoring, and the playfield, particularly in the addition of a spinner on the right orbit that I believe juices multiball, and [personal profile] bunnyhugger hasn't got the hang of the new rules yet. HLC, however, has, and she took a huge lead on ball two that [personal profile] bunnyhugger couldn't expect to catch. Even if she hadn't been interrupted by ... I'm not sure. I think this might have been where one of the mid-era games, Whirlwind, suffered its first malfunction and she had to go make rulings on that.

Still. That's just one game, even if it starts with a loss. It was [personal profile] bunnyhugger's turn to get one of her games and she picked Sky Jump. This is one of the two electromechanical games in the venue, a single-player game on which she put up 28,500, suffering two or maybe three house balls in the process. Still, anyone can get house balls a lot on this era of game; it's why they're normally set to five-ball play in tournament settings. And her 28,500 would be a solid score, compared to what other players did during the day; there were, I think, only three or four other people all day who beat that on their game. The tragic thing is HLC was one of those people, putting up 38,360 which I believe was the highest score anyone put on the table. It's not good to take any losses, but to take a loss on your own pick is brutal.

HLC's pick. Embryon, the 1980-era prog-rock-themed game we mostly know from playing at tournaments in Fremont. I didn't see the game at all, because of its position and because I was now prowling and creeping on other scorecards. Also because I started to worry I was jinxing [personal profile] bunnyhugger by watching her progress. Maybe so: [personal profile] bunnyhugger won this game and was back in the running.

Next game, another of [personal profile] bunnyhugger's picks: The Beatles. I had seen a couple groups playing this already and nobody had put up a score more than about 1.1 or 1.4 million. [personal profile] bunnyhugger never falls short of two million on our home table and this was playing close enough to our home table that the win was all but sure. Except this time [personal profile] bunnyhugger has the ball take some bad bounces, first and second balls. And she's able to get one jackpot, I think, in All My Lovin' multiball, but that's not much. She finished at something like 1.2 million. HLC didn't do much the first two balls, but she got a couple of jackpots and took the win, not just on one of [personal profile] bunnyhugger's games, but on the [personal profile] bunnyhugger game.

Now came Creature from the Black Lagoon, another HLC pick. And a heck of a lot of distraction as one of the news crews came in, wanting attention and talk and footage. And if that weren't enough, Whirlwind malfunctioned again, and [personal profile] bunnyhugger had to decide to take the game out and to put Earthshaker in to take its place as a middle-era game. And to inform all the groups that they were allowed to re-pick their middle-era games that round if they wanted, even if they hadn't picked Whirlwind. And yet, despite all this pulling her in every direction, she played a god solid game, shooting up the middle until the points-generated Move Your Car mode started, and ended up winning in a walkoff. She was down three games to two, but that's something you can win from. And this past year [personal profile] bunnyhugger has been --- and has been getting known for being --- a rally player, someone who steps up when it's hard and pulls out a win. She could do this.

Afterwards, [personal profile] bunnyhugger would tell me, she should have changed her own middle-game pick to Earthshaker. While she hadn't touched it all weekend just on general principle she felt stronger on it than she felt on her pick, No Fear. It's a game I like --- it gave me a powerful lucky win at Pinburgh one year, and it plays well in The Pinball Arcade simulation --- but my enthusiasm and vague idea of what the heck I do exactly isn't very transmittable. HLC took a pretty big lead by the end of the second ball, but [personal profile] bunnyhugger --- switching from my advice to play modes to instead play multiball --- did the perfect thing on the third ball, bringing a mode into multiball, with the promise of scoring all the points.

She did not. She finished the ball something like sixty million points ahead of HLC. But sixty million points is not that many in No Fear. HLC could lose if she had a short enough ball and didn't get any modes started. But she did get a mode started, and she played it pretty well, and blew past [personal profile] bunnyhugger's score. Reigning champion [personal profile] bunnyhugger was knocked out in the first round, four games to two.

It was not going to be a merry ride home.


But what is merry, any time? A good day at an amusement park. Such as seen here, pictures from our first, partial, day at Dollywood. See for yourself:

SAM_7919.jpeg

The first thing you see inside the park! One of the multiple theaters --- we didn't get into this one --- and the photo spot for the park's entry. You can see one of the park photographers there. The Summer Celebration was the seasonal special event going on then.


SAM_7921.jpeg

To the left of that is the last thing you see inside the park, the Emporium gift shop that's also the exit. I assume you can exit without going through the gift shop too. I'm not sure what the building on the right there is. Oh, but say, you were wondering how summer is celebrated at Dollywood?


SAM_7923.jpeg

Well, here! They set up a bunch of ``Roadside Attractions'', such as this Kite Sky, with dozens of kites above the midway, just glowing in the brilliant light. It was gorgeous. There's no capturing the subtleties of color and shade this presented.


SAM_7929.jpeg

Another view of the kites, again trying and failing to get at the brilliance of the colors in the afternoon sky. There would be a bunch of ``Roadside Attractions'' along the park and you're going to see every single one of them. (Not really.) (Probably.)


SAM_7930.jpeg

Here's a more nearly attraction-free part of the midway. Note the Smokey Mountains in the background, smoking. (That's actually from the locomotive, the ride that Dollywood was built around.)


SAM_7933.jpeg

Oh, but, just before that next attraction we noticed this charming birdhouse with an outbuilding.


Trivia: Something like 930,000 Korean refugees were repatriated from Japan to Korea over the course of 1946, joining 630,000 who had been returned the year before. Source: Embracing Defeat: Japan in the Wake of World War II, John W Dower.

Currently Reading: Lost Popeye Zine, Volume 14: 1952, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

We set up the trophies, the plaque, the rule sheet, the page explaining how game selection works, and the scorecards on the only somewhat tolerably free table near the center of the tournament-play area. Also [personal profile] bunnyhugger's laptop, as that would do the real work of keeping the progress through the match straight.

Problems we didn't see at the start of the day, but that hit us: first, the table was nowhere near any of the available power supplies. Her laptop didn't start running short on power until pretty late in the tournament, but I did have to grab it and hustle off to a dark corner to one of the handful of available power plugs. For a short while I had the computer sitting on top of an unused pinball game, where people would have a chance of seeing me, but one of the arcade owners asked me to move it lest it scratch the glass. So I ended up setting it on a chair for the twenty minutes or whatever it needed to recharge enough to last through the end of the tournament. (Also we should have closed some power-consuming programs, which alone might have made the difference in lasting the whole tournament.)

Also an unforeseen problem: while we were 25 or 30 feet from the door, that isn't all that far when it's single-digit Fahrenheit temperatures out, and there's a straight line from the doors to our location. We kept getting blasts of arctic air through the day. At least moving deeper into the building resolved that problem.

One of the great little side things of the day was from KT, one of the Grand Rapids posse. She's a baker --- I think professionally, even --- and loves to bring stuff to these tournaments. She brought so much food that wasn't exactly nutritious but, hey, who's going to turn down vanilla cakes with white or chocolate frosting, or cinnamon rolls, or blondies? Between that, and some hummus and chips we'd brought for an easy lunch, and the hot pretzels at the snack bar we didn't go hungry, although we did stop at Taco Bell for a lot of sauce-covered beans after all this.

