Thursday night, we found pinball.
It wasn't an accident.
bunnyhugger and I had the fancy that it would be fun to look up what pinball tournaments might be going on and drop in on one. We did it when we were in Rochester the first time, in 2019, but that was a selfie league and we didn't actually see other players. And the Bay Area is one of the hubs of pinball in California, like you'd expect, so surely there'd be something going on we could drop in on and see what things were like.
Unfortunately, it turns out most pinball events, at least in early July, were also weekend events. Friday night or Saturday. We'd be flying out first thing in the morning Saturday, closing out Friday night events. Our only choice really was this three-strikes tournament in Seaside, California, in a strip mall barcade far enough from Gilroy Gardens that we ... were within minutes of being a few minutes late in a way nobody would have cared about. But I did drop off
bunnyhugger to run inside and make sure they knew two people were going to be there, one was just having a hard time finding a single parking spot anywhere around the exploded bad Tetris field of strip mall holding Lynn's barcade.
This was not one of your high-pressure, tight-ship tournaments. It was a lot closer to the ones
bunnyhugger runs at our local venue, where as much as she tries to tighten things up it doesn't happen. Things got started a little late, waiting for more players to arrive; in the end, even with us, there'd be only nine people. But we had time to talk with the person working the register and bar, not Lynn, and get to feel at home and welcome and even get a little time in to play on the venue's 38 games. One of them is the new boutique pinball Scooby-Doo table. We didn't get much chance to play it or to understand its rules, but it seems nice enough.
So the first round!
bunnyhugger got the bye, per Matchplay's record of the tournament. I got a match, and my opponent picked the Dolly Parton pinball game of the late 70s. For a rarity, the tournament drew up pairings but let player one pick what game to play. I felt good about the Dolly Parton game since early-solid-state games are usually fun and treat me well and a lot of modern players don't have any practice on them. We both had awful first balls and poor second balls; the other guy had a great third ball and I did not. Next round, I got to pick a game and chose Gorgar. My opponent said that was the best game I could have picked, as it had only just arrived and she didn't have any feel for it yet. It's all right; she beat me anyway with a last-ball rally. I started to worry about taking three strikes in a row, embarrassing me in front of --- who? A bunch of people I'd never seen before and would likely never see again? Meanwhile
bunnyhugger took a win in her first match, on a Junk Yard that played about 400 times as fast as any table she'd ever touched before.
My fortunes changed the next game, as I got to pick Surf Champ, an early 70s table that I knew from Fremont, as that one's a major drain monster. This instance was ... not so bad, but it was close. Still, by ball four, I'd figured out how to get what I really wanted (shots on the drop targets to build the bonus, and shots on the scoop to collect a bunch of points at once), and my opponent didn't.
bunnyhugger took a loss on No Good Gofers, one of the mid-90s Williams games that was chasing that FunHouse vibe and didn't nail it, but that she doesn't get to play enough to understand.
bunnyhugger took her second strike the next round, playing Paragon, a game as cruel as its art is fantastic. I, meanwhile, got called up on a game of NBA Fastbreak, a mid-90s table where the only real scoring is making baskets --- and so is an inherently low-scoring table. My opponent and I both put up something like 22 points, total, meaning among other things we had tied. How to resolve this? It's just not considered in normal pinball rules. The tournament director proposed a one-ball playoff and we hoped we wouldn't tie again. Well, I got lucky, and beat him out, and got to hang on with two strikes.
My next game was Dragonfist, an early-80s kung fu-themed table that's a lot of fun and probably not intentionally racist, and I was fortunate to find a nice reliable shot up the left to keep scoring.
bunnyhugger meanwhile had her triumph for the night, playing Tron --- her choice --- against a player who turned out to be the local version of CST, the unbeatable master. She said something like she was tempted to pick one of the older games, your coin-flip style electromechanical or early solid state, but she'd rather play pinball. He approved of her decision to play the games she liked. And, incredibly, she won on a table moving incredibly faster than even our local barcade's Tron, which was already a game that moves maybe too fast. Lynn's legend, we're told, is the ball on Tron can get moving so fast that its english causes it to reverse course. This seems improbable but we can't deny the possibility.
Round six. I get a bye. There's only five players left, and two of them are on two strikes. I start thinking it's possible I might even win this, but it would take some further luck. If not me, then
bunnyhugger, whose opponent picked Congo, one of her favorite games. Unfortunately, she hasn't got any of the shots on this, and gets beaten. Still, I'm in the final four!
I don't emerge. The woman who beat
bunny_hugger on Congo goes on to beat me in Evel Knievel, and --- in three more rounds --- to a win, beating the guy who'd beat me on Dolly Parton in a game of NBA Fastbreak.
We hung around for another hour or so as the small crowd --- an unusually light turnout for them, probably holiday-related --- dispersed. It was a fine time, and we felt welcome and at ease and all, and felt pretty good about coming in mid-pack on a venue where we didn't know the local tables or any players' strengths and weaknesses. Really, though, any tournament where we don't have to play each other is going to have a special place in our hearts.
And that, friends, is why I am as of this evening the 1,413th-highest ranked player in California, and
bunnyhugger is the 1,448th. (And 209th-ranked woman in California open tournaments.) Probably not going to be invited to finals, but, the year isn't over yet.
So in my photo roll we're up to closing of our first day at California's Great America. How many days do you think I can fill with ``picture of us leaving the park''? Write your guesses below!
First up: still getting off the ride! You can see the gate for the second storey of the carousel there.
They have to stop the carousel in the same spot to be sure the lone door lines up. I'm a bit surprised there isn't (far as we could tell) a second door, but they don't mind reversing the carousel if that's what's needed.
Bye! Will we ever see this ride's like again? (Yes, we'll see it in two days.)
Walking down the steps, getting a nice odd view of the park while most people drift out.
Getting a picture of the carousel from the stairs and in a way that somehow makes it look like I was tilt-shifting the picture.
Saaaaaay! Look at that innermost-row cutie!
Trivia: The month of October was, on the Teuton calendar as used by the Angles around AD 725 (as recorded by the Venerable Bede), known as Winterfylleth. Source: Mapping Time: The Calendar and its History, EG Richards.
Currently Reading: Crosley: Two Brothers and a Business Empire That Transformed the Nation, Rusty McClure with David Stern and Michael A Banks. I am captivated by the attempt to make WLW a 500,000-watt radio station(!)(!!)(!!!) especially as part of the endless technical challenges were building vacuum tubes capable of handling that kind of pressure. Apparently they ended up being five and a half feet tall (!!!!) and still sometimes managed to hold up to the strain of turning on.