Profile

austin_dern: Inspired by Krazy Kat, of kourse. (Default)
austin_dern

June 2025

S M T W T F S
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30     

Custom Text

Most Popular Tags

We have enough hay for a while. We'd had enough already, as we got fifty pounds --- something like a cubic yard --- delivered last year and while Roger and then Athena eat hay tolerably well, they don't eat it that well. And of course in the gap between Roger and Athena nobody had any hay.

Well, turns out that [personal profile] bunnyhugger knows a way to get hay rather cheaper, and that's to have it on a subscription plan. The longest time between deliveries is eight months for some reason, not twelve, and turns out when they were verifying whether we were ready for another delivery she missed the e-mail to postpone this one. So yesterday morning someone dropped off another fifty pounds of hay, and we've now got something like eighty pounds of hay in the basement.

Going to really count on Athena to step up her hay-eating especially if she's going to carry on not caring for pellets.


Now to some more of Kings Island pictures from the couple hours we spent there Thursday.

SAM_8932.jpeg

The horse with that PTC shield from yesterday. Plausibly a lead horse given that it's right behind the chariot.


SAM_8933.jpeg

I don't know who the JP of these initials are. It's possibly some reference to something else in the park, the way the Adventure Express signs reference current and past exhibits.


SAM_8935.jpeg

Cherubs on the chariot, carved with all the baby fat.


SAM_8936.jpeg

Here's one of the scenic panels above the carousel. I don't know if the Christmas tree scene is authentic to the carousel's origins or was a completely fanciful creation.


SAM_8938.jpeg

Last ride! We had overlooked the Backlot Stunt Coaster, despite it plunging out from its sign like this. So we made good on that.


SAM_8940.jpeg

Operator's station for Backlot Stunt Coaster, with a nice view of the control panel. It's not the most complicated of panels.


SAM_8941.jpeg

The ride's theme is that you're doing a race around a movie lot so here's the backlot version of the Los Angeles River.


SAM_8942.jpeg

Made it to the gift shop, as we'd hoped. The 16-bit Coasters Shirt was nice, and different to the one MWS has --- he got his the year Mystic Timbers debuted --- but we didn't need that this time. The photo book about Kings Island seemed nice too but not compelling to me.


SAM_8947.jpeg

Oh, and while we were walking out we encountered a couple enormous bees on the flowers. Not the little ones that occupied that drink stand at the Eiffel Tower but your classic bee the size of a softball, like this.


SAM_8960.jpeg

[personal profile] bunnyhugger gets her own macro photo of the bee.


SAM_8961.jpeg

And as promised, we leave the park early in the day. Note that WindSeeker wasn't out of operation even more than a couple hours after getting stopped with me aboard.


SAM_8963.jpeg

And a last look at the entry gate, which still has its classic 70s design. And the promise of the new family coaster, Snoopy's Box Car Racers.


Trivia: At the start of the Battle of Britain the British government asked phosphorous manufacturers Albright & Wilson to make a quarter million Molotov cocktails a week, using any bottles at hand, for defense against a Nazi invasion. The firm commandeered screw-top beer and milk bottle production, creating a national shortage. Source: The 13th Element: The Sordid Tale of Murder, Fire, and Phosphorus, John Emsley.

Currently Reading: One Heartbeat Away: Presidential Disability and Succession, Birch Bayh.

We're getting deeper into the March Pairwise Brackety Contest Thingy so my humor blog is full of all sorts of nonsense. Hope you enjoy:


Last time I shared Kings Island pictures we were getting to ride The Bat. And how's that turned out?

SAM_8901.jpeg

Here's The Bat, returning froma ride. It, uh, doesn't look like the front-seat passengers enjoyed the ride this time. Maybe they're disappointed it was this short. Let's go with that.


SAM_8906.jpeg

Got another look at the Ultra Boom after we rode and, hey, they just bought one off of Art's Rental? Did they swipe this one and figure Art couldn't say anything?


SAM_8908.jpeg

Another look at the train returned and just past the brake run.


SAM_8911.jpeg

Returning along the hilariously long queue. You can see in the cement where they once had even more overflow queue capacity.


SAM_8915.jpeg

Returning the main body of the park at last. The Sol Spin area is in the background here. We're getting near a swinging ship ride that we didn't go on.


SAM_8917.jpeg

The swinging ship brings us to the Festhaus. I believe at one point the park had a substantial Oktoberfest area that's been parted out to other sections now and this might be the last holdout, or it might be considered part of the International Midway or something.