[personal profile] bunnyhugger, being on not-her-first-rodeo, prepared a sheet with notes about what to say to people as instructions. One of the important parts was a reassurance to people that even if they're knocked out first round, this doesn't mean they're bad players; it just means they lost a round this time. Good thing to keep in mind in any competition. But most of it was about things like how came selection works --- you have to pick one modern game, one vintage game, and one middle-era game each round, and your opponent also picks three --- that people immediately needed refreshers on when the first round started. (A note for next year: we need to print out more copies of both the game-selection instructions and the game list.) She also included the thing I thought worth saying, what to do in the unlikely event of getting an extra ball. Extra balls are supposed to be turned off, and it would seem impossible that if a game setting were overlooked and the extra balls left on for some game that they'd not have been caught the day before when open tournament put the games through extreme testing. But, just in case ... (the official rule is to play any extra balls you earn, if you should earn them. I believe then a person with the key, like [personal profile] bunnyhugger had, would turn off the extra balls for future rounds).

And yet for all that preparation we forgot one thing. That is that before the start of any game, both players are entitled to up to 30 seconds of practice time. (People often use this to test out skill shots, kickouts from anything that might hold a ball, and how generous the tilt is.) Just as people had dispersed to their games we had to call them back to explain that they didn't have to just walk up to and start playing a game. Another thing to remember for next time.

With that, good luck everyone, and on to the match.


But first, photographs. What followed visiting Camden Park? Nearly a full day of driving. But at the end of that day of driving was another --- the second --- of our aspirational parks, places we wanted so much to visit.

SAM_7907.jpeg

And here we are, having found the Walkway to Dollywood! ... which we would not actually take because we decided we could probably get a closer parking space since it looked like people were clearing out; there were only four or five hours left in the day when we arrived.


SAM_7908.jpeg

Plus, you know, Dollywood is somewhere way down at the far end of that. It's all downhill but why walk even that much farther than you actually need?


SAM_7911.jpeg

This is better. We got a parking spot at the nearest part of, I want to say, C, and had a tolerably short walk down past this nice little creek and bunches of ducks.


SAM_7912.jpeg

The butterfly is pretty much the icon of Dollywood besides Dolly Parton.


SAM_7913.jpeg

And here we are! At least, we're at the security screener. Remember this spot, we'll come back to it.


SAM_7917.jpeg

And here's the entrance, tickets (which we'd already bought online) and turnstiles to get in. Note that the park still has real maps and programs and stuff like that.


Trivia: In late April 1945 Heinrich Himmler, thinking he might somehow present himself as a person to make a separate peace with the western Allies and to have humans to use as bargaining chips, ordered the concentration camps shut and the survivors evacuated. Source: The Last Million: Europe's Displaced Persons From World War to Cold War, David Nasaw. Weirdly, the Nazi plan was totally unhinged and unrelated to reality and so far as it accomplished anything it was to get a bunch of people killed for no good reason.

Currently Reading: Lost Popeye Zine, Volume 14: 1952, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

Back in the park and fed we would have a couple hours left in Dollywood. We used a good part of an hour on the park's original ride, a narrow-gauge train ride up and down the mountain at the center of the park. This is on a coal-fired train, once part of the building of the Alcan Highway, they take the coal seriously. Particularly, the emergency cable running the center of the ceiling of the cars is intended not to stop the train but to call for medical attention when you get off the train. That attention is for getting fire in your eyes, because the engine is pouring out ash and some of it is still on fire and you would rather not have lasting agony there. The safety spiel explains what to do in case of this and also that it is not a cable-pull-worthy medical situation if you just get some soot in your eye. Let your tears wash that out.

[personal profile] bunnyhugger and I --- forced to sit in separate rows because of the crowding of the cars --- put our sunglasses on. This wouldn't block every angle of eye attack but it at least reduces them.

As it chugs up the hill you get views from behind of a lot of the park, which is as we like it. We also saw a field where a couple park people were examining each of maybe two hundred gizmos laid out in rows and columns. I thought this was preparation for the firework show, and I get partial credit. They were prepping the drones that make up half the firework/lights show. The park has a pretty nice nightly firework show, in part because the middle half of the programming is drones taking on configurations that are getting more interesting but are, I assume, cheaper long-term than fireworks which are, after all, consumable goods. The fireworks and the drones coordinate so they appear at roughly the same spot in the sky, taking turns with the airspace. I couldn't figure where the launch site for the fireworks was.

Besides seeing wonderful angles of Big Bear Mountain, and smoke rolling in on the Smokey Mountains, we also saw this one lodge perched atop the mountain. The ride operator on the PA asked if we knew who owned that lodge, overlooking the whole valley and Dollywood particularly. Dolly Parton, everyone's natural guess. Nope; she doesn't own it. It's a rental.

After that we had been on, and enjoyed, all the must-see rides at the park and could spend the last couple hours taking things as they caught our eye. Or looking for the ``Roadside Attraction'' art-type exhibits. Or looking for the Coke Freestyle machine that I swore I had seen the day before, which we only found after the park had closed and the restaurant it was in probably was closed. Maybe not. By that point we figured we could just go home anyway.

But before that we got re-rides on several roller coasters and we did our level best to head for the Wildwood Grove so we could get a night ride on Big Bear Mountain and, if our calculations about how the park behaved were right, get there close enough to closing hour that we could spend most of the wait after the park was closed. And here, sad to say, after a day and a third of guiding us around the park as if I had ever been there before, my navigation sense failed me. I would have sworn that the branch leading to Wildwood Grove was before the Mystery Mine and when we reached that and saw no sign of the turnoff I thought we'd missed it. So I led us back downhill and got provably beyond the limit of where the branch could possibly have been. And without enough time, we figured, to get the whole way to the back of Wildwood Grove where Big Bear Mountain was.

To try salvaging anything we went back to Lightning Rod, which might not have been much closer but was all downhill at least. And there, I managed to start walking up the fast-lane line-cutters queue just like I had the day before, and didn't understand what [personal profile] bunnyhugger was talking about when she tried to explain what I was doing wrong to me. Eventually we got there, anyway. And --- after some waiting around for stragglers to get on --- did get to the ride, for the last ride of the night, enjoying the thrill of a quite good coaster roaring out into the night sky in the woods on a hill, with much of the ride spent hidden from the lights of the park. It was like blending the great parts of Cedar Point's Steel Vengeance with those of Kings Island's The Beast. It was a consolation finish for the night, but a pretty good one at that.


What did we get to after the Merry-Go-Round Museum? And before going back to Cedar Point for the evening that Halloweekends Saturday? Why, to the most curious structure in Sandusky that's not the pyramid without its building. You ready? Really ready? All right, then ...

SAM_2729.jpeg

So here it is: the U building. Once a thriving part of Sandusky's Something Industry, it's been sitting empty a long while and its big powerful U logo fascinates us every time we see or think of it.


SAM_2731.jpeg

Here's that U logo in the chimney in back. We do like a building with logos in bricks; you dont' see that anymore. After observing that, though, it's hard not to quip that we looked it up and they put this pattern in in 2007.


SAM_2733.jpeg

And here's the sign atop the building. Imagine what that looks like in neon by night.


SAM_2736.jpeg

Whatever the heck it's about there's at least this old hand-painted sign to ask us not to park around where we parked.


SAM_2737.jpeg

See, that's where we parked. Figured it was probably safe enough. And it gives you the basic layout of a place that looks like it should be a SimCity 2000 construct.


SAM_2741.jpeg

It's old enough to have that awful flimsy window old factories used to have, but hasn't been abandoned long enough for every window to get smashed in.


Trivia: A Reo Motor Car Company airmail shipment in August 1928 --- about a month after the Lansing airport was dedicated --- established that air travel time between Lansing and Chicago was slightly over two hours. It carried ten tons of mail, roughly 350,000 letters. Source: The Bicentennial History of Ingham County, Michigan, Ford Stevens Caesar.

Currently Reading: Lost Popeye Sundays Supplement Volume 10: 1948, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

With it being midday we figured to do our last planned Dollywood souvenir-shopping and stow things in the car. This included getting something for [personal profile] bunnyhugger's parents. And also trying to get another loaf of cinnamon bread to be the next day's breakfast. There was a shop farther inside the park where an enormous line for cinnamon bread resided; good to know there were options even if they were long lines. Next to that we saw another shop, this one indoors, with cinnamon bread. There, we learned that this was the pickup place for people who'd put their orders in in the other line, outside. So if we didn't have a receipt or order number, well, all right, and we left trusting that we were not the first people in the history of Dollywood to make that mistake and that the staff were not laughing at us, long and hard. They're probably not still thinking of us, not like a month later now.

We got bread from the cafe we'd eaten at first thing in the day. And went to the main gift shop for another round of looking over and considering things. Among the amusing little notes is that in the wall of keychain- and mug-with-names options there was not a Jolene, which, yeah, I was expecting. But I did go and check, too, figuring either way the result would be good for a giggle. And there are items for the Jolene-named person who wants a Dollywood souvenir, including a messenger bag with Jolene repeated, first normal text, then small caps, then all caps, then all caps with JOLEEEEENE made longer. Pretty fun stuff.

The gift shop is also the main exit, just like in the joke. We were all ready for the hand stamp, or --- as Cedar Fair parks adopted last year --- a receipt given as you exit that you scan on returning. Turns out that Dollywood doesn't truck with any of that. You just re-scan the ticket that you entered with. Or the QR code on your phone. The system has the advantage of elegant simplicity, but invites the question of how do you know this isn't being used to get multiple people in on the same ticket? I guess they have to figure nobody's going to wait in the parking lot for half a day for their friend to ride Wild Eagle. They've probably thought out how people would hack the system.

We took the tram back to the car, our third experience (counting the night before) and getting to hear another round of different schtick from the person calling out destinations and stuff. The ride operator in-between asking where people needed to be let out would toss out trivia questions, things along the line of ``what is the fastest ride at Dollywood? No, not the tram ride, what are you jokers doing?'' Apparently the fastest ride is the drop tower which the guy said reached a momentary speed of [Something], greater even than their fastest roller coaster, [name], with a speed of [Something A Bit Smaller].

Back in the park we made good on the vegetarian corn dogs, giving [personal profile] bunnyhugger the chance at a park food she hasn't had since childhood and me a park food I'm ... not positive I ever had at a park. We were usually a picnic-cooler-in-the-trunk family. While waiting for them to cook we got chatting with the cashier and somehow the song ``Under the Boardwalk'' came up. Maybe it was playing on the park PA system. He observed that when you listen to the lyrics you notice the song is a little risqué. We agreed, although as I thought it over --- and confirmed by looking the lyrics up afterward --- they're suggestive but don't promise anything more than ``making love'' in what feels like the context they used in Hays Code-approved movies. Anyway, I have no reason to think I'm not basically neurotypical, why do you ask?

Also while we were eating this we sat down among some tables that a pair of ducks were patrolling. They sat down for a while just beside us, not quite asking for anything but also probably not upset if we felt like tossing them something. We didn't, and they went about their business unfazed.


Are we almost out of the Merry-Go-Round Museum? We are! Here's another half-dozen pictures and then I bet you won't guess what comes next! Unless you remember my detailed Halloweekends trip report from last fall.

SAM_2700.jpeg

Here's a couple horses tucked into the back exit of the Merry-Go-Round Museum, where people aren't ordinarily allowed to go. The platforms they're mounted on suggest to me they might be used for public exhibitions when that's needed; the front two look like they're on rollers. They might also be on rollers to allow for them being taken off-site for work that can't be done in the building, if there is, or to be taken on the elevator downstairs where we hear there's a workshop.


SAM_2701.jpeg

The plain side of one of the horses near the back door. You can see it doesn't look bad but it's a step below what the outer side of a horse gets. (See below if you don't remember what the outer side of a [different] horse gets.)


SAM_2704.jpeg

Small giraffe here set up by the basement stairs. I imagine it's from a kids' carousel, but wouldn't be confident in that. There were a lot of curious mounts out there.


SAM_2707.jpeg

Up front by the ticket booth is that wolf with the secondary mouse figure and one more skeleton hanging out there.


SAM_2714.jpeg

Wandering around out front and hey, here's a dog with a lot of nose for you to ride.


SAM_2718.jpeg

[ See above ] ``So how many jewels did you want on your mount?'' ``Yes.''


Trivia: In a March 1956 press conference Dwight Eisenhower promised that if his health failed he would resign the Presidency. Source: The Year We Had No President, Richard Hansen.

Currently Reading: Lost Popeye Sundays Supplement Volume 10: 1948, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

After the rain and food and eagle delays we finally --- and seriously, this was something like 3:30 by my camera --- got to Blazing Fury. This was one of the two roller coasters we hadn't gotten to the day before. It's also the oldest roller coaster at Dollywood; it opened in June 1978 and the Roller Coaster Database knows of only one coaster, a wooden coaster relocated(!) from Cedar Point(!) they had before that. It is one of the park's two fire-fighter-themed coasters, which probably makes sense if you know more Dolly Parton lore than I do. It's got many charming touches, like posters extolling the heroism of old-timey (fictional) firefighters, and a hand-painted sign explaining it ``is an indoor roller coaster consisting of special effects in a dark environment''. That is, it's got dark-ride elements, much like Mystery Mine.

Arguably it's a dark ride that has a couple of roller coaster elements; the Roller Coaster Database says it's mostly a powered incline, but the three drops make it roller coaster enough for them. There was a modest line for this, and there would be when we came back later. It is fun, though, just what we're looking for in dark rides --- moving props, gags (I think this is the one where a spinster-y woman chases after a man who calls her [ something ] hit in the head), fake-outs about where you're going to fall beneath something. Apparently until 2011 there was a water splashdown, but that was removed to reduce wear on the ride. It didn't feel like there was an obvious lack in the ride, although knowing what had been there makes some more sense of the end of the ride. (Though, oddly, its duplicate at Silver Dollar City in Branson, Missouri, kept its splashdown, I'm told.)

And then it was on to the last coaster we hadn't ridden. This was the Tennessee Tornado and it was weeks since a tornado hit the Lansing area so it's tasteful to ride. And an exciting one: it's among the last roller coasters constructed by Arrow Dynamics, the company that made steel coasters coasters practical. It's not the sort of crazily overdone string of loops like Kings Island's Vortex was; it's a more restrained thing with, I think two loops and a sidewinder. It's also got a nice element of the track going through the center of one of the loops, which feels like more of a novelty than it really, truly is.

With that, though, we'd gotten to all ten of Dollywood's roller coasters, and enjoyed rides, often front-seat rides, on all of them. We would go back to various coasters, starting with Wild Eagle, and get better looks at things such as this sculpture in the Wildwood Grove that looks like a lyre, with ribbons of dripping water as the strings.

Also an attraction in Wildwood Grove? The Black Bear Trail, a long steeplechase-style ride with bear mounts. It looked like the Moose on the Loose that delighted us, and still delights us, from Darien Lake. Also La Chevauchée de Guillaume at Festyland. At Dollywood, the ride figure is a bear, following a level path around scenery. There was some music but not, as we were hoping, an unending monologue from the bear delivering cornball jokes, the way Moose on the Loose did. The ride operator welcoming us back was good for it, though. I forget just what he told [personal profile] bunnyhugger and what he told me, but it differed from what he told the guy behind me, too, so he's got at least three bits of schtick for riders having a bear time. Fun stuff and I hope more parks get this kind of ride in. It's merry.


Had enough of the Merry-Go-Round Museum? Because I haven't, quite yet, and you're going to get to look at the results!

SAM_2674.jpeg

The Wurlitzer band organ that the museum occasionally plays, and that convinces people band organs are hecking loud. Also the huge banner that explains all the parts of the carousel.


SAM_2675.jpeg

Photograph of a miniature (but still, like three-foot-wide) carousel that my recollection is they'd love to get working but it's really hard what with everything being very precise when it's that small.


SAM_2681.jpeg

Sign for Gustav Dentzel's late-19th-century carousel carvers. Also, evidence of how loose people have been with the spelling of ``carousel'' over the years.


SAM_2694.jpeg

One of the penny press machines the Merry-Go-Round museum has. Sadly they have the ones where you just push a button to start things rather than grind them but at least it takes actual change and not a credit card. Note this is not the one that's next to the Wurlitzer, photographed above.


SAM_2695.jpeg

Peeking in the back of a penny-press machine. It's ... about like you might expect, really, but I do appreciate the schematic diagrams so people have a fighting chance of fixing the thing.


SAM_2699.jpeg

Another of the crayon drawover pieces, with a horse's head and carving tools.


Trivia: Neil Armstrong's Model A-7L space suit, for the moon walk, was serial number 056; his backup suit was 057. Buzz Aldrin's was serial number 077; backup, number 076. Mike Collins flew intravehicular model suit, serial number 033. Source: Lunar Outfitters: Making the Apollo Space Suit, Bill Ayrey. It doesn't say what (trusting there was one) Collins's backup suit serial number was. I imagine there was one, from the waste-anything-but-time conditions up through the first landing, but can't confirm it without, like, trying.

Currently Reading: Lost Popeye Sundays Supplement Volume 9: 1947, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

After the rain and the food you would expect us to leap right into Dollywood's rides and attractions. In fact, we more sauntered toward a ride and then stopped as an attraction was setting up. This was a music performance, three people in a small pavilion with guitars and banjos singing country, part of the Summer Celebration shows. While we like the rides, we are interested in the other stuff at parks, such as live shows. And Dollywood, as you'd imagine, has a lot of live music, though as it happens this would be the only show we'd stop and see.

The trio whose name seems to be cut off in every surviving picture I took of the show were relatives, including a son who was fifteen years old but looked half that. All pretty good, though, and as we were standing right up front through most of the show and holding each other often they talked a bit with us about where we were from and how we were liking the place. The lead singer also recommended that everyone at the show go buy a loaf of the cinnamon bread and give it to the band. So, you know, that level of corny but quite pleasant crowd work.

I'm a touch sad we didn't see more shows. The park is too much to see in even one and a third days, especially when moving from one spot to another is slowed by the atmosphere being 40 percent steam and the sun is hot enough to melt the pavement.

Heading towards the roller coasters we hadn't been on brought us past a theater promising the Gazillion Bubbles Show. And to emphasize the point they had 'bubbles' of large transparent vinyl balloons covering the front of the theater and a small seating area nearby. Unfortunately, the show was not running Monday, and if it had run Sunday we missed it. We would also see the promise of a Bubbles show at Kings Island, but it was closed that day too. [personal profile] bunnyhugger has since learned from trip reports that the show is, apparently, not just something you might go to see out of curiosity and to sit in air conditioning when the outside is topping 1,395 Fahrenheit. It's apparently a really awesome show, the sort of thing you come out telling people you never imagined was an experience you could have. So it's nice to know that what we thought was a great day was something we should feel disappointed by.

We also walked past a glass-blowing kiln, and gift shop. It was laid out more as a line than the 19th-century factory at Cedar Point, with more ovens and ones that, if we understand the signs correctly, are at very different temperatures. There didn't seem to be a specific show going on, but there were people at several of the ovens. The glass-glowing offered the chance to get your own custom ornament, or even to have one that you did some part in. Here [personal profile] bunnyhugger called her parents to ask if they would want a Christmas ornament given we were already here and we could easily pick it up and bring it to them and would be happy to bring it along. Reassured that we would not be inconvenienced at all by getting something, they allowed [personal profile] bunnyhugger to buy one.

They also had a Christmas shop, like a little Bronner's all their own. Except so far as we know they didn't customize ornaments or we didn't look hard enough. But this is where we found actual music CDs, and [personal profile] bunnyhugger bought one of Dolly Parton's Christmas songs. So for everyone wondering if you can even buy new music CDs anymore the answer is sure! You just have to go to the right place, this being one of them.

[personal profile] bunnyhugger also got into a pleasant chat with the clerk at the Christmas shop. I want to say it was inspired by her wristlet but I'm not positive. It certainly was something she was wearing or had as an accessory. Maybe her malted-milkshake earrings.

And then, as though we hadn't seen enough distractions, we came upon bald eagles. Dollywood claims to have the United States's largest exhibit of non-releasable bald eagles, all ready for you to look at on the web or to watch being all eagle-y behind netting that seems to climb up a mountain. This took me at least by surprise; I don't remember if [personal profile] bunnyhugger knew we'd encounter it. At first I was impressed to see five or six bald eagles perching on a thick tree branch. And then, in one of those moments of learning to see, I realized there were many more in the trees around, and the trees around that, and even a couple on the steep, hilly ground. We estimated something like twenty or more bald eagles and that just among the ones we could see.

[personal profile] bunnyhugger was observing the movie and TV convention of having bald eagles dubbed over by other, more tough-sounding birds when the eagles started to make their own actual cries. And --- as I'm sure [personal profile] c_eagle would be glad to tell you --- they sound a heck of a lot like seagulls. I guess I get why they're dubbed over, mostly as the voice doesn't sound big enough for such large birds. Mostly we felt thrilled to have heard real actual bald eagle noises from real actual birds.

There are other birds, too, on display, vultures and African pied crows and such. These were on display in a building to the side of the bird show amphitheater. But as we were watching, park staff started putting up shutters and closing the birds off from display; apparently, early in the day as it was, they were done working and would go back to, we have to trust, regular care. [personal profile] bunnyhugger didn't even get to ask the black vulture to come over and let her pet them. The unexpected delight not long enough for us to tire of makes a fitting synecdoche for our Dollywood experience.


Let's look at some more museum-grade Merry-Go-Rounds:

SAM_2666.jpeg

There's replicas icthyocentaurs like this on many carousels, going for the look of these antiques. Note the many jewels in the saddle.


SAM_2667.jpeg

Here's that poor battered animal from before, seen from the front. You can see the ghost of either painting or carvings on the chest.


SAM_2669.jpeg

After the Boer War, which was a smashing great idea everyone involved liked, there was a fad for British carousel centaurs with the upper bodies of British Generals, such as whoever this guy is. They were less interested in carving a Union Jack correctly.


SAM_2670.jpeg

Ah yes, the world will not soon forget General ... Moustachey Guy.


SAM_2671.jpeg

Have you ever seen a jumping cow? Now you have; a Bayol one that operated most recently at the Eiffel Tower. The sign says it was installed for the opening of the tower in March of 1889.


SAM_2673.jpeg

Art! There's a couple stands to rub crayons on paper and make your own Merry-Go-Round Museum commemorative art. We somehow have not, yet.


Trivia: Summer 1968 analysis indicated that while the Apollo Lunar Module was capable of making an automatic, hands-off landing, the landing would result in the module overturning seven out of 100 times, and that a manual touchdown had better odds of safely landing. Source: Chariots for Apollo: The NASA History of Manned Lunar Spacecraft to 1969, Courtney G Brooks, James M Grimwood, Loyd S Swenson Jr. All six Apollo landings were manual. James Lovell has stated he planned to let the computer land Apollo 13, but circumstances kept that from being proven.

Currently Reading: Lost Popeye Sundays Supplement Volume 9: 1947, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

Our second, and only full, day at Dollywood --- Monday of our expedition, for those keeping track (we'd get home Thursday) --- started with our figuring we'd get to the park and have a loaf of cinnamon bread for breakfast. What it did start with was our having to park a good bit farther away than we had the last night, far enough we had to take the tram to the entrance. We thought we'd have the tram to ourselves for the ride back, but they (reasonably) waited for a couple people to run up to the Lot E station and join. And then a couple people who saw the tram and started running for that. And after they settled in, a couple people who just saw the tram waiting and started running in the heat. You get how this went. We did eventually go, possibly because the next tram had finally caught up so there was somewhere for the next round of stragglers to go.

But! We got to the tram station and walked to security and were raring to go. Nothing could stop us but an enormous, heavy thunderstorm rolling in out of nowhere.

Maybe the early-afternoon torrential downpour wouldn't be a bad thing, we told ourselves, while huddling under the cover of the security station and staying out of range of the kids kicking puddles at each other. Maybe it would clear out the crowd, like that time a 4th of July at Great Adventure became a string of walk-ons thanks to a downpour during which we ate lunch. Maybe the storm would let up at least a tiny bit before we exploded from need for the bathroom. Maybe we'd just run to the bathroom and hope for the best.

As it turned out, the rain let up, finally, enough to make walking to the bathrooms outside the ticket booths reasonable. While huddled up there, as I waited for [personal profile] bunnyhugger, I overheard a couple people talking about the foods the park offered and I attempted to volunteer that everyone had good things to say about the cinnamon bread. Unfortunately I couldn't think of the words ``cinnamon bread'' and came up with ``sweet bread''. Which they took to mean, as I'd hoped, bread that was sweet, but they also wondered if Dollywood had sweetbreads as in the cooked glands. All agreed it was imaginable that there might be a restaurant there serving them, but we have no evidence of that being so.

Happily the bakery with the cinnamon bread --- well, one of them; we'd discover another later in the day and mildly embarrass ourselves there --- is just past the entrance, and while we did get in line behind a mob of people who didn't know how this whole amusement-park-bakery thing worked, we got our breakfast/lunch and our refillable pop bottle and found a table outside that wasn't all that wet, considering. Also we ended up eating the whole loaf of bread in something like twenty seconds, because it is really that good. It's likely around 105,210 calories a loaf, but understand, it's really good. We understand now why so many people swear by it, and why there was a rush at the end of the night of people getting loaves to have for breakfast the next morning. We resolved that we would be among them, getting a loaf at the end of the night and having it for breakfast before we left the hotel. We would not make good the ``end of the night'' part --- we got it in the middle of the day, with other souvenirs, and put it in the car, inside the cooler bag we'd brought for just this sort of contingency --- but the important parts were satisfied.

And now that we knew we could have had this at Kentucky Kingdom too, well, that's sad. Not soooo sad; we had a quite good thin-crust pizza that was satisfying. But we're not going to be bringing it up unsolicited to people asking us about amusement parks either.


Speaking of amusement parks, here's pictures that are not from one. They're from our big trip to Cedar Point last October, though not at Cedar Point. So here's the Merry-Go-Round Museum instead:

SAM_2632.jpeg

Small horse made as a rocking horse. I believe this was one made for the carving factory's owner's kid but seem not to have taken a picture of the diorama label (just to the right of this) which would make it clear. Any way [personal profile] bunnyhugger remembers, I'm sure.


SAM_2633.jpeg

Do you see all the open, howling mouths in this picture? Is there maybe one more you hadn't noticed? Like ...


SAM_2635.jpeg

Here! The saddle is howling at you too!


SAM_2636.jpeg

Many saddles come with secondary figures carved as decoration, such as this sphinx who's got the hindlegs of a pug.


SAM_2637.jpeg

They're on this M C Illions horse. Note the breastplate letting you know they're from the state of C.I.. (I am interested in that because the post office at least used to let you get away with addressing stuff to Long Island as LI instead of NY; was a similar grace once extended to Coney Island?)


SAM_2638.jpeg

Some more horses with their mouths wide in energy, this one with a dragon on their shield. I don't remember this one from previous trips; the dragon shield should have stood out to me.


Trivia: A March 1954 issue of House and Home magazine with special section promoting air conditioning estimated that the average Dallas household used almost twice as many kilowatt-hours each month for air conditioning as for all other household uses combined. Source: Cool Comfort: America's Romance with Air-Conditioning, Marsha E Ackermann.

Currently Reading: Lost Popeye Volume 36: Boogerman, Tom Sims, Bela Zaboly. Editor Stephanie Noelle. Surprisingly fun battle-royale sequence at the end as nine of the champion wrestlers of the world go up against ``Boo Boo'' Boogerman, a meek nothing of a figure and he, following Popeye's very close direction, just waits for them to all knock each other out, done with a sequence in verse.

With the rest of our night we'd go looking for roller coasters to ride. I may list some of this out of order but does that much matter? We would go along this branch off the main ring, into an area called Wildwood Grove with a narrative --- explained by a sign up front --- about a butterfly leading a girl into a special grove and a dazzling tree at its center. The area is beautiful, yes, and decorated heavily with lights even for an amusement park, complete with trees that are so heavily illuminated that they carry that Christmas Tree splendor through the heat of June.

Also, we ran into something we were not at all expecting. These were a couple of human-propelled spinning tops, or merry-go-rounds in the playground sense. We hadn't seen one of those since d'Efteling. These were a temporary attraction, and for some reason owned by DTE Energy Beacon Park Foundation and the Downtown Detroit Partnership. I guess they're hoping to get people excited about Detroit by showing the city's ability even in these tough times to get people to spin.

As we got into Wildwood Grove a couple DJs were getting ready for a big dance class/dance party underneath the very decorated tree. There would also be fireworks over this, that we'd see in time. But we were off here in search of roller coasters, like you'd expect. One was Dragonflier, themed to the insect, not the dragon, sorry. This is a five-year-old family suspended coaster, the gentle version of Cedar Point's Raptor or Canada's Wonderland's Silver Streak. There's about a dozen like this operating, mostly overseas. It's a pleasant ride, feeling very lightweight and even delicate for the motion which makes good use of the ground as a thing to hug.

The other coaster in the area, just a bit over a year old, was Big Bear Mountain. This was the only substantial line we'd see at the park that day or the next, with something like a half-hour spent waiting for our turn at this. (Based on the monitors around the park, giving line updates, this was close to the best we could have done.) This is a steel coaster, with a linear induction launch and two boosts along its way. The premise is that you're part of a party going out in search of the big bear spotted being all scary in the vicinity. All along the queue are signs warning, by the way, don't go looking for bears, it's a mistake to go seeking out bear encounters, but let's carry on with this ride anyway.

The trains are made to look like Jeeps, or at least utility vehicles, with tires and fake windshields and all. And the ride is great, fun and twisty and exciting, and --- since we got to the ride after dark --- with stretches that go into the surprisingly dark, isolated parts of the park that aren't even that far from the Wildwood Grove midway. It's a great ride, wonderful use of the landscape and light and shadow. And sound, too, with an unseen search guide who's just, darned it, not sure we saw The Bear on that ride. [personal profile] bunnyhugger observed this is a great way to square the circle of wanting to give people a thematic reason to ride again while also wanting them to feel they'd met the goal. I wouldn't be surprised if there's some features that we didn't recognize that might look Big Bear-ish, especially at a glance at 48 miles per hour.

We were delighted with the ride and it was only the length of the queue that kept us from going for another ride right away. But we did resolve to get back for another night ride the next day. In this we failed, entirely because of me. After a day and a half of seemingly perfect navigational skill of the park, I lost my nerve when the turnoff to Wildwood Grove seemed too far off, and directed us the wrong way, with too little time left in the day to correct for my mistake. I felt awful about that at the time, and still feel bad about it; we only got the one ride on this and it's a coaster that bears re-riding.

We had an hour or so left in the park when that was done but, happily for us, the queues were getting somehow even shorter. And with the rest of the coasters dotted around the main ring of the park we could get to them almost one after another. The first we got to after Big Bear Mountain was FireChaser Express, one of the fire-fighter-themed roller coasters of the park. It launches and returns to a Fire Station Number 7 building, and goes through settings that include props on ``fire''. One of them I see on the Roller Coaster Database is Crazy Charlie's Fireworks Emporium, a thing I didn't recognize when we were on the ride. I just knew there was a heap of things set to look like they were on fire and then --- well, I don't want to spoil the secret of the ride. [personal profile] bunnyhugger was annoyed enough that the parking lot tram ride gave it away in some of their ride chatter.

From there we ran over to Wild Eagle, a wing coaster, much like Cedar Point's GateKeeper. This was the first wing coaster in the United States. It's got much of the feel and excitement of GateKeeper. The ride is shorter, and doesn't have the advantage of going through needle eyes the way its successor does. But Wild Eagle has the advantage of being able to go through the terrain, with real hills that can let you play with how high off the ground and how far your drops are. Also the abundant queue area shows off a lot of stuff about eagles (yeah, I know you're blushing, [personal profile] c_eagle) and several sculptures. These were great to see, but we didn't see them well, as it was getting dark and we wanted to be sure we got on the coaster before the official closing hour of 10:00. (We didn't know if they would close the queues early, or if they'd get a ride to everyone waiting by the park's closing moment. Turns out they were going for giving a ride to everyone waiting.)

We got in, we got the last ride of the night, and we were amazed that we had managed in a few hours to ride eight of the ten roller coasters at Dollywood. There were things we had missed, particularly in food (we ended up getting dinner from a Burger King on the way back to the hotel) but, oh, everything indicated that Monday was going to be great. Also hot. But great.


My pictures return now to the Merry-Go-Round Museum; hope you like what you see.

SAM_2625.jpeg

Here's the sort of horse you see all over the place at the Merry-Go-Round Museum.


SAM_2627.jpeg

But the tail is off! Would you like to see inside a carousel horse? What do you imagine you'd see? You ready?


SAM_2628.jpeg

Yeah, there you go. Carousel horses are hollow, the better to not crush the carousel (or the workers) under their own weight. There also will sometimes be notes made on the inside by carvers or restorers to give a provenance (or notes) in a place that can't be lost from the horse.


SAM_2629.jpeg

And here's the Merry-Go-Round Museum's working carousel. The family of Scooby-Doo-ish sea monsters is on the left. The skeleton I suppose is light enough for that inner row horse.


SAM_2630.jpeg

Novelty that I don't remember seeing before, a sales-clerk example horse head.


SAM_2631.jpeg

Skeleton riding a Pepto-Bismol-pink horse, as they will.


Trivia: In 1326 the continental staple --- the designated spot where a body of merchants had exclusive right to purchase certain goods --- for English wool in Bruges was abolished, and the staple moved to England. It would be reestablished in Antwerp in 1338. Source: Gold and Spices: The Rise of Commerce in the Middle Ages, Jean Favier.

Currently Reading: Lost Popeye Volume 36: Boogerman, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

PS: What's Going On In The Phantom (Sundays)? Is anything going on? April - July 2024 And I explain how while a lot might not actually be going on, there's reasons for that.

Dollywood's origins are in a narrow-gauge railroad that went up a mountain and back down. The park has grown around that and so is, in the main, a ring. There are a couple branches hanging off of that ring, like some aromatic hydrocarbon. The Village and the County Fair and Jukebox Junction were one of those side branches. All the roller coasters besides Lightning Rod were elsewhere. And we figured the roller coasters were the thing to target in our four-hour (or whatever it was) day, since the lines were short today and who knew what they'd be like the next day?

So we went, roughly clockwise along the main loop, finding Thunderhead, the big wooden coaster and this is a wooden coaster, no RMC track involved. Who did build this 2004 wooden coaster, you may wonder, if you don't know there's basically one company at any time that builds wooden roller coasters and every decade or two it goes bankrupt and the survivors form a new company? The giveaway was in the big, banked, curving drop after the lift hill. That's so much a Great Coasters International thing it's not even necessary to ride the heavily-banked turns with bunny hops in them to identify the ride. Once more it was a walk-on, although it was harder to be sure we weren't accidentally using the Line Cutters Queue. The signs were designed for a day when any of the queue gates would be opened up and you'd be expected to walk back and forth in the shade of the coaster a while. Instead we'd just walk right up and pick a row.

This was, as the manufacturer's name promises, a great coaster. At 100 feet tall it's about as big as you can make a wooden coaster without the size starting to work against it; it's got the airtime and the sideways moves that make the modern generation of junior wooden coasters so great. It's hard to pick a best coaster of Dollywood, but even if not for the bonus any wooden coaster gets in our esteem, this would be the strong pick.

In the shadow of Thunderhead is a tiny coaster called the Whistle Punk Chaser. This is about as park-generic a ride as the cosaters at Dollywood get; there are coasters of the same model at several Legolands and at Storybook Land in --- no, not that one --- Aberdeen, South Dakota. But the name tells you something about the ride. The Whistle Punk is a lumberjack who runs the logging locomotive, and oversees the movement of logs through the camp. This is explained in a sign at the entrance to the ride, and it even includes a page of whistle signals that might even be legitimate, I don't know. The ride is built around a mock(?) locomotive engine, labelled Willy's Whistles, and the area decorated with crates and logging tools to give that logging-camp look.

I mention this to give an idea what the theming is like at Dollywood. The ride would be an okay thing that kids afraid of the big coasters would ride without anything but the name, or even a generic name like Family Coaster or its Legoland name, Dragon's Apprentice. But it's given a theme, something that plausibly connects to the Great Smokey Mountains of the vicinity, and it commits to that. It's more work put into the presentation than the park strictly needs, but having that makes the experience better, and is part of what makes for good, lasting memories of a park that overwhelms in good ways.

The ride did not chew up our knees and spit them out. So it has that going for it too.

Outside the Mystery Mine --- a ride [personal profile] bunnyhugger had heard exciting things about, and that was renovated heavily enough in the 2020-21 offseason that coaster-count.com considers it a new ride and the Roller Coaster Database despairs of an accurate length figure --- was another delight. This was a vulture animatronic that would every few minutes wake up and do a couple minutes of schtick. The ride itself is fun, a Gerstlauer Euro-Fighter much like Untamed at Canobie Lake Park, Impulse at Knoebels, or Hydrus at Casino Pier, with the most prominent element being the lift hills (plural) that go straight up, riders on their back hoping their keys don't fall out of their pockets. Its advantage on the all-outdoor counterparts is, besides a more complicated path, that it goes partway through the Mystery Mine building, with dark ride-style theming and stunts before it goes outside. We were fortunate to get front-seat rides each time we rode, so we got the even better views of, for example, the tower ``collapsing'' on the TV screen above our heads during a lift hill.

Also outside the Mystery Mine was a gift shop that had something we knew had to be there. This was Dollywood fanny packs. [personal profile] bunnyhugger's preferred choice of fanny pack was this nice rainbow-themed one that she discovered the day we set out on this trip had a weird, large ink stain somehow. She'd reverted to a university fanny pack she didn't like but that was present and un-stained, but was on the lookout for one that would be more fun. And here at a gift stand next to Mystery Mine, was the one that --- she would not take home. But now she knew there were Dollywood-themed fanny packs she'd be on the lookout. And she would find one she did buy, with a Great Smokey Mountains theme, near one of the other coasters. Between this and another fanny pack she had ordered weeks before, but that didn't arrive until after we got home, she's got a well-accessorized place to keep all the stuff that otherwise would be squished into a wristlet or left in my cargo pockets or the car. Short but extremely successful day and it's not over yet.


We're now up to Saturday, and the median of our Halloweekends trip last year. And you know what Saturday on Halloweekends means? That's right, it's time for pictures of ...

SAM_2617.jpeg

The Merry-Go-Round Museum! Or maybe the Scary-Go-Round Museum since as you see they went and haunted the place up for this year. Also note the pack of kids in costumes, that I believe were leaving as I don't seem to have any pictures of kids in costumes inside the museum. We'll see.


SAM_2619.jpeg

Entrance hall. Not only have they got packs of chariots but now there's fake gravestones adding pleasant enough puns to things.


SAM_2621.jpeg

Also who isn't going to like this chariot of the two gryphons playing together, or maybe doing what birds do instead of kissing?


SAM_2622.jpeg

More chariot sides, alongside fake gravestones that to some extent blend in to scenes that already had, you know, heraldic and supernatural and paranormal figures depicted alongside the allegories and occasional mermaid angels.


SAM_2623.jpeg

Back into the main room now. You can see the old banner for the C W Parker factory and also the museum's Brass Ring arm. They don't use it, but they have it to show people how the thing worked.


SAM_2624.jpeg

Framed, worn list of carousels still doing the ring game. At the time of this photograph we'd been to three of them. As that lead implies, there's a story to come about one of these rides ...


Trivia: The first all-aluminum beer can was promoted by the Hawaii Brewing Company in 1958 as ``the shiney steiny''. Source: The Total Package: The Evolution and Secret Meanings of Boxes, Bottles, Cans, and Tubes, Thomas Hine.

Currently Reading: Lost Popeye Volume 36: Boogerman, Tom Sims, Bela Zaboly. Editor Stephanie Noelle. No, I checked, that's the title. Popeye goes to become a Pro Wrestler manager.

Despite having maps in our pockets and good map display boards around the park we weren't sure where to find ourselves or find specific rides at first. Granted, our first minutes at Dollywood were spent drinking in something cool and drinking in the scenery.

The first ride we actually got to was the Village Carousel, which has a nice grand-looking building housing your basic Chance fiberglass carousel. The ride may be identical to carousels in a lot of places (including Michigan's Adventure, Dorney Park, and Waldameer), but it is kept in very good shape, and the painting particularly was in fantastic shape. Much more subtle painting on, like, the fur and the saddle blankets of the rides, and it seemed to me more elaborate miniature paintings where those fit onto the animals. (Wikipedia tells me they used to have a 1924 Dentzel carousel, but replaced it in the late 90s, for reasons they don't think worth explaining.)

This part was in an area of the park called The Village, something themed to your average little Appalachian town. It's also where the narrow-gauge railroad that was the original attraction, the one Dollywood formed around, starts from. There's also a nice-looking little Village Library that promised activities that seemed kid-oriented. We didn't go in, trusting that if we had time we'd get to some of the indoor exhibitions rather than rides. We ended up not actually having time for this, because the searing heat meant everything we did needed some buffer time before and after, but I mention to emphasize how much there is at the park even if you don't go onto, or consider going onto, any rides.

In the search for roller coasters we followed a path downhill that took us to the County Fair section. This is themed around just what you'd think, with rides such as you might see at a county fair, including a Scrambler, swing rides, a lot of kiddie rides. And seemed to be the place to get cotton candy and extremely fairground food like that. Good to know.

Where we finally found a roller coaster (it wasn't that long) was the adjacent Jukebox Junction, which has a theme of ... like, those Self-Aware Diners that are overly Chrome and 50s Styling and figures of Elvis Presley and Marilyn Monroe and all? Imagine that but spilled out to a fake town, complete with faux streets (with traffic lanes and no-passing zones and all) and imitation car dealerships and everything.

The roller coaster in this area is Lightning Rod, which sounds like something with a storm theme, right? Especially given that another coaster at Dollywood is named Thunderhead, and they used to have a coaster named Thunder Express. Nope; it's a hot rod-themed ride. It's a wooden coaster built by Rocky Mountain Construction, an outfit that made its name renovating wooden coasters into steel coasters that, because of the differences between wood and steel track, can include things like spirals and loops and stuff. But Lightning Rod wasn't a conversion; it was created from scratch as a wooden-structure coaster with RMC's track. It's a weird design.

Its entrance is made to look like an Old Timey gas station, the sort with lollipop-model gas pumps outside. To our delight there was no line and we just marched right on through, making an embarrassing mistake along the way.

So it turns out that Dollywood, like most modern parks, has a line-cutting wristband option. We blazed right on past the turnoff there, because we didn't recognize where the queue for Us Normal People started and where the Line-Cutters Queue started. We had no idea, since among other things we didn't see anyone else until we got up to the launch platform and the ride operator there asked if we had the fast lane or whatever they call it. No, not at all. But since there was nobody waiting --- as he explained the situation to us a handful of people did come up to the Normal People Queue --- it was all right, it was just something we should be aware of later.

Turns out that there is a split and it's marked, but in signs that I think look too much like the regular background details you'd expect to see in a gas station, so they didn't get my attention. Also, as you come in from outside, the line-cutters just keep walking straight ahead while everyone else is supposed to turn to the left, and I claim that's bad design. ``Walk straight ahead'' is the obvious default and if that's not right you need to make it hard to do by accident. But, adequately informed, we were ready to not make this mistake in the future. Next time we rode this coaster, I started making the same mistake.

Lightning Rod is a fun one, though, as all the RMC coasters are. It climbs a mountain beside the park, so it has the thrill of great climbs and drops while staying usually close to the ground, a thing that heightens the excitement of any action. It's got a lot of the feel of a ride like Steel Vengeance --- not as long as that, as Cedar Point's ride had an exceptionally long ride by choice --- but in that spirit of the ride eager to throw you out of the train and held back by the restraints. The one curious thing, and it was our ride the next day before I was sure of this, is that it didn't actually ever roll you over the whole way. You twisted to the side and rode horizontally, or came close to being upside-down, but you never rotated the whole way over. I'm not sure why they eschewed the thing that makes these steel-track wood-body coasters distinct; was it a design constraint of the terrain they were on, or did management not want to scare riders off with loops or spirals?

It's possible there've been changes because of post-construction issues. The ride originally had an induction motor, but in 2021 replaced that with a chain lift hill, like you expect from any roller coaster. It also used to use RMC's ``Topper Track'', which is a thingy where the thingy and it's more like traditional wooden track than not. But in 2021 that was also replaced with RMC's ``I-Box Track'', which is a different thingy where the different thingy and it's distinct enough that trade publication Amusement Today reclassified the ride from a wooden to a steel coaster, and coaster-count.com treats the pre-2021 and the post-2021 Lightning Rods as different credits.

Still, the important things this time around. We got on, the ride was great, and there was no line. Not just none to speak of; we walked on to one of the park's big rides. Great start to things.


Going here to close off our Friday-at-Halloweekends pictures. Hope you like seeing things by night!

SAM_2598.jpeg

Those pictures from the Magnum XL 200 queue were leading somewhere, and it's here, the Mangum XL 200 ride. It hasn't changed much despite the renovation of the areas around it, and it remains a ride with incredible capacity so even on high-volume weekends like Halloweekends the lines are often short.


SAM_2602.jpeg

Troika, seen in flight. Makes for some good streaks of light here.


SAM_2603.jpeg

I don't think these are streaks showing this to be incandescent rather than LED bulbs (which flicker at 60 Hz and so can produce these dotty strings of light). I believe I took this using a low-light mode that averages together a string of pictures to make a respectable exposure. (The metadata says this was a 1/30 second exposure on simulated ISO 400 at f/2.8, so we can make suppositions.)


SAM_2607.jpeg

Here's the Troika rising up to the Moon!


SAM_2611.jpeg

Our last ride for the night was Blue Streaks, or as its seasonal renaming has it, Boo Streak. Note the string of bedsheet ghosts to on the station.


SAM_2612.jpeg

And for a last picture of the night, the twisting ribbon of Raptor as seen from outside Blue/Boo Streak. Nice, isn't it?


Trivia: In the time of Charlemagne, saint's days were called ``birthdays'' -- genethlios or natalis --- though the term meant more that they were commemorations, drawing from a pagan Roman custom of celebrating deified rulers on a particular day. These days were, typically, the day of a saint's martyrdom. Source: The Calendar: The 5000-Year Struggle to Align the Clock with the Heavens --- And What Happened to the Missing Ten Days, David Ewing Duncan.

Currently Reading: Lost Popeye Volume 35: Hooray For Ourside, You!! or If They Want Rooters, Why Take the Pig Out of the Pigskin?, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

The first thing I noticed getting into Dollywood was the big stand full of pamphlets. The park has real actual physical maps, there for the taking, just like in the long-ago days of 2019 in parks. Also a programming schedule, in case you want to see one or more of the many live shows the park offers. I snagged both, naturally (and wisely; they were cleaned out by the time we left, after park close) and have the delight of a couple park maps with the crunch of actual use in them.

Next thing we noticed, past the photo op where people could photograph --- or have a park photographer take the picture --- themselves in front of the entry Dollywood Summer celebration sign, an array of kite-like banners hung from wires above the midway, a rainbow in green and orange and brown. It was beautiful, a neat simple delight. And we had got there just late enough in the day that it was catching the light spectacularly, refracting gentle hues on the whole world, it seemed.

This, a small sign beside told us, was part of the Summer Celebration: the Roadside Attraction ``Kite Sky''. Apparently the park (always?) has a seasonal celebration going to add temporary decorations to the fixed attractions. And, this time, it was faux Roadside Americana-type attractions, the sorts of things you might be able to coax dad into stopping on a long road trip. There were some of these scattered all over the park, unexpected little extras to an already well-arranged scene. Some were these little expressions of joy, like the Kite Sky or a similar one that was rainbow ribbons over a covered walkway. or pleasantries like the South's Largest Picnic Basket, a sculpture of just that. Some were nice goofy dumb things, like the World's Largest Can Of Beans, just a metal cylinder labelled with the brand of beans they use in restaurants (I assume). Some came close to being the kinds of public art you'd see in any city trying to lure people downtown, like the Water Hose Fountain that's this jumble of candy cane-shaped wires, threatening to sprinkle water on you.

We did not approach the Water Hose Fountain close enough to get wet, but it would not have been a bad idea. It was --- to reiterate something true this whole trip --- incredibly hot and muggy. The first thing we went for at the park was ice cream, at one of the indoor restaurants up front. I think we changed minds at the last moment to milkshakes as we wanted both cold and something to drink, and we expected that an ice cream cone or sundae would turn into a mass of lactic glue faster than we could possibly eat. This was a good compromise, the only flaw of which is that it wasn't endlessly refillable.

I know that the next day --- Monday --- we got a refillable souvenir pop bottle, so we could get as much to drink as we desperately needed. I'm not positive what we did Sunday night, which despite the setting sun was still hot and muggy. I guess just got some regular cups. I know at the end of the day I was thirsty and asked a security guy where there might be a fountain. He seemed baffled by the question ([personal profile] bunnyhugger clarified that we meant a drinking fountain, in case he thought we were trying to meet someone at some decorative fountain) and finally suggested we try the bathrooms just around the corner there. This was a good impulse, by the way, but wrong; there were fewer drinking fountains than you'd expect at the park and none at bathrooms, somehow. I get that when the pandemic started everyone turned off their drinking fountains and they've been left off because the good pre-pandemic things aren't allowed back, but this is a matter of what was built when the park was built. Maybe they figure anyone just wanting water will get a cup from any of the many restaurants or drink stands.

Also a thing we discovered fast about the restaurants, just looking at the menus: they had vegetarian options. Every restaurant or stand we investigated had at least one item that could be called an entree and that vegetarians could eat. Often that vegans could eat. It's quite the contrast to Cedar Point, which figures vegetarians can eat fries or cheese-on-a-stick, and Michigan's Adventure, which figures vegetarians can grab something from the gas station outside the park. Good development, though. We made plans to get vegetarian corn dogs when we were ready to eat.


And now in photos, we're coming near the end of Friday at Halloweekends; what pictures of things in the dark remain to be seen?

SAM_2586.jpeg

Walking past the Cadillac Cars, which seemed to have recovered from the breakdown the previous night, looking at the Power Tower.


SAM_2588.jpeg

ValRavn has a giant throne as part of the decoration outside. This is not that. This is a large bat-winged skull throne set up in a gift shop.


SAM_2589.jpeg

Here's what the bat wings look like from the side, with Halloweekends merch in the distance.


SAM_2590.jpeg

Here we're in the misty far back of the park, looking up at Top Thrill 1 1/2.


SAM_2594.jpeg

Slightly less mist here, and a view from the Magnum XL 200 coaster queue at Top Thrill 1 1/2.


SAM_2595.jpeg

Here I'm just focusing on the empty queues and how nice and geometric it all is, all those lines in perspective.


Trivia: In 1471 when Borso d'Este of Ferrara travelled to Roma to be invested with his dukedom by the Pope, he included in luggage his two-volume, 34-pound lavishly decorated Bible, which had cost 2200 florins and included more than a thousand miniature illustrations. Borso had it re-bound for the triumph of visiting the Vatican. Source: Worldly Goods: A New History of the Renaissance, Lisa Jardine.

Currently Reading: Lost Popeye Volume 35: Hooray For Ourside, You!! or If They Want Rooters, Why Take the Pig Out of the Pigskin?, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.