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austin_dern

April 2025

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So, big thing happening in pinball this month was Pinball At The Zoo, in Kalamazoo, but before that was the Lightning Flippers women's tournament that [personal profile] bunnyhugger organized and ran and competed in. This was made as an unofficial launch party for Pulp Fiction, the newest yet retro-styled pinball machine at our local barcade. Eight people attended, meaning there could be two groups of four playing for a nice satisfying pinball experience, although one group being put on Pulp Fiction every round (the other got put on a randomly chosen game) meant that, by luck of the draw, [personal profile] bunnyhugger played it four rounds in a row.

And then in playoffs came that dreaded moment: I had to make a ruling. This because [personal profile] bunnyhugger had a problem with the game she was playing (Pulp Fiction) and she can't very well rule on herself fairly. Arguably it's only a little more fair to have me ruling on her, although in this case the ruling was pretty near pro forma.

The trouble was that one of the flippers got out of alignment, so that it was coming down to more nearly horizontal than to sloping downward when the flipper button wasn't pressed. We lacked any way to fix that so I had to rule: the game had failed catastrophically and it would need to be replaced by a randomly drawn other game. This would end up being James Bond 007, and in the next round, Star Wars. Luckily, RED --- who maintains the games there --- was around, or came back (he'd been at the bar earlier and I thought he had left, but maybe was wrong) and fixed it up for the last round.

The change of games hurt, though. [personal profile] bunnyhugger had come in first place three of the four times she'd played Pulp Fiction that day, and while she was in third place on her last ball she was in good shape to take second place. On James Bond, though, she finished last.

And then a day or two later she realized I had made an understandable mistake in my ruling. She had called me over for the malfunction on ball three, after players one and two had already finished. Player one (KEC) had a lower score than anyone else and so had a fourth-place finish. Part of the standard International Flipper Pinball Association rules set (which we use as the basic template) has it that if a game is pulled for a catastrophic malfunction, then only the players whose position is not yet determined should play the new game. So the replacement James Bond should have been only three players.

It's a natural mistake; the circumstance where that rule comes into play are rare. And if we suppose that the three people who should have played James Bond finished in the same order, and that the other two games finished in the same order, then it wouldn't have made a difference in the finals. [personal profile] bunnyhugger would have taken third place by a slightly higher margin and KEC would have had a slightly lower last place, but the standings would have been the same. Still, annoying to get it wrong.


Despite the Taco Tuesday incident [personal profile] bunnyhugger's father did not burn down his house or my car, so the 4th of July we were back in Lansing and walked out to see the fireworks. Or maybe something else ...

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In the park were a couple people filling up Chinese lanterns, which let us see just how you do launch them and also that they're way bigger than we thought.


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Seriously, I'd have put the lanterns at like a foot tall and it's four feet at least. Note the firework of a distant land just past the tree line.


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Here's one ready to be released.


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And up we go! Some of them needed a couple tries to get going, but they're easy to re-catch and re-release if needed.


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There goes one into the sky that was actually darker than this.


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Better idea of how dark it was at the time, with one lantern released and three more getting ready to go.


Trivia: Andrew Carnegie donated the funds for 7,689 church organs. Source: The Uncyclopedia: Everything You Never Knew You Wanted to Know, Gideon Haigh.

Currently Reading: Slime: A Natural History, Susanne Wedlich. Translator Ayça Türkoğlu.

Returning to Motor City Furry Con and, more or less, Saturday. I'd picked out a furry --- pinball, actually --- T-shirt to wear Saturday but then decided to set out in my red panda kigurumi, since I don't wear that enough. Figured I'd change back when I felt like. It turns out I never did feel like, and spent the whole day in suit. This got a bit hot at times; it's fleece, after all, and I was wearing cargo pants underneath as the best way to be sure I had my phone and car keys in a secure place. The kigurumi pockets aren't even deep enough to fit my hands, let alone a thing. It did have the advantage that the tail is easier to keep managed than my coati tail, though, which keeps wanting to fall down in a most out-of-character way.

As mentioned the day saw a lot of panels of interest to us. We joined, late, the panel ``Before Furry: Funny Animal Comics'', which advertised itself as talking about the ancient days of primordial furry art, you know, like the 80s and 90s. It turns out that this would have been our best chance to see Lightspill, a friend from SpinDizzy Muck, who was at the convention and that somehow we never did catch. They told me after they'd gone to the panel but had to leave partway through, suggesting we passed each other without noticing.

Anyway the panel did get back to the really old stuff, complete with pictures from the funny animal comic books that I've discovered are easy reading and pretty good learn-to-draw reference material. They even had a couple truly vintage comic books out there, such as one issue of Fawcett's Funny Animals, where Captain Marvel Bunny (Hoppy) appeared. I got to actually touch this ancient thing, in the minutes they had at the end to invite people up to see and look through some of their old comics.

But the bulk of what they had, and of what we saw in the presentation, was 90s stuff, including stuff I recognized from when it was new. One item, clips from Joe Ekaitis's T.H.E. Fox (a web comic that started in the 80s(!)) even came in handy since it was fresh in my mind when a friend asked about an old furry comic he sort-of remembered. And there were things like Gene Catlow's illustrated trip report to Confurence VIII, that I remembered from when it came out on SCFA/Yerf.

We hung around a while after, looking at the comics and talking with [profile] twitchers --- the second day of our meeting up with him some --- until [personal profile] bunnyhugger asked if we shouldn't get to the variety show. So we should have: I had misread the schedule and thought we had a half-hour, so we joined it already in progress.

And the progress! First of all, it was a variety show, mostly people singing or lip-synching to something already recorded. But it was also a variety show making use of the convention's theme, which you may have inferred from my subject lines here: Don't Panic. It was a Hitchhiker's Guide to the Galaxy theme, something it's astounding we hadn't seen before. It's almost stunning enough people still remember the books to support a theme like that. It did give all the convention materials a great graphic design style, and gave the show a central pretext. That pretext: that this was the dinner show at Milkybone's, the Restaurant at the End of the Universe.

Also stunning: the hosts for this show were puppets! They'd set up a small puppet booth at one end of the stage and had a pretty good white dog of some kind as the main host, and a moose as subsidiary character, with a couple others popping in and out for specific bits. Puppets! In furry! We had no idea there was going to be a variety show, but a variety show with puppets? If we'd had any hint we'd have volunteered.

After the show we stuck around to catch the puppeteers and tell them how much we appreciated seeing that. The dog's puppeteer explained he had build the rigging for the puppet stage at the last minute and was kind of surprised it worked at all and everyone agreed this was a great development. Yes, it was.


Back to Indiana Beach in pictures here, with some more pinball:

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Continuing the games; after Scooby-Doo we get a bunch of modern Stern, with Batman '66, Elvira's House of Horrors, and the Mandalorian.


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More pinball. After The Mandalorian we get the Led Zeppelin pinball which, um, well, there's people who enjoy that. We didn't get it at our local venues because the operator looked at the game and said ``nah'', as most people have.


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And one more row! The left are the two Pinball 2000 games, Star Wars Episode I and Revenge From Mars. Next to that, a special edition of Jersey Jack's inaugural The Wizard of Oz game.


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And it's a whole Jersey Jack row here with Wizard, Dialed In, and Willy Wonka.


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The site has also got the Stern Insider Connect thing going so you can log in to games and have your data tracked by another company.


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[personal profile] bunnyhugger and I played a tight game of Aladdin's Castle, and she won in a squeaker, the kind of win everyone loves most.


Trivia: The first public references to Yuri Gagarin's flight as Vostok 1 came in a Pravda publication the 25th of April, 1961. Before then the spaceship-satellite had been referenced as Korabl Sputnik VI. Gagarin's call sign was revealed the 25th of April to have been Swallow. Source: This New Ocean: A History of Project Mercury, Loyd S Swenson Jr, James M Grimwood, Charles C Alexander. NASA SP-4201.

Currently Reading: One Heartbeat Away: Presidential Disability and Succession, Birch Bayh.

It's the saddest time of the year: the end of my Pairwise Brackety Contest Thing on my humor blog. Now I have to go back to having premises, like, every day that I post. Too bad. Here's the last week's worth of those matchups plus some of the postings that fit around the corners:


Ah, but in photos, I'm still on the happiest place in Monticello, Indiana, and taking in a day at the park, and you can be there too:

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Hoosier Hurricane was running only one train. (And appropriately; the line was not long at all.) There's the other on the side tracks.


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I.B.Crow looks out over the train ready to depart.


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Here's the operator's station, including a picture of the Hoosier Hurricane in more colors behind the operator. Also on the wall it looks kind of like an Oreo McFlurry exploded. Don't know. Note the hurricane-hazard signal flag on the left.


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Peering out across the launch platform to see how much nice stuff there is above ground level at the park.


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And a broader picture. The operator looking away is what makes this art. Note the Cornball Express rounding a turn in the center, and Lost Coaster of Superstition Mountain on the right edge of the picture.


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Hoosier Hurricane coming back in and ready for our rear-of-the-train ride.


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We had learned where they kept pinball last time. This time, we learned they had way more pinball! More than we could play! Sky Kings was off, but Aladdin's Castle and World Cup (1980s, unrelated to World Cup Soccer from 1994) were on.


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Space Riders is an Atari game which is why the score is in that LED matrix on the lower left corner. Black Hole is the pioneer in multi-level games.


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The 90s Star Wars (one of many Star Wars games), Jurassic Park (the 90s version), Maverick (you never see Maverick, what the heck?), and Road Show. Note Sonic the Hedgehog appearing on the Maverick score screen.


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Road Show, Monopoly, Roller Coaster Tycoon, the latter two games of Stern's early ``Do you have any intellectual property just lying around we can use?'' era.


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Roller Coaster Tycoon, Simpsons, and Elvis; the latter two are less baffling early-Stern-era licenses.


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Scooby-Doo Where Are You is not a Stern license but rather from Spooky Pinball, like you'd hope. Batman '66 is another Stern license and a really good game people should play more.


Trivia: Country banks in Britain were allowed to issue paper notes, unbacked by specie, until 1832, despite Britain officially being on the gold standard from 1819. Source: Devil Take the Hindmost, Edward Chancellor.

Currently Reading: One Heartbeat Away: Presidential Disability and Succession, Birch Bayh. I know I've been on this forever but I haven't had a lot of reading time on hand and this is a 400-page book full of the nitty gritty of getting the 25th Amendment passed so there's a lot of stuff like figuring out whether to move a resolution near the end of the evening session or first thing in the morning and stuff like that.

When JL beat [personal profile] bunnyhugger for the Michigan State Women's Championship this year she unknowingly did us a favor. This because it turns out that the Women's North American Championship series was this weekend, out in New Hampshire. Also this weekend: Motor City Fur[ry] Con, in Ypsilanti. While the finals were on Friday you see the issue in getting to both events at once. We're having a hard enough time accepting that Anthrohio's move to mid-April --- something we hope is temporary --- puts it the same weekend as Easter (admittedly, not something going to repeat soon) and Pinball At The Zoo. The latter threatens to happen all the time, if the convention doesn't move back to late May or any other time of year. Really hoping it does. It's bad enough to lose one of our two conventions to pinball and Easter, but to lose both of them to pinball competition would be unbearable.

Meanwhile, at the Women's North American Championship Series, JL did nicely in winning her first round, but was knocked out in the second. So [personal profile] bunnyhugger has got a claim yet to having the record for getting farthest in the North American Championship, with having got through two rounds to be knocked out in the third. And last year's champion, AMK, had a first-round bye and then lost in her first match, which shows again how fickle being a champion is. Or just that there's 54 people there and 53 of them will not take first place. You know.


And back in June, here's some more pictures from Jungle Jim's. The place is kind of overwhelming and it's hard to know everything work photographing.

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I'm told that when he was at Chuck E Cheese's Elvis here had only implicit connections to the more famous Elvis. Jungle Jim's is not shy about saying exactly who this lion is.


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And nearby is a jellybean portrait of ... uh ... uhm ... I'm going to say the Fourth Doctor as Paul Gaugin or maybe the Skipper?


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Back to Elvis, with a bit of view of the mechanism on his feet.


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I include this shot for your 70s-style pictures of the singer seen from two camera angles at once.


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[personal profile] bunnyhugger looking over her stamped penny in front of Elvis.


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There's a lot of custom signs too, or at least I don't recognize this as any particular established squirrel character.


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Traffic signs directing people around the ice cream. Yes, that's Graeter's ice cream there. Told you we were in WKRP-town.


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Some penguins above the frozen foods area. There's stuff like this all over the grocery.


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So where do you imagine the honey's kept?


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And this would be the aisle for flying bicycles and also ... I guess soup, on the endcap there?


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A whole bunch of fake storefronts put above eye level. I assume they all reflect brands or product lines, but that's just going by the fact I know that Hodgson Mill is a thing.


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Toys and clothes get here under the Blue Q kangaroo.


Trivia: Family sources say that Paul Terry offered Paul Robeson the chance to do vocals and singing for TerryToons. But as no voice credits were on the finished films --- and Robeson's hiring would have been kept secret after his investigation by the House Committee on Unamerican Activities --- it is unknown when, or what films he might have worked. Source: Terrytoons: The Story Of Paul Terry And His Classic Cartoon Factory, W Gerald Hamonic

Currently Reading: One Heartbeat Away: Presidential Disability and Succession, Birch Bayh.

Second game of March Hare Madness finals. This was Stern's Kiss, a game I'm unaccountably fond of and that treats me well most of the time. FAE blew the game up, getting over a hundred million points, outstanding even for me. [personal profile] bunnyhugger had an okay game on this, using her second ball to start Demon Multiball --- the three-ball multiball you get form shooting Gene Simmons's head a whole bunch --- with Detroit Rock City and ended up with a respectable 27 million points. Everyone besides FAE finished at or below 28 million, so that when she started the third ball she had to do at least a little something to come in second. While her ball ended too fast, she did hit enough, and get an impressive four million points bonus, giving her second place.

So this time around, FAE finished in first, [personal profile] bunnyhugger in second, DMC in third and DG in last place. Which, if you have a long-term memory, you remember as the exact opposite of everyone's placement the first round. And if you have an even longer-term memory you remember this hitting [personal profile] bunnyhugger during playoffs at an RLM tournament a couple weeks ago. Everyone had either four or three points going in to the last game, Godzilla, which was the one of this set that DMC really wanted to play. Whoever took first place on this game would take first place in the tournament. It wasn't quite guaranteed that whatever their order last game was would be the order of the tournament finish, but it was leaning that way. And, remember, the cards were still in play. Shenanigans like what happened on Getaway, where two cards for swapping positions were played --- leaving the effect that three players rotated their positions --- were still in effect.

And yes, after ball one --- uncharacteristically weak for everyone, DMC included --- someone played the card to restart the game from scratch. DMC had a weak first ball the second time around too, weird enough you might wonder if he was demoralized. FAE had almost as bad a ball, as did DG, and [personal profile] bunnyhugger with a meager ten million points was ahead at the start.

It didn't last; DG played a card letting him swipe someone else's ball so she had to work from his lousy score. And DMC, maybe finally riled up, put up 100 million points or so. It wouldn't be surprising for anyone to catch up with that, though. Everyone else finished ball two at ten to twenty million points, and nobody played any cards to steal another's game at this point. Also nobody played the card that makes you stop right this second (getting a compensation ball as consolation). Still, DMC finished his third and last ball at about 130 million, solid but not unbeatable on one ball.

And indeed, FAE, pulling a Kaiju Battle into Godzilla Multiball ... did not beat that. Got up to almost 90 million points, so was within striking distance of taking first place, but not quite there. [personal profile] bunnyhugger got a bad bounce off of the Building that center-drained, leaving her --- never having recovered from DG stealing her first ball and the Kaiju Battle ready to go from it --- in fourth place. And while DG played a decent number of combos and made progress on starting multiball, he flopped at about 40 million points and third place.

The night before the tournament [personal profile] bunnyhugger cursed herself that, after making the first three trophies, she had a fourth she had yet to do. But she doesn't feel right giving out only three trophies when there's to be a four-player finals and, she told me now, she had a premonition that she'd be taking home the fourth-place trophy for the second year in a row. She'd made it using the only rabbit figure left over, a small hare in resin that we'd gotten a couple years ago but not used for a trophy, and which had been hanging around our home as a tchotchke. She resigned herself to losing that by reminding herself being a trophy topper was why we ever had it, and, have to admit, I felt a little relief that it was coming back home with us.

Fourth place advanced [personal profile] bunnyhugger a little bit in the rankings for women's state championship (open); not enough to get her above the top-eight cut, but enough to lift her above the person who's (at the moment of writing this) in 11th place. Third place --- taking DG's position --- wouldn't have got her above the cut either, although DMC's first place would have. And there's more open tournaments to come. Pinball At The Zoo is next month and is everyone's chance to upset everything.

I tried to close off my pinball-stream commentary by saying that for the CBS radio network I was Ray Goulding reminding you to hang by your thumbs, and turned to PCL saying he was ... not aware we were going to be making up names for this. I told Chat (nobody was chatting) to tell PCL who Bob and Ray were, and also for Chat to look up who Bob and Ray were. I know I got the line wrong but I also figured nobody was going to call me on it.

We got home past midnight, needing to eat quickly and pass out.


Back now to the Kings Island postscript to our trip.

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Banshee was closed as expected. Here's the start of the hilariously long queue to The Bat, made in a fashion that can only be described as ``Roller Coaster Tycoon player getting the hang of the queue system''.


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Here's the path going down the hill and leading over to the launch station.


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And here we are looking up at the braking run; the station's up those stairs in the foreground on the left.


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Noticed underneath they had not just a boom but an Ultra Boom.


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And here's The Bat doing that swinging that makes suspended coasters like it and Cedar Point's Iron Dragon and Chessington's Vampire and Canada's Wonderland's Vortex so much fun.


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And here's a good look at the track above The Bat's train, and how it's held on tight and there's little bags to scoop any grease or whatever that might be squeezed off the track by the wheels.


Trivia: After local Boston radio, Bob and Ray appeared on NBC, then ABC, then Mutual, then CBS, then NBC's Monitor, and finally on NPR, a circuit of all network radio Source: On The Air: The Encyclopedia of Old-Time Radio, John Dunning.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

Finals. [personal profile] bunnyhugger had drawn up three banks for the March Hare Madness finals, so that the top seed --- DMC --- could pick a slate of games, not just three that he could blow up that would go on forever. He picked the bank with Godzilla, which we should have expected, and other people picking what order to go in made the mistake of forcing him to go first, so that he couldn't have a walk-off last ball on that game. Meanwhile PCL and I set up in the ``booth'', the long table upstairs, with a couple laptops and camera setup to do commentary for the live stream. This time we had headphones with microphones poking out, so between that and my trying to enunciate better I could be heard nattering away, my voice sounding like a nonspecific Muppet. (Boy, remember when Nonspecific Muppet's first EP came out and it was all anyone played that summer?)

The streaming gear was inviting enough that a couple guys came over and asked if we were doing a podcast. I was content to allow it as yeah, might as well be a podcast, but PCL explained it in enthusiastic detail. They asked what our subject was and weren't satisfied that we were talking about the pinball game --- Getaway, a very short game to balance the long-playing Godzilla --- going on maybe fifteen feet away. They suggested talking about relationships or mushrooms or who would win, Godzilla or King Kong. They stuck around only a few minutes, bestowing the advice to ``stay positive'', and looked like they were having fun.

While they were visiting we were distracted trying to follow the actual game --- we were also suffering lagbursts not on the recorded stream --- and missed [personal profile] bunnyhugger trying to use the strategy she'd deployed well in Grand Rapids, of letting the ball save build progress on Getaway. The first deliberate drain worked perfectly, but the second one the game recorded just too late for the ball save, and she got cheated out of a second ball. Can't say for sure that if she'd gotten this ball to play she'd have done better than third place, but it can't have helped.

And as our guests were leaving a weird event happened. FAE played a card to shake the game, giving DMC a tilt warning. After FAE shook and the game warned, Getaway launched the ball, which quickly drained, and I had to leave to make a ruling on this. That DMC would receive a compensation ball was beyond question. The issue: International Flipper Pinball Association rules say that a player is disqualified if they cause another player to lose the ball. That is, literally, what happened, but the Critical Hit card specifically allowed FAE to take the action which caused the loss of ball.

Fortunately we had the stream so we could go back and check a key issue: did FAE tap the ball launch? Because that would collapse the question to a simple played-out-of-turn matter. It took a little fussing around but we could see on the captured stream that FAE's hands had never been near the ball launch.

So the closest model I could find to the published rules covering this is that accidentally causing the loss of a ball, or losing the ball because of a tournament director's instructions, doesn't disqualify a player. Following the instructions of the card seemed to waive the issue of playing out of turn objection, and as nobody had the faintest idea that Getaway would launch a ball on a tilt warning --- if it does do that consistently and this weren't just a freak event --- it fits as an accident.

DMC grumbled, as is his wont, but accepted this. But he did use his own version of the shake-the-game-to-give-a-tilt-warning against FAE, shaking hard enough that the game tilted. FAE would get a compensation ball too, and DMC had to pay a penalty (letting FAE pick one of DMC's remaining cards at random), but that settled that.

In the end, FAE lost, taking last place on a game I had confidently explained to the streamers had a special understanding where FAE would win every time. [personal profile] bunnyhugger as mentioned came in third, DMC second, and DG would get first place, the first time all night that DMC didn't win his group.

Two games to go.


Now let's close out that visit to Kings Island Wednesday night. We expected just to drive home the next day but, you know what? We had thought about what we might do in the area.

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Here's the Eiffel Tower by night, with a small nova going off on the observation deck.


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As we walked toward the front of the park the Grand Carousel stood out like a jewel.


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Here's the ride set to bed for the night, though if you look you can see like six park people standing around discussing whatever it is they discuss when the carousel's been finished for 45 minutes.


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And here's the Grand Carousel's sign holding the flashlight under its chin to tell a spooOOooOOooky story.


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Just a nice view of the base of the Eiffel Tower with the International Midway and the exit gate in the background.


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Here's the reflecting pool, with the park exit in the distance.


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A last look back at the Eiffel Tower, with [personal profile] bunnyhugger in some weird distorted perspective as if I had a wide-angle lens or something.


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And a last, postcard shot, from the front of the reflecting pool, with the spotlights on the Eiffel Tower not at all making it look like the eyes of a very tall killbot.


Trivia: The March of Time newsreel, from spring 1935 through fall 1951, published only one reel per month. Typical newsreels would be published twice weekly. Source: The American Newsreel, 1911 - 1967, Raymond Fielding.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

We had twelve people at the March Hare Madness tournament, which is in line with the last couple years. The turnout meant everyone could play in a four-player group, which the IFPA treats as the ideal of pinball and which means we wouldn't have to fuss with the way to score rounds with three players. It would be timed matchplay, putting people into groups in rounds that started from a little past 6 pm, when everyone was checked in and got rules, until 10 pm by [personal profile] bunnyhugger's clock. It turns out the very last round of the night finished a couple minutes past 10 pm, which [personal profile] bunnyhugger welcomed as a relief. We've often had a round finish a couple minutes before the cutoff, dragging the tournament out an extra half-hour or more.

We all got two Critial Hit cards to start and mine were identical: the ones that let you shake a game, giving a tilt warning or two on another player. Not one I really cared for so I didn't use it. Other people got more interesting cards, offering things like covering the scoring screen --- a card people kept getting, and kept playing, possibly every round; it's lucky I remembered to bring a newspaper so we had something to cover the displays with. And when I lost the first round by far, hey, at least I got another card out of it. That's how I had three ``give the game a shake so someone else gets a tilt warning or two'' cards. I know we shuffled the decks but ...

I would eventually start winning some games, or at least finishing second, but my start of two last-place finishes was too much for me to recover from. I eventually got some cards that weren't shake-the-table, too. One I tried using to cover the screen on The Addams Family, but someone else played the card to cancel that. For the last group of the night I played a card letting me swap DMC, the dominating player, to another group, but someone else played a card that happened to swap him back. (That wasn't their specific intent, but the other person wanted DMC out of their group so there was a three-eighths chance he'd end up back in mine.)

Still, more people were getting cards each round, and it felt like more people were using them, and earlier on. So the new card-earning rules seem like a hit. Someone before leaving even stopped to tell [personal profile] bunnyhugger how she liked the consolation prize of getting more cards to play when she wasn't able to move up in the standings any.

We haven't yet(!) counted the cards to make sure none went missing. But we were clearer earlier on about the heartbreak of losing cards, and managed to ask almost everyone before they left to check their pockets and make sure they didn't have any cards left over.

As you may have inferred from two people using cards to bounce DMC from their groups, DMC was having a killer night. In the six rounds we completed he finished first in ... oh ... all of them. I don't know if any of them were ever close but it's a heck of a streak anyway.

Also having a heck of a night: [personal profile] bunnyhugger. She never got the benefit of an extra card for finishing in last place. In fact, she only finished in third once, taking first or second place five times in six rounds. Heck, she beat FAE on games in two rounds. Also somehow we never ended up in a group together. But the important thing is she tied for second place and would be going into finals. And me? I'd be going into the streaming commentators' booth with PCL.


Continuing on our Wednesday at Kings Island, you saw the night was come and we were looking at the fireworks from The Beast's queue. So you know what to expect from that ...

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We're up to The Beast's station. There's a good number of atmospheric signs, like the ones underneath the 'Caution! The Beast Attacks Likely' warning 'In the woods ... everything is fine'.


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I think the ride operator is a little annoyed people are holding out for the final train instead of filling out the cars.


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Train ahead of us dispatched. I forget whether we were on the last roller coaster of the night


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And ... done. The Beast is ready to go to bed for the night. I don't know if there was one last train still out on the course.


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One of The Beast's lift hills, alongside the final brake run.


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And there's the queue, all emptied out.


Trivia: When Gemini 3's retrorockets fired, in the cross-fire sequence of rockets 1, 3, 2, and 4, Gus Grissom was momentarily concerned by what happened to retro number 2. Source: Gemini: Steps to the Moon, David J Shayler.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

This week we reached the median of a seven-week block of pinball events on Tuesdays. It started the last week of February with pinball league, and then the first week of March with the Dungeons and Dragons launch party. Then pinball league. Next week is pinball league again --- it's the second and fourth weeks of the month --- and after that, the 1st of April, the charity tournament in honor of ERR. And after that, pinball league once more and then finally we have a nice relaxing Tuesday with nothing to do but our taxes.

And this week was the charity tournament, March Hare Madness, one of the four quarterly tournaments raising money for animal care. This is the one dedicated to Stephen, the superstar Flemish giant, and supports the rescue from which we adopted him, Penelope the Californian, and Fezziwig the mouse.

The format: Four-group matchplay, yes, but with the Critical Hit deck. This is a bunch of cards for casting ``spells'' that add weird and wacky things to your pinball game. Like, one card lets you steal a different player's game after ball one or ball two. Another lets you make them stop playing that ball right that second. Another covers up the score display, which does more than you'd think to mess up your modern game with complicated rules and much information that needs to be tracked somehow. Given the general no-shenanigans nature of the International Flipper Pinball Association --- they won't sanction tournaments where, say, you play with hands on opposite flippers or other simple ways to make a familiar game weird --- it's amazing they allow this. It seems like the lingering remains of an old joke never pulled out again.

It also seems likely they figured the Critical Hit games would not be a lasting problem. The cards were issued in like two small runs, years ago, and as cards went missing the remaining decks would be used less and less. After years of success we lost four cards last year and [personal profile] bunnyhugger was ready to give up on the format. But the Critical Hit deck got a re-issue, and she got a fresh deck, and now there were enough cards to feel comfortable using them.

In past years the format has been to give out two cards to everyone at the start, and then to give people another card when they earn an extra ball, which most games make practical at least and some games make inevitable. I had a thought and [personal profile] bunnyhugger liked it: what if we also gave out an extra ball to whoever finished last in a group? With more cards in our nearly-two-deck set we could certainly spare them. And having more cards put into circulation might get people to use them more. The fun of this format is throwing down cards and launching chaos and people who have only a couple cards save them like JRPG players. It usually gets better in the latter rounds when people figure they're out of time to use them; could we inspire that chaos earlier?

[personal profile] bunnyhugger approved, and then dove in to making trophies, using some past bowling trophies donated by MWS, sawing off the plastic bowlers and replacing them with resin bunnies. All she had to do was actually run the tournament.


And in photographs: moving now into the last night of our big summer trip last year. What'd that look like at Kings Island?

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Midway switching on its lights as the evening sets in. At this point I think we got a meal and so the next picture is ...


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... Fully night! And I love this stuff, all sorts of difficult color and shade variations.


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We went in for the end-of-the-night ride on The Beast and here we are underneath the fireworks-and-drone show again. I guess someday we could not get a ride on The Beast and see what it actually looks like but who wants to run that risk?


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Anyway here's the drones coming together again for the Kings Island logo. Last picture I think was in-between formations so if you didn't recognize it that's normal.


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The Beast's station getting ready to dispatch trains again. I like the Moon being juuuust off to the side of the structure.


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First train loading up, I think it is, getting ready to resume riding.


Trivia: The first maneuvering of Gemini 3 --- and the first maneuvering of any spacecraft on orbit --- was an approximately 75-second burn of forward-firing thrusters 11 and 12, which brought the spacecraft to a nearly circular orbit within two miles of the planned parameters. Source: Gemini Flies! Unmanned Flights and the First Manned Mission, David J Shayler.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

First round of playoffs [personal profile] bunnyhugger, as high seed, got her pick of games. Playing against her: RLM, always a fearsome figure; DUB, another top player and someone who gave her one of her handful of losses (and who's a great guy), and TLH, who'd finished third in the state women's championship this year.

For her first game she picked Fast Draw, the electromechanical, one of those games she always has an advantage on. And she put up a commanding lead the first two balls, but it's a five-ball game. RLM ended up beating her, though my recollection is not by much. [personal profile] bunnyhugger took a second. Her second game, Getaway, RLM again ran away with things, but [personal profile] bunnyhugger trying out the ball-saver strategy paid off well and she got another second-place finish. On to Foo Fighters, the only modern game and one [personal profile] bunnyhugger always feels good on.

She wasn't feeling so good this time, unfortunately. After taking a lead first ball she couldn't do much of anything. Fortunately RLM was dominating everything, which was very good --- because of it, even when [personal profile] bunnyhugger took last place, she still had more ranking points than anyone except RLM and so would move on. It would have been possible, had she taken last and TLH taken second, that she'd have had to have a playoff, but when DUB had a killer third ball that was all but closed off. [personal profile] bunnyhugger hadn't done the calculations here --- she plays better when she's not watching the standings --- and so was genuinely surprised that two second-place and one last-place finish was enough to move on. That's what happens when someone soaks up all the first-place finishes, though.

Semifinals now. The four players who'd had a bye now get into play and [personal profile] bunnyhugger was put in a group with the formidable JJH, who picks Terminator 2 as the first game. She hates this pick. Terminator 2 is one of the first dot-matrix-display games, but it has a lot of the late-solid-state feel of needing to make far too many shots that are way too difficult to get any points worth the mention. But before she could be put onto a game she expected to flop on came some urgent news. RLM had misunderstood the finishes of the last game in the other group and had to rearrange the scores. With the rearranged scores, the seeding changes, and [personal profile] bunnyhugger get bounced into the other group. She's facing RLM, JW, and SM. SM is a woman who's been playing at RLM weekly tournaments since back in September and we don't know anything more about her. JW has pick of games and chooses Dungeons and Dragons.

On this, JW takes a big win, but [personal profile] bunnyhugger gets second place; RLM surprises everyone with a third-place finish. If [personal profile] bunnyhugger can do like she did last time, with JW's help, she's into the final four, even as the storm seems to be taking longer to get to Grand Rapids.

JW's next pick is Indianapolis 500, a game that in simulation is one of my favorites, a comfortable early-DMD game with a bunch of fun things. I try to brief [personal profile] bunnyhugger on what to do but there's nothing like experience with the actual or simulated game and time on the actual table. She gets a third-place finish. But JW takes second, and RLM first place. [personal profile] bunnyhugger could still get to the next round, with a first- or second-place finish on the last game --- Space Shuttle --- but she could also take last place in the four-player group, depending how things go.

On Space Shuttle RLM puts up another killer game and, in first place, secures his place in finals. The best [personal profile] bunnyhugger can hope for is getting second place in which case --- with JW coming in last --- she'd play him in a tiebreaker. But then SM finally has a good game, getting second place. RLM and JW move on, and [personal profile] bunnyhugger does not have to decide whether our resolve to leave at 1 am, so we get home before the rain, will hold.

As it happens she did well enough that she ranked highest of all the people knocked out that round, taking fifth place of the thirty players. She'd get a bounty of 5.00 ratings points in the (open) International Flipper Pinball Association standings. This doesn't quite get her into the top eight women's (open), but she's close to it. Another night or two like this and she'd be pretty secure.

We drove home without getting rained on, not even a drizzle, and while there were some winds it was nothing bad. We were safe and sound. JJH won the tournament with RLM getting another second-place.


So we pass, unphotographed, a terrible moment during our Kings Island visit. After my WindChaser misadventure we went over to Banshee to find it closed, and didn't get started going to The Bat (II) before a shaken employee told us the entire area was closed. This because a man had snuck into the Banshee infield to recover --- I think his car keys --- and been struck by a train and killed. All we knew for a couple hours --- JTK would text things to us later --- was that something affecting a bunch of rides happened and I was guessing some power problem, likely air conditioning overloading the local power supply. Anyway, since we didn't ride Banshee or anything else around there I didn't bother taking photos; we instead went to the other side of the park for Flight of Fear, which you'll see here ...

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The ride is set up in this ``Bureau of Paranormal Activity'' facility with the queue bringing you inside a building to, huh, what mysterious thing might there be in a place ``established'' 1947? The atom logo I believe is new. The Orion ride logo on the right there certainly is new.


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And here's a part of the decor, computers and technical equipment set up to the underside of a weird saucer-like ... ship ... of some kind. Note the high-tech electric typewriter on the tube there.


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The colors keep shifting to make the wait exciting. Here's almost the same scene but portrait rather than landscape, and green rather than red, and see how different it is?


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Close Encounters of the Third Kind (1977).


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Peering up at the saucer to the scaffolding that for all I know is actually usable for maintenance or shows or anything. The top of the warehouse looks like it's genuine warehouse, and I don't know whether that's to fit the theme of this being a secret government warehouse or if it's just that's what's convenient to build. Anyway, so we're joining the people going up into the saucer and what do we find within it?


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Yes. Inside the saucer is Star Trek: Discovery.


Trivia: When cotton prices collapsed in the 1920s, Atlanta's Rich's Department Store bought five thousand bales above market price to help farmers. Source: The Grand Emporiums: The Illustrated History of America's Great Department Storess, Robert Hendrickson. Rich's was bought out by Federated Department Stores in 1976, which later bought out Macy's and getting closed.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

So how did [personal profile] bunnyhugger do at RLM Amusements? She won her first game, Robo-War, with a killer score, her best score ever on that table and good enough she felt embarrassed having won by that much. She won her second game, too, on the electromechanical Fast Draw. And then on Space Shuttle, beating one of the other women at the thirty-person tournament. And then on Total Nuclear Annihilation as well. She took a loss on Dungeons and Dragons, knocking her out of the tie for first place, but her winning ways resumed on Dracula and on Avengers: Infinity Quest.

At this point she got called up on Baby Pac-Man, against one of the strongest players, the one who'd finish qualifying in first place. Despite my attempts to give her advice she didn't win or even make a convincing showing. She also lost on Buck Rogers before taking a win on The Uncanny X-Men. Then two more losses, on Iron Maiden and on Tales From The Crypt, the last apparently cheating her out of a multiball, the second time in a week that's happened. But then she won on Getaway using that same ball-saver strategy we've just been learning about. And then on Labyrinth, with a quite good game versus a merely okay game by one of the other women.

She ended up with nine wins, a great finish by any count. She qualified for finals in sixth place. Had she gotten even one more win she'd have been in the tie for a first-round bye. She hadn't known; she hadn't been following the standings and before her last round expressed to me worries that she was not going to make it to playoffs. She usually plays with less stress if she isn't thinking how she has to win this game and here's a fine example of that.

So she was in! After a bunch of ties for the last playoff spot and for the last first-round bye were settled four-player groups were drawn up, for PAPA-scoring qualifying. This would be a set of three games, the winner of each game getting four points, second place two points, third place one, and last place zero. The two people who get the highest number of points from the three matches move on to the next round. And [personal profile] bunnyhugger, as one of the high seeds, got the choice of what games they would play. This is known as driving the bus, and [personal profile] bunnyhugger kind of hates this, since if she flops on a game she can only think how she drove the bus off a cliff. Still, her fate was now in her hands.


Continuing at Kings Island on our Wednesday visit, through to a shocking moment.

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Diamondback splashing down at just the right spot for the spray to reveal the Eiffel Tower within. (The train's moving away from the camera here; there's baffles on the back to make a huge spray that doesn't affect the riders.) You can see the next train on the lift hill, to the left.


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And another shot of a train just splashed down, here with the flume shooting in the direction of the lift hill.


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And now ... mmmm. WindSeeker. I made good on my resolve to take a ride on it, since it's been ages since the ride was getting stuck at the top of the tower and it'd be great to see the park from that high up, right?


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So after we were stuck at the top of the tower and let down very slowly they closed the ride, of course, and you can see people doing inspections and, I assume, diagnosing what the heck went wrong. Racer's in the background; I got a lot of views of the trains far beneath running like toys and I'm sorry I am a responsible enough rider that I didn't take out my camera to photograph or film that view.


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After this we considered going to The Beast --- you see the tracks in the tiling leading up to it --- but the line was fairly substantial so we went over to Banshee and The Bat instead.


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Evening silhouette photograph of Diamondback and the Backlot Stunt Coaster props.


Trivia: When he set off to France in February 1778 as one of the diplomats representing the United States, John Adams had no knowledge of European politics or diplomacy and could not speak French, the language of diplomacy; nor had he ever seen a King, Queen, or Foreign Minister of any great power; nor had he ever set foot in a city of more than 30,000 people. Source: John Adams, David McCullough.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

PS: What's Going On In Mary Worth? Why is Popeye in repeats? December 2024 - March 2025 plus some stuff about Popeye.

Another week, another Friday evening tournament at RLM Amusements. And for the first time in a couple weeks we went to it, since the only potential conflict was severe thunderstorms expected to blow in around 2:30 or 3:30 am. This could be a problem if we made it to finals, but what are the odds of that? Anyway I said I was comfortable with a hard decision to leave at 1 am so we would be home before anything heavy hit. I'm not competing for anything more than the fun of competition; I can kneel in a playoffs round, if lucky enough to reach that. Would [personal profile] bunnyhugger? She's had the lure of getting enough rating points to qualify, ideally with a high seed, in the women's ranking and a final-four appearance in one of these open tournaments would launch her ahead in the open rankings. (You can get invited for performance in open tournaments or in women's tournaments.) She said she would, if it came to that.

And it was questionable on my side whether this was anything to worry about. I lost the first game when I kept getting one or two flips before the ball found a drain. The second game too. Also the third, and also the fourth; I wasn't just losing, I was losing awfully. In a fourteen-round head-to-head game you can expect to make playoffs if you get eight or so wins and I would have to manage a heck of a turnaround to have a hope of that.

So my next game would be Baby Pac-Man, the video game/pinball hybrid that RLM keeps in mostly to hear the complaints of people that it's not a real pinball game. My opponent had little idea how to play either --- I can't swear she had touched it before --- but I've been loading up with basic strategy points because this game's not going to stop being picked until the people who pick it know it's not a sure win for them. (Not that anyone picked it this time; it's in playoffs when someone might choose it on purpose.)

So this time armed with a bit of knowledge I played the pinball part to collect energizers and a lot of them, and fortunately I had the captive ball and the spinners dialed in to make that possible. And then was able to go into the maze with power pellets and, better, to get bunches of ghosts. If you manage to eat all four ghosts in one power-up, you get 30,000 points, which is more than you get for eating all the regular dots on the board, never mind what you get for all your pinball play. (You get a 10,000-point bonus for completing the board, so that brings you to as many as 34,400 points, but you can get four energizers and if you really want, can keep going back into the pinball to re-light energizers.) I only managed all four ghosts once, but I got three several times, and got to the second board. My opponent --- who was doing a heck of a job clearing dots considering she didn't have any power pellets --- didn't have a chance.

With that win on a dubious pinball game breaking my losing streak, I went on to lose the next game. But that was the end of my losing streaks; I'd go on to lose again on Tales from the Crypt and on Labyrinth and Jaws, but I'd win everything else, including using a strategy on Getaway that relies on the game having a ball saver, and managing a last-ball rally on the electromechanical 300 that overcame my opponent's really good last-ball rally. And on Dracula, getting the Bats Bonus on ball two, which because of how it works (don't worry about the details) left me in an all-but-invincible position for the game.

So despite the catastrophic start I ended up with ... six wins, not getting to the playoffs and not seeing enough people leave early to bump me up. But I did manage to play three good games after all, and get myself up from ``horrible'' to ``mediocre'', so that's not bad at all, really.

Ah, and how about [personal profile] bunnyhugger, whom I mercifully never had to play? Wait a bit, I hope to tell you soon.


Our Kings Island visit continues; enjoy some more pictures, please.

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Surf Dog, the Zamperla Disk'O that Kings Island wants us to believe is a roller coaster but isn't although I can't name an element that disqualifies it, and particularly, the fiberglass(?) statue of Snoopy in a bodysuit that advertises its entrance.


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Linus's Beetle Bugs are a Junior Whip, one of the rides that goes back to the park's 1972 opening and that I suppose must be from the former Coney Island C-town. It's Linus's Beetle Bugs because of Linus's well-known affinity for bugs? Also I'm pretty sure the picture there is Rerun, not Linus, but I admit it's hard to be sure without accessories like Linus's blanket or lined shirt. (On the other hand, Rerun usually wears overalls and a striped shirt too.)


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I took a picture of Snoopy by this flagpole just because it was a very soothing sight and I felt like sharing that.


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Zoom photo of the Eiffel Tower. I didn't go up in it because it had been marked closed but that sure looks like there's people there and it seems like too many to plausibly be a maintenance or inspection crew so maybe things changed when I wasn't looking and [personal profile] bunnyhugger declined to tell me.


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Ah well. I got that above photo while in line for Diamondback. Here's a picture of people on the lift hill about to have a pretty nice ride there.


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The signature gimmick of Diamondback is that in the last hill you splash through the water and here's a train just done with that. You can see the mist settling.


Trivia: The United States's first census was authorized in legislation passed the 1st of March, 1790, the sixth act of the first Congress. Census Day was set for the 2nd of August. Source: The Sum of the People: How the Census Has Shaped Nations, From the Ancient World to the Modern Age, Andrew Whitby.

Currently Reading: Lost Popeye Zine, Volume 57: Pails of Pearls, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

After beating KXL on Deadpool [personal profile] bunnyhugger would go into four straight games on Dungeons and Dragons. By then there were three players left, so she would have three of those games against MKS, one against KXL. After losing one game to MKS and then beating KXL --- knocking KXL out of the tournament --- it was down to two games against MKS, [personal profile] bunnyhugger needing to beat her once to win. In the second of [personal profile] bunnyhugger's matches against MKS a freak event happened. On the second ball [personal profile] bunnyhugger shot the ball up to the gelatinous cube in a move that should have started Dragon Multiball. But she also tilted, the game being prone to weird random instant-tilts where it gives the first and second warnings at once and then shuts the game down on you. Lousy but that happens.

Next ball, though, ball three, she approached the table to find the game telling her, before she plunged her ball, that she was in Dragon Multiball. This confused us all but [personal profile] bunnyhugger plunged, supposing that the game would start multiball when she plunged. Instead, the game only shot a single ball out, as far as we could tell in the multiball rules, but without the ball saver or at least not enough ball saver. Her ball ended, pretty far behind but not more than it was likely she could have made up in Dragon Multiball.

So I jumped out of the booth to look over the IFPA rulesheet, figuring that [personal profile] bunnyhugger was on her way upstairs to ask me for a ruling. PCL and MAG switched the stream away from showing the game to talk over what they saw and also to tell me roughly eight hundred times that I could call RLM and ask his advice what to rule.

But then ... eventually ... we realized it had been way longer than it took to get upstairs and ask me whether [personal profile] bunnyhugger should get a compensation ball. I went downstairs to check what was going on --- I imagined she and MKS trying to reconstruct just what the heck happened --- and it turned out they were playing the next game, having started the follow-up round which would be between the two players who had both lost three games each at that point. I was spared having to make a ruling.

Well, this final match MKS did win again, [personal profile] bunnyhugger never really having got things back in control after her unexpected multiball loss. [personal profile] bunnyhugger took a heartbreaking second place in the tournament, losing a good number of the ratings points she needs to compete in the women's state tournament next year and, she feared, making herself look like an amateur. And on camera, in front of anyone looking at the stream. I can't dispute the loss of points --- had she gotten first place she'd currently be above the cut line for an invitation to women's finals (granting, with over nine months of tournaments yet to be held) --- but an amateur? Hardly. Even if you lose the final match, it means you're good enough to be in finals, and so good enough to win them.

Still, hard not to think about had that unfair tilt not happened, or if she had appealed and it seemed consistent to rule that a compensation-ball matter. I have heard through the grapevine that Dungeons and Dragons is known, at least in that code revision, to have a bug with tilts at the start of multiball starting the next ball in an unplayable condition. We didn't know of it or have any reason to suspect the bug existed, though, and I don't know that it could have mattered at all if we had known it could happen. Or how to treat the problem of that Dragon Multiball starting as a single-ball thing. Hoping it doesn't happen again.

Really would be nice if pinball manufacturers could wait until the code doesn't have easy-to-create bugs before shipping.


And now some more wandering around Kings Island on a nice June day.

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American Coaster Enthusiasts landmark plaque for The Racer, noting the ride's importance and how it was in an episode of The Brady Bunch that I never saw, and along the way implies the Coney Island park of C--------i closed in 1972, which it didn't really exactly.


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Racer ridden (both sides) we went to Woodstock Express, which also opened in 1972 and is a quite good wooden roller coaster, though I repeat myself.


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Loading station getting ready; you can see they were running two trains despite (or causing) the lack of any wait.


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The queue goes on this bridge over the track so you get nice views of the coaster coming to you or being right underneath you, if you wait.


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Fiberglass(?) Snoopy statue of him sharing a cookie with you, the way Snoopy did all the time in the comic strip. Also Woodstock with a much smaller cookie.


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This isn't a particularly important part of the park, but I do quite like how the Woodstock Whirlybirds track makes this soothing wave across the picture.


Trivia: During the Harlan County (Kentucky) coal strike of 1931, the county's Red Cross chapter --- controlled by the coal companies --- refused to provide aid to striking workers. Exceptions were made only for miners who had some plot of land to grow vegetables, who could then be aided as farmers rather than mere victims of industrial downturns. Source: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman and Andrew Coe.

Currently Reading: Lost Popeye Zine, Volume 57: Pails of Pearls, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

When [personal profile] bunnyhugger ran the Dungeons and Dragons launch party she didn't do particularly well, but she didn't expect to either. This was the open launch, and many of the particularly competitive people from league, plus a couple who aren't in league or aren't any more, like CST, showed up. But she was expecting to do better with the women's launch party, which if like nearly all the women's events she holds at the local hipster barcade would probably see her win.

More people showed up than usual, most of the rare faces Grand Rapids folks who are generally shy about venturing into a barcade. This didn't change the principle of the thing --- people getting paired at random, with people knocked out on their fourth game loss, with one group always being on Dungeons and Dragons --- but it did step up the difficulty a little. Also, this gave PCL the chance to set up his streaming rig and sit down with both MAG and ME in the recording ``booth'' of the long table. As this was a Dungeons and Dragons launch party the rig would stay on that game for good, and it was ... exciting? ... commenting on a game whose rules I barely know, and that as a new release barely exist.

I sat in the booth trying to look like I knew what I was doing through to the sixth round, when [personal profile] bunnyhugger needed me as tournament official to make a ruling on a game involving her. It was on Indiana Jones; player two had started multiball, which on that game shoots the balls through a one-way gate to the right flipper. But this time the one-way gate, as it sometimes does, fails, getting stuck or something and kicking the balls back into the outlane. So the player's reward for getting multiball started --- one of the things players are expected to do --- was no multiball and, in fact, the ball (and game) ending. I had to rule that this is covered by the International Flipper Pinball Association's template rules (which we use for our events) that the mechanical nature of pinball is such that sometimes a part doesn't work as designed and it sucks.

This seems consistent, based on the IFPA Discord and people who love debating rulings, with what most people would do. The argument for ruling this a major malfunction --- giving Player Two a compensation ball for the turn at the game lost --- is that game malfunctions that the player could not possibly control that cause the premature end of the ball are (generally) cause for compensation. I think I could be convinced by that, in time, but I made the call and Player Two did not get the chance to make up the (pretty considerable) gap and so this gave [personal profile] bunnyhugger her first loss. She would not lose again except on Dungeons and Dragons.

How many of those losses there were I intend to share with you tomorrow.


Getting back in pictures to Kings Island and what's at the end of the Adventure Express queue. It's what you'd expect ...

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Adventure Express's station. I can't remember what the old looked like, sorry, but you see the Old Timey Cargo Boxes decorating it. The box labelled '138AP23' likely references the ride's original opening date --- the 13th of April, 1991 --- and its 2023 renovation. I don't know the significance of the 8, though if I had to give an opinion I'd say it's that there were eight roller coasters opened at Kings Island before this. It would make more sense if the number were 9, then, I agree. (If it's 8 for the eighth non-family coaster I guess that makes sense but the family coaster --- Woodstock Express, née Scooby Doo --- is not a powered coaster or one only kids could ride or anything like that which would make sense to excluding it from a coaster count.)


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So here's the official itinerary of the things we're to see on the Adventure Express, all normal things that either exist at the park or reference things that used to exist, past whatever the S.Y.Overlook means. But, look forward to those!


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And here's the terrifying things you definitely will not see when the train suddenly diverts from the real track to go hurtling out of control past the gem mine, the tomb, the arches, the caverns, and the forbidden temple! ... Oh wait! Oh noooo! You surprised us all, ride theming!


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Anyway that's all quite good fun. Here's the floral calendar clock so now you know just when our visit was, although there's events that happened that day which would make it easy for you to date that.


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Here's The Racer, the racing coaster that was one of Kings Island's originals, and a guy reading a ride sign while using the stance of a guy at a urinal. I mean, there's only so many ways to stand in front of a thing, you know? I'm being unfair.


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[personal profile] bunnyhugger delighted by the view of the roller coaster and behind her, the Coney Mall, and also wondering how I got this high in the air to take a picture of her. Was I jumping? Was I just very tall? No way to know.


Trivia: By the end of 1849 Chile's national shipping had been so depleted by sips being taken up to San Francisco harbor and then being immobilized by crew desertions that the Congress authorized foreign vessels to --- temporarily --- take up the intra-national transport (cabotage). Source: The Age of Capital, 1848 - 1875, Eric Hobsbawm.

Currently Reading: Lost Popeye Zine, Volume 57: Pails of Pearls, Tom Sims, Bela Zaboly. Editor Stephanie Noelle. Noelle is just on a tear putting these together lately.

Last Wednesday, I went back to the hipster bar, taking care of something we had meant to and forgotten to do during the Dungeons and Dragons launch party the night before. This was putting up a poster announcing the Women's Launch Party, which would be held a couple days later. Stern Pinball went through one or two launch parties sending only a PDF that people running tournaments were supposed to print out and hang themselves, which [personal profile] bunnyhugger did not do. But for this game they returned to sending out posters, and while we forgot to put up one for the open tournament that's fine, seventeen people showed up. That's a good crowd.

And you know who was there? RED, naturally, hanging out with long-ago league regular PHD. RED was showing some of what he knew about the game to PHD and we got to talk a little bit about, you know, nothing much.

One thing we'd discovered the night before. Dungeons and Dragons, like every Stern pinball these days, has the option to log in using the Stern Insider Connect program, an account and an app and all. It lets you rack up Achievements and, in some games, also get progress that transfers from one game to another. This campaign mode lets the game rules mutate out underneath you, in some cases letting you get far better scores for some modes than someone who wasn't logged in gets. Also it means another company gets to track the things you do, and while Stern Insider connect is a free account now, I imagine at some point they'll take a tithe of your logged-in games.

But Dungeons and Dragons offers a pretty strong reason to log in like that: you can create a character and have it progress, game to game. This is a compelling enough idea that [personal profile] bunnyhugger finally got an account, that she could form some character.

Still, for games where logging in every time can give you advantages, maybe breaking competitions, there's compensation: you can log in on ball two and get credit for all the things you accomplish, but not have it mess up the scoring of your current game. And, we learned shortly before the tournament Tuesday, Stern put in a new method for Dungeons and Dragons. Hit the Action Button right after logging in and you'd log in as a ``one-time character'', not bringing your campaign progress into the game. This went well for the tournament until someone noticed that you still keep the gold built up, game to game, and you can use that in the merchant's to buy stuff. And, in principle then, more stuff than your competitors who weren't bringing campaign progress in.

You might ask how did Stern put out a pinball game with rules so half-formed that what should be a straightforward operation --- ``if you use the non-campaign-mode game don't include campaign-mode stuff''. Even these days, when it's easy to update the software on a game and so you're able to, for example, ship a game with the most basic, unrefined code and trust that you can make it good later?

Well, in playing RED and PHD a couple games --- I had to be polite, after all --- I had a really good game of Dungeons and Dragons. Good enough to get the Grand Champion score. I wanted to take a picture of that, to commemorate surely the only time I'll ever have that title and so that [personal profile] bunnyhugger could be mad at me. In the Attract Mode, waiting for people to put coins in or to start playing, the game would not bring up the high scores, the way every game since 1985 has. So, yes, can be.


We've reached the end of the first, short, day at Kings Island so you know what that means: lots of pictures of nobody in the park! But wait, there's a surprise coming.

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I liked how the ... I think this is the International Midway ... looks with the white light outline here.


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And here's a place that looks like it's still open and probably isn't, underneath the park's Tower.


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The midway pool and those colored water jets are great and just get better by night.


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Here it's seen from slightly off to the side, so that both the Eiffel Tower, Orion (the blue diagonal streak), and the Kings Island logo are in view. Note the person taking a picture of the Kings Island sign there.


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Eiffel Tower, gift shop with Camp Snoopy stuff in the window, and moon that I don't think was full but it's literally impossible to check now.


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And here we go, this is that picture that guy was taking, only this one is mine! ... Except ...


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There we go. There's the dead-center view that makes this look as much as possible like a postcard they sold in the gift shops in the 80s.


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And finally, my inspiration, since by then it seemed like we might be the only people left in the park and had it all to ourselves: [personal profile] bunnyhugger welcoming you to Jurassic Kings Island. [personal profile] bunnyhugger took the same picture of me, if you'd like to see me hamming it up.


Trivia: From 1925 to 1929 morning radio (before 1927 just in San Francisco, after that from NBC in New York City) had the pseudonymous broadcaster ``Cheerio'', his true identity known only to the head of NBC, and --- rumor had it --- performing six morning a week (live) without compensation. After Herbert Hoover's inauguration ``Cheerio'' was revealed to be Charles Kellogg Field, a classmate and friend of Hoover, who had defrayed the program's costs and contributed content suggestions. Source: The Mighty Music Box: The Golden Age of Musical Radio, Thomas A DeLong. Field had gone into business rather than the stage, at his parent's behest, and stayed on radio until shortly before World War II.

Last Tuesday we had the official launch party for the new Dungeons and Dragons: the Dragon's Dungeon pinball game, fresh from Stern. [personal profile] bunnyhugger had called it off the day before, on the grounds that our venue didn't have the game yet, and then one arrived at our hipster barcade just hours later and everything was on again. (Between league meetings, and this tournament, and the charity tournament next week, and the ERR memorial tournament in early April, we're looking at seven Tuesdays in a row committed to pinball stuff.)

When we got there, first, I complimented RED on going over and swiping Grand Rapids Pinball League's Dungeons and Dragons game. He didn't hear me at first (he has a bad ear and I always talk into that) but when he got what I was saying he liked and riffed on that. Second, although we'd been warned to expect a game leaving the venue because there's no place to put in another, guess what? RED made the room, squeezing together five games until there was room for a sixth in the row.

The format was four-strikes, maybe the easiest tournament format to run that has room for real drama. The game computer at Matchplay.events draws up pairs of people on games randomly drawn (although one of the matches would always be Dungeons and Dragons), and everyone plays until they've lost four times. Except one person, who's the tournament winner and goes home with the plaque. Stern Pinball took to sending out plaques with the championship logo not attached to the wood backing; [personal profile] bunnyhugger has taken to attaching those herself because she knows how to do it right.

There were 17 people there, enough that for once I was not in the homewrecker match against [personal profile] bunnyhugger. We never played each other. Instead, CST --- returning for the first time since Silver Balls in the City --- and his wife got one head-to-head match. (He won.) I did play CST once, on Tales of the Arabian Nights, a game that he knew well from his time as perennial Lansing Pinball League champion. He put up a meager 1.2 million; a normal game would be easily five times that, and his level something like ten times that. Not that it did me any good, as I failed to break a million points on it.

Other than that, though, I had a really good run: I ended up lasting ten rounds and going out, beaten by RED on Dungeons and Dragons on the live stream to ... some ... number of people on Twitch. [personal profile] bunnyhugger had a pretty good night herself, lasting eight rounds and only being knocked out by the combination of FAE on Scared Stiff and DMC on AC/DC.

It was RED had the best night of all, though, never once losing a game of Dungeons and Dragons, which was really good for him as the last rounds all ended up on that game. After I handed him his last strike --- on Cactus Canyon, one of the games somehow I'm the only one who knows how to play --- he went on to knock me out of the tournament on Dungeons and Dragons, and then he knocked out DG, a solid player who was having a better-than-average night. And then, in two matches in a row, beat CST, taking what turned out to be his first-ever launch party win, and only his fifth first-place finish ever (discounting the small-potatoes Tuesday Night Smackdown games). If [personal profile] bunnyhugger or I couldn't win, it was pretty nice that he could take it.


When last we looked at Kings Island photos we were underneath the cover of The Beast's queue and seeing fireworks. You know what else goes with fireworks?

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Yes, they had a drone show, the bread crumbs that extend the meatloaf of the fireworks! Can you make out the formation up there, through all the slats making a shading cover of The Beast's line? (It was the Kings Island logo.)


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[personal profile] bunnyhugger was lightly annoyed that I could work out what all these drone shapes were and she couldn't, what with her being so much farther from the drone show and all.


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Fireworks over, drone show over, we're on the way again to The Beast. Here's the station by night, with WindSeeker in the distance. Last time we were here, Vortex would have been blurrily in frame.


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People done with their ride for the night. The illuminated white arch in the distance is the Racer, and the blue lift hill Orion, which doesn't threaten the seclusion of The Beast as much as we'd feared.


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Did not expect that Older Young Sheldon would be in line behind us! Let's have a big hand everybody!


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And here we are leaving after our ride. That's Diamondback (which we didn't ride in the few hours we had) on the left there, and the park's Eiffel Tower in the distance on the right.


Trivia: Between 1815 and 1865 roads in France improved enough that the average load pulled by a single horse rose from 1400 pounds to three thousand. Source: The Discovery of France: A Historical Geography, Graham Robb.

Currently Reading: The Secret of Apollo: Systems Management in American and European Space Programs, Stephen B Johnson.

Friday night, wondering whether it might be less bother to just stay home and not, we went to RLM Amusements for our second tournament in a two weeks and our third in a month. This would also be the launch party for the new Dungeons and Dragons pinball machine. This would also, because people kept showing up, turn out to be the largest regularly-scheduled pinball event in Michigan history as far as anyone can tell: there were 64 competitors. Only some Pinballs At The Zoo and Babies Food Festival contests have had more competitors, and those are all multi-day events encouraging people attending some larger event to drop a couple scores in.

Also there: a preposterous amount of food, mostly desserts, including someone who'd decorated a large white cake into a pinball machine. This was an amazing piece of food art, reproducing very loosely the Dungeons and Dragons game layout with things like flippers made of cylinders of frosting, pop bumpers made of Oreos, and playfield lights made of candy corn. It was so beautiful people were terrified to cut it open and eat it, although someone overcame that fear before the night was out.

Not to spoil things but: I played lousy, winning only six games of the fourteen played in qualifying, and only two of them with actual good scores. Granting one of them was excellent, getting High Score #1 on the Alien pinball machine they somehow have. [personal profile] bunnyhugger played lousy too, winning only five games, although in a rare mercy we were never put up against each other. She did get the chance to play JTK, our pinball and amusement parks friend, although I only saw him in-between rounds.

There were consolations. Particularly they had so much stuff to give away in door prize drawings. [personal profile] bunnyhugger won a Dungeons and Dragons Essentials Kit, which her first impulse was to put into the door prize pool for her own upcoming D&D launch party. Her second impulse was, hey, what if we played this for fun ourselves? I won a velvet bag with dice inside. [personal profile] bunnyhugger's name was also called for a second prize, naturally when she was in the middle of playing a game, but that was because they failed to remove people's names once they won a prize, so that was just an innocent mistake.

Still, with all that, around 11 pm we were looking to head home because we'd fallen short of the threshold for moving on to the 32-person finals. And yet ... people kept dropping out because they did not want to stick around until the 3 am or whatever it would take for playoffs to resolve. (They would finish about 5:20 am.) It finally reached the point that people with a mere six wins were eligible, though the five of us still hanging around would compete for the one playoff spot remaining, and on Paragon. And yet, guess who got it, while [personal profile] bunnyhugger glared and asked, seriously?

And yeah, seriously. So, after a brief false start (one more person left and so two six-game-winners got to playoffs) we started the first three-game round of playoffs. Which were not required to include the Dungeons and Dragons game, fortunately, as it started suffering some mechanical problem that took it out of action for several hours. I quipped to RLM about how could anyone foresee it being impossible to get a group together to play Dungeons and Dragons, a crack [personal profile] bunnyhugger liked and that we think other people didn't understand. In RLM's case, possibly because of trying to manage a crazy huge tournament threatening to run forever.

I squeaked through the first round, despite the person picking games choosing Baby Pac-Man, the video game/pinball hybrid that RLM keeps in these tournaments because a couple people who like it really like it, wrongly. This one I got second place in, though, thanks in part to getting some tips and a basic strategy guide after complaining about the game last week on Mastodon. Also in getting lucky; two of the players were in striking distance of my score but blew it in the video game portion.

Still, between that and a win on Captain Fantastic --- an Elton John-themed electromechanical, and on which two of us broke the 100,000-point barrier, I made it into the second round, with only two rounds to come after that. The second round saw me thrown into the briar patch of Genesis, where I resumed my usual winning ways on it to put up more than two million points. Which took only second place because player one somehow managed to put up three million points, the rotter. But between second places on Genesis and Flash Gordon I was about where I want to be. If you land second place in every game you're all but guaranteed to move on in this format.

All the more exciting, the four of us had split the standings the first two games so that everyone could plausibly move on, making the last game as meaningful as possible. We played Alien, for my second time that night, and while I was as good at finding the shots as I had been earlier when I put up a high score table-worthy game, I couldn't play the modes worth anything. I got third place, just short of moving on. I would finish the night in a tie for 17th place of the 64 competitors and you know, I was good with that. Besides, it was already 1:30 am and we wanted to get some food and go home.

Once home we discovered that [personal profile] bunnyhugger had left her purse, with her wallet, her house and car keys, and her Switch, behind. I called RLM who was of course still there and established that the purse was there, and the other guy we knew from Lansing was not, and no, he wasn't figuring on happening to pass through Lansing in the next couple days. So, Saturday, I drove back, picked it up, congratulated RLM on having had such an insane event (he finished in second place), and caught up on a bunch of podcasts that had been clogging up my iPod. So all's well.

Next week's tournament probably won't be so massively overpopulated. But we all thought the 55 people at the tournament week-after-state-championship wasn't likely to be repeated either, so, who knows?


You know what is well, though, and known? More Dollywood, finishing the train ride.

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Here we certainly are circling the Country Fair section; their elevated swings ride in the background. I don't know how serious the Yard Limit sign is, but there is a maintenance shed near there.


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There it is! They have a second engine for the train, which wasn't running during our visit.


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Here's that soap-bubbles Roadside Attraction, seen from behind. Also again seen without bubbles.


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And we're done! We're off the train here. I forget what this building is, but it's pleasant-looking. Might be a small performance space.


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Here's the Country Fair carousel, lit at the wrong exposure value for the circumstances.


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Got that fixed. Here's the carousel again.


Trivia: Benjamin Livermore's mid-19th-century typewriter had only a half-dozen keys, each of which produced a straight line, with the superimposition of impressions used to build up each letter. Source: The Wonderful Writing Machine, Bruce Bliven Jr. Which, you know, that is an ingenious way to solve the problem of getting all the shapes you need without a too-complicated key mechanism and just imagine what computing would be like if that had been the system we settled on. There is something Apple Newton Handreader-like to its production though.

Currently Reading: Why War?, Richard Overy.

And then near the end of the workday [personal profile] bunnyhugger texted me with awful news. I was braced for a catastrophe with some beloved amusement park or ride and it was, in fact, worse.

ERR, one of the Lansing Pinball League members who became an old and indispensable hand roughly twelve seconds after learning there even was a league, died. From what information we have it appears to have been a heart attack brought on by shoveling snow, which is shocking on every count, not least that our experience is he had an abundant heart that was reaching out for the whole world, snow included.

It's especially hard to believe that we knew him barely over two years; his first pinball event was the 2022 Silver Balls in the City. He quickly found the league to be a friendly place and very well-set for his outgoing, inviting energy. More than once he roped people who were just hanging out in the bar into playing in a pinball tournament, and I don't remember offhand any of them taking up pinball as a new hobby, but a lot of people had experiences that are mostly fun if longer than they had realized would be. Still, it is good to have someone who'll welcome you into trying something you didn't know you might do.

[personal profile] bunnyhugger intends to hold a charity tournament in his honor when we can find the time and know who his family believes he would want to benefit. It's all very weird to imagine, though. This is the first time we've lost a friend from the pinball world. There've been a few acquaintances who died (like KOZ) and people we knew as celebrities who did (like Lyman F Sheats or Python Anghelo), but it's never before been personal.

Not the day I was hoping for.

Also: between when I wrote this and when it posted the Deep Tracks channel played Ray Davies's Kinks Choral Collection cover of ``Days'', which is unfair.


Well. I'd had Dollywood pictures ready anyway, so, how about seeing them.

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Dollywood has shops, of course, and one of them is a candle shop. We were fascinated with the boot candles but, of course, have not the slightest use for one. Pictures are plenty.


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It looks to us like they still make candles on-site there, the way Cedar Point did until their candle expert died a couple years ago.


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They also (as Cedar Point still does) have 'blank' candles you can dip into any coating you like.


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Here's a couple (Easter?) bunny ... uh ... I think they must be soaps, as there aren't any wicks to make them candles.


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And nearby that is the glass-ornaments shop. Here's some nice glass bird orbs.


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And some smaller figures, much like [personal profile] bunnyhugger has enjoyed collecting. Those are lemurs in the upper right corner but I understand your excitement too.


Trivia: France's King Louis XIV awarded to Jean Marius, inventor of the folding pocket umbrella, a royal privilege, giving Marius a five-year monopoly on making umbrellas. The fine for a knockoff was 1,000 livres, something like US$50,000. Source: The Essence of Style: How the French Invented High Fashion, Fine Food, Chic Cafés, Style, Sophistication, and Glamour, Joan DeJean.

Currently Reading: Barcode: How a Team Created One of the World's Most Ubiquitous Technologies, Paul V McEnroe.

[personal profile] bunnyhugger in the first round of playoffs. She was put in a group of four for your classic PAPA-style playoff, three games and the top two point-getters moving on to the next round. (Winning a game got you four points, second place two points, third place one point, last place zero points.) One of the players, ALX, is new to tournament play --- the International Flipper Pinball Association doesn't list him having anything before four weeks ago --- and, must admit, he looked it. The other players in her group were MEW and AES, women she who intimidate her or worse, get in her head.

MEW has over the last year become a power player, making it into state finals in open and winning or coming in highly in a lot of high-value tournaments. AES, a more average player, meanwhile [personal profile] bunnyhugger feels beats her all the time. This is the power of selective memory: according to their IFPA records, they've been trading off the higher finish in both open and women's only tournaments with remarkable consistency. The last time either of them finished higher than the other two tournaments in a row was January-February 2024. Admittedly, AES finished higher both times.

So. MEW had the pick of all three games. First one was Jim Henson's Labyrinth and, as it was playoffs, RLM started up the live-stream to share with the public. MEW often commentates on these streams so perhaps for that, or perhaps to show off the new Labyrinth, RLM put the stream on that game. Nobody knows much about Labyrinth; it's from a boutique manufacturer and as often happens the grammar of the game is all weird. MEW either knows something or got lucky as she put up 35 million points, an easy win. But [personal profile] bunnyhugger put up six million points for a safe second.

MEW's next choice was Space Shuttle, the solid-state game that saved Williams Pinball in the 80s. Here MEW's usually deft touch failed her and she bottomoed out, coming in last and giving ALX his only point of the round. But AES had two great and one okay balls, taking the win. [personal profile] bunnyhugger took second place again. She would move on if she beat MEW, or if she finished at least one position ahead of AES.

The game: Getaway, luckily a game she knows and likes well enough and that she's played well several times that night, including in head-to-head competition. It also plays enough like the specific table at our local hipster bar that her reflexes are basically right for it. (Not perfectly. The other players all used this trick of letting the ball drain right away and let the ball save launch it back; this is a way to make progress to the next gear. Our home game has historically always had too short a ball save period for this --- it was pretty near useless --- so we would never try that.) She had a solid first ball that left her, MEW, and AES pretty near tied for the lead. (Poor ALX was outclassed.) MEW blew up the second ball, and the third, finishing well over 200 million points. But AES finished her last ball at only about 77 million, and [personal profile] bunnyhugger at 55 million could fairly reliably catch that, and have to do a playoff against AES to move on to the next round.

But, and to the shock of the commenters first and then us sitting around the table watching the stream a few seconds later, her last ball saw what should have been a shot up the left orbit to start multiball fail, and ping out of play, leaving her in third place. She was knocked out and AES took a second win in a row against [personal profile] bunnyhugger.

She cursed out her bad play, of course, but the fact is there really wasn't any bad play. The worst you can say is her second ball on Getaway was almost a house ball, but that happens to everyone sometimes. And she might have been better off, that third ball, shooting the Supercharger, which would have given her only something like eight million points but still, that's a good bit of the gap she needed to make up, and it's always easier to play when the gap you're trying to make up is smaller.

MEW would be knocked out the next round. AES just squeaked through the next, winning a tiebreaker to make it to the third and final round. She didn't win --- RLM did, with DOM taking second --- but, well, maybe next time. Just getting into playoffs is good, getting through a round would be great, getting into finals would have her well-set for the year to come. We'll see what happens.

The drive home was slow, partly because she accidentally left her travel mug behind and we had to return for it. But also because the snow had arrived, and it wasn't extremely heavy but the roads were slow --- I felt comfortable at about 45-50 miles per hour the whole ride home on normally 70 mph Interstates --- and now and then someone passed us, sending my windshield too near a whiteout for my liking. [personal profile] bunnyhugger's too. Had the forecast been clear that this would be the driving conditions, we likely wouldn't have set out.

Next Friday RLM's supposed to have the Dungeons and Dragons launch party, which is supposed to highlight the new game in the tournament in some way. It seems optimistic to suppose they'll be able to get everyone together to play Dungeons and Dragons the same night.


Now please enjoy some more pictures from the Wildwood Grove area of Dollywood, only this time by day.

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Here's a view of the Big Bear Mountain tracks, seen from beneath a waterfall that runs (was built?) in front of them. Somewhere way past that is track for the train, too.


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And now here ... well, in back you see the twists of the Big Bear Mountain coaster. But what about this little track in front? Are you thinking, as we were, Moose! Moose! Moose on the Loose?


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Your thinking is correct! Much like at Darien Lake and at Festyland they have a steeplechase-style track with a single-rider car, in this case with a bear theme. It doesn't share as relentless a string of puns and recitations of ``Moose! Moose! Moose on the Loose!' as the ride at Darien Lake does, but the ride operator who sees you on the return has several good lines to toss at you.


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Here's the station, with a bear ready for me to go out and you can see a bear coming around a curve returning someone. There's a lot of nice little scenes to look at along the way; it's a scenic ride, not a thrill one.


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Then, here's a bunch of hoppy frogs. I bet this would have been one of my favorite rides as a kid.


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From Wildwood Grove you get this view of both the Mystery Mine up front and the Wild Eagle coaster, behind.


Trivia: When Iowa applied for territorial status (granted in 1838) it sought a re-surveying of the border with Missouri, which had been intended (and was specified in the Missouri constitution) to run on the ``parallel of latitude which passes through the rapids of the river Des Moines'', but which as surveyed (in 1816) had curved northward on the east end (along the Des Moines river). Furthermore, there are no rapids in the Des Moines river. Source: How The States Got Their Shapes, Mark Stein. The Supreme Court ultimately ruled (in 1849) that there was no way to know what was meant by the Des Moines rapids but the curved line had been recognized as the border for so long that it should stay as that.

Currently Reading: Lost Popeye Zine Volume 53: Pturkey Island, Tom Sims, Bela Zaboly, Editor Stephanie Noelle.

After her first-round loss, [personal profile] bunnyhugger took four wins in a row. Then her slump began, on Dungeons and Dragons, the brand-new Stern game with a red dragon playfield prop that rumor says sometimes catches on fire, which is way too thematic. The game has only been arriving on venues the last week or two, so nobody knows how to play it yet, and even if you've touched the game the rules might have changed since last time. [personal profile] bunnyhugger lost this one, in part because once you qualify Dragon Multiball by hitting the dragon enough you actually start the multiball by doing something else and she didn't know what the something else was. (It's a right orbit shot, captured by a magnet to start the real chaos.) The game seems fun, though. Among other elements you get a character that, if you log in using Stern's user-tracking system, can persist and build up game to game. And the game narrates in a fun way, like, you encounter an owlbear! Or you sneak into the kobold camp. When you finish an adventure it even describes, like, you witness the freed kobolds walking out, mechanically but happily. I don't know if there's an overarching story connecting modules together but it seems plausible that there might be. This is a game to watch.

That loss started her losing streak for the night, which got to only three games before she faced me, on Flash Gordon, and whomped me down hard. RLM's Flash Gordon has been extensively renovated, given a new outer cabinet and pop bumpers and lights and all so that it looks, and has the feel, of a brand-new game with a 1980 layout. It's a lot of fun to play and I'm sorry I didn't get to. But it got [personal profile] bunnyhugger back in the winning ways.

Almost. Her next game, while I was losing on Baby Pac-Man, was Tales From The Crypt, against DOM, one of the state's top players and he put up an uproariously high score. [personal profile] bunnyhugger, to her credit, stepped up too, putting up a game that would have beaten almost anyone else, and that on a game she really doesn't know the rules to. (Tales From The Crypt is a 90s Data East game, so the scoring is all mysterious and arbitrary and a lot of the modes don't really play well. Not so bad as 90s Gottlieb games, but clearly the second tier for the decade.) And that moral victory was her last loss of the night; she enjoyed four more wins in a row, leaving her with nine wins for the night and a comfortable ranking, eighth of the 12 people going to playoffs. Last time, after just missing playoffs, she said all she wanted was to make it into the first round and she had done that with ease.

How that first round went I intend to share with you tomorrow.


But for today? Yes, it's Dollywood pictures I hope to share with you. If you don't see them, then that went wrong.

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Construction fence protecting us from seeing whatever dust they might have beyond. Also a quote about inspiration from Dolly Parton. Ah, but what's behind there? Let's just look ...


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Huh. It's dust. How about that?


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A little hatching-birdies prop that's a natural photo site. Also something for kids to climb all over, which you need at parks.


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More walkways, with one of the loops of Wild Eagle in the distance. From this, can you reconstruct the geography of Dollywood?


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Returning to Wildwood Grove. This is a fountain near the front of the area that also has the vibe of being a lyre, thanks to the dribbling water. Really clever idea.


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I also photographed it from this angle because I thought it'd be easier to see that there is water there and not just a tree branch or vine.


Trivia: Arlie Latham, who died in 1952 at the age of 93, was the last major league baseball player alive to have batted against pitchers who were throwing from only 45 feet away, rather than the approximately 60 feet it has used since 1893. Source: The Beer and Whiskey League: The Illustrated History of the American Association - Baseball's Renegade Major League, David Nemec. Latham played for the Saint Louis team in the American Association for several years, as well as several National League teams. The pitcher was moved to 50 feet from the batter in 1888.

Currently Reading: Lost Popeye Zine Volume 53: Pturkey Island, Tom Sims, Bela Zaboly, Editor Stephanie Noelle. This story has way more age regression than I expect even given that a story or two ago they spent a lot of time looking over baby photos so I know they figured out character models for everyone. You'd think Poopdeck Pappy As An Infant would be enough for a story, though.

Last night we made our return to RLM Amusements for one of their weekly tournaments. We hadn't been able to get there a couple weeks running, because of other committments, but this looked like a perfect chance except for the winter storm advisory. A storm that would be starting in earnest around 11 pm would drop three to five inches on us and a similar amount on Grand Rapids, out where RLM Amusements is. However, as the week went on, the forecast snow kept starting later and later, and with a forecast of the snow not reaching a 50% chance of starting before 11 pm it seemed like maybe it'd be okay to go after all?

As with the previous time, qualifying was fourteen head-to-head matches between a randomly drawn pair who hadn't played each other before and on a randomly drawn machine. [personal profile] bunnyhugger and I both took losses our first round, an annoying start. But after that? I settled into a nice little winning streak, taking four wins in a row against players who, must be admitted, weren't playing very well. But that's all right, since a convincing win counts as much as a squeaker does, and I wasn't putting up very good games anyway, except for one Iron Maiden that I managed to pull out at the end. For a while, I was sitting on top of the rankings and though, wow, even if I just play 50/50 the rest of the night I'm a shoe-in for the playoffs.

Dear reader, I did not play 50/50 for the rest of the night. I lost the next five rounds in a row. I began to make a comeback, with wins on Jim Henson's Labyrinth (not his personal game, understand; the pinball machine just entered production last year) and on Genesis. That Genesis, though ... now, the weird mid-80s Gottlieb game Genesis is one of my pocket games, something I can almost always pull out a win on, and something I play extremely well. While I did win, it was not a good win; it was a bare minimum win, squeaking it out at something like 250,000 points, and if I can't put up 300,000 on Genesis you know I'm playing rotten.

Next round I was put on Baby Pac-Man, the weird hybrid pinball and video game and I got stuck against someone who kind of knew how to play; he managed to clear one whole board of the video game which is astounding. (Baby Pac-Man's maze does not have energizer pellets unless you do well enough on some deadly shots in the pinball game, and the monsters --- and Baby Pac --- all move faster so the maze is very challenging.) And, like, all the points of the game are in clearing mazes; the pinball is good for getting energizers and fruits, useless unless you gather them in the video game. I managed what was probably my best-ever Baby Pac-Man game, clearing like three-quarters of a board, and that might have beaten anyone except this guy who somehow knows how to play it.

And then my last round --- moot, as I had too few wins to make the playoffs --- was a loss, and on Torpedo Alley, a late-solid-state game I usually don't have three instant drains on.

What of [personal profile] bunnyhugger, after her first-round loss? I plan to tell you of that tomorrow.


Today, though, I plan to show you some more Dollywood pictures. Tomorrow too.

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I assume that, this being February and me being in Michigan, texting DWPARK to 41274 won't get me any special offers anyway. But it's nice of them to invite me. Kids, this is what we used before there were QR codes on amusement park signs.


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Looking up at the Firechaser Express launch station. I'm sorry not to have waited for the train launching. Still, this picture more than anything else loks like a screen grab from Roller Coaster Tycoon.


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Your average walkway at Dollywood. Note how hard the misting spray is working to cool down anyone, because it was somewhere like 180 Fahrenheit out there.


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Now here's that giant metal eagle statue previously seen by night.


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Another angle on that eagle; it's quite broad and a natural thing for people to photograph themselves in front of.


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I think I took about this same photograph by night before of Wild Eagle and of the Firechaser Express station from the other side.


Trivia: A 1523 decree issued at Nuremberg complained that over a hundred tons of ginger and two thousand tons of pepper had come into Germany from Lison alone, and that ``the king of Portugal, with spices under his control, has set ... prices as he will, because at no manner of dearness will they rest unsold among Germans''. Source: Food in History, Reay Tannahill. Tannahill doesn't say if the decree specified what time frame this was in, but it can't have been more than a quarter-century since the first Portuguese expedition reached India.

Currently Reading: Lost Popeye Zine Volume 53: Pturkey Island, Tom Sims, Bela Zaboly, Editor Stephanie Noelle.