SAM_8920.jpeg

Here's the floral calendar, so you know where we were just over nine months ago.


SAM_8924.jpeg

Sculpture detail on the Grand Carousel building.


SAM_8925.jpeg

And a look at some of the rare non-shield horses on the Grand Carousel.


SAM_8929.jpeg

I think there are actually only three horses on the outer row with PTC Shields like this --- it's not Idlewild's carousel, after all --- but this is a nice example of an understated shield.


SAM_8930.jpeg

Here's a more prominent PTC shield and that also features the horse's head, lost a bit under the painting.


SAM_8931.jpeg

The horse I rode. Not sure what CEB means; possibly it's honoring a donor or sponsor for the horse.


Trivia: The first league-wide baseball schedule was adopted by the National League the 22nd of March, 1877. Before then clubs arranged the dates and locations of matches on their own, which among other things allowed flexibility when injury or illness made it impossible to field nine players. Source: A Game of Inches: The Story Behind the Innovations That Shaped Baseball, Peter Morris.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

Second game of March Hare Madness finals. This was Stern's Kiss, a game I'm unaccountably fond of and that treats me well most of the time. FAE blew the game up, getting over a hundred million points, outstanding even for me. [personal profile] bunnyhugger had an okay game on this, using her second ball to start Demon Multiball --- the three-ball multiball you get form shooting Gene Simmons's head a whole bunch --- with Detroit Rock City and ended up with a respectable 27 million points. Everyone besides FAE finished at or below 28 million, so that when she started the third ball she had to do at least a little something to come in second. While her ball ended too fast, she did hit enough, and get an impressive four million points bonus, giving her second place.

So this time around, FAE finished in first, [personal profile] bunnyhugger in second, DMC in third and DG in last place. Which, if you have a long-term memory, you remember as the exact opposite of everyone's placement the first round. And if you have an even longer-term memory you remember this hitting [personal profile] bunnyhugger during playoffs at an RLM tournament a couple weeks ago. Everyone had either four or three points going in to the last game, Godzilla, which was the one of this set that DMC really wanted to play. Whoever took first place on this game would take first place in the tournament. It wasn't quite guaranteed that whatever their order last game was would be the order of the tournament finish, but it was leaning that way. And, remember, the cards were still in play. Shenanigans like what happened on Getaway, where two cards for swapping positions were played --- leaving the effect that three players rotated their positions --- were still in effect.

And yes, after ball one --- uncharacteristically weak for everyone, DMC included --- someone played the card to restart the game from scratch. DMC had a weak first ball the second time around too, weird enough you might wonder if he was demoralized. FAE had almost as bad a ball, as did DG, and [personal profile] bunnyhugger with a meager ten million points was ahead at the start.

It didn't last; DG played a card letting him swipe someone else's ball so she had to work from his lousy score. And DMC, maybe finally riled up, put up 100 million points or so. It wouldn't be surprising for anyone to catch up with that, though. Everyone else finished ball two at ten to twenty million points, and nobody played any cards to steal another's game at this point. Also nobody played the card that makes you stop right this second (getting a compensation ball as consolation). Still, DMC finished his third and last ball at about 130 million, solid but not unbeatable on one ball.

And indeed, FAE, pulling a Kaiju Battle into Godzilla Multiball ... did not beat that. Got up to almost 90 million points, so was within striking distance of taking first place, but not quite there. [personal profile] bunnyhugger got a bad bounce off of the Building that center-drained, leaving her --- never having recovered from DG stealing her first ball and the Kaiju Battle ready to go from it --- in fourth place. And while DG played a decent number of combos and made progress on starting multiball, he flopped at about 40 million points and third place.

The night before the tournament [personal profile] bunnyhugger cursed herself that, after making the first three trophies, she had a fourth she had yet to do. But she doesn't feel right giving out only three trophies when there's to be a four-player finals and, she told me now, she had a premonition that she'd be taking home the fourth-place trophy for the second year in a row. She'd made it using the only rabbit figure left over, a small hare in resin that we'd gotten a couple years ago but not used for a trophy, and which had been hanging around our home as a tchotchke. She resigned herself to losing that by reminding herself being a trophy topper was why we ever had it, and, have to admit, I felt a little relief that it was coming back home with us.

Fourth place advanced [personal profile] bunnyhugger a little bit in the rankings for women's state championship (open); not enough to get her above the top-eight cut, but enough to lift her above the person who's (at the moment of writing this) in 11th place. Third place --- taking DG's position --- wouldn't have got her above the cut either, although DMC's first place would have. And there's more open tournaments to come. Pinball At The Zoo is next month and is everyone's chance to upset everything.

I tried to close off my pinball-stream commentary by saying that for the CBS radio network I was Ray Goulding reminding you to hang by your thumbs, and turned to PCL saying he was ... not aware we were going to be making up names for this. I told Chat (nobody was chatting) to tell PCL who Bob and Ray were, and also for Chat to look up who Bob and Ray were. I know I got the line wrong but I also figured nobody was going to call me on it.

We got home past midnight, needing to eat quickly and pass out.


Back now to the Kings Island postscript to our trip.

SAM_8892.jpeg

Banshee was closed as expected. Here's the start of the hilariously long queue to The Bat, made in a fashion that can only be described as ``Roller Coaster Tycoon player getting the hang of the queue system''.


SAM_8893.jpeg

Here's the path going down the hill and leading over to the launch station.


SAM_8894.jpeg

And here we are looking up at the braking run; the station's up those stairs in the foreground on the left.


SAM_8896.jpeg

Noticed underneath they had not just a boom but an Ultra Boom.


SAM_8898.jpeg

And here's The Bat doing that swinging that makes suspended coasters like it and Cedar Point's Iron Dragon and Chessington's Vampire and Canada's Wonderland's Vortex so much fun.


SAM_8899.jpeg

And here's a good look at the track above The Bat's train, and how it's held on tight and there's little bags to scoop any grease or whatever that might be squeezed off the track by the wheels.


Trivia: After local Boston radio, Bob and Ray appeared on NBC, then ABC, then Mutual, then CBS, then NBC's Monitor, and finally on NPR, a circuit of all network radio Source: On The Air: The Encyclopedia of Old-Time Radio, John Dunning.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

So here's just the sort of thing we needed. After having got back to eating pellets reliably and with good appetite Athena went back off pellets today. She's still eating vegetables well, and hay well as far as we can determine. It's hard to be sure given how disorganized hay always is, at least not without doing an awful lot of cleaning first. But she's eating it. She's also chewing up cardboard like that was candy so ...

We are stumped and annoyed. Being off her food after a gastrointestinal episode makes sense, and even having a relapse sort of seems to make sense. But we've now had her examined a couple times and found she seems to be in fine health; the only physical thing that might have been wrong, her molars growing out, we've dealt with by having them ground down. It's like she just decides sometimes she's not going to eat pellets period.

This would be a mild annoyance except we're hoping to leave Athena with [personal profile] bunnyhugger's parents soon and they will not be happy with a rabbit who's not eating pellets. Or worse who's sometimes eating pellets and sometimes refusing them.

If I didn't know better I'd think she was being stubborn because I set up barricades that kept her out from underneath the sofa last night. But she couldn't be planning a revenge that complicated, right? ... Right?


Thursday we had to drive home. But, disappointed that we hadn't ridden Bat or Backlot Stunt Coaster, or Banshee but understanding it would probably still be closed for excellent reasons, and thinking we hadn't really got anything from the gift shop, we stopped in for what we swore would be just a few hours and, to our surprise, was. Pictures so you know it happened:

SAM_8880.jpeg

We got a good parking spot, fairly near the big sign! I don't know what the trouble somene was having that got the cops on them.


SAM_8882.jpeg

But you can see from where we were down to the Eiffel Tower and, to the left of it, Orion. Note you can see we're packed for home since my dirty laundry is in the trunk.


SAM_8884.jpeg

The stately Kings Island Theater, which we never did get around to seeing anything in. I like the 70s typeface (Friz Quadrata) used for the lettering on the building.


SAM_8887.jpeg

Sol Spin, seen here spinning. It's the same kind of ride Kennywood has, although with different colors.


SAM_8889.jpeg

Here's Banshee, still closed for the investigation and possibly cleanup of the death the night before.


SAM_8891.jpeg

Station and lift hill for Banshee. It has that nice trick of doing a loop around the lift hill.


Trivia: In 1661 England's King Charles II ordered Massachusetts to hang no more Quakers merely for their religious dissent. Source: Rhode Island: A History, William G McLoughlin. (Four had been hung since 1658, when the colony ordered the death penalty for Quakers who entered the colony a third time. More were given lesser punishments.)

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

PS: What's Going On In The Phantom (Sundays)? Who's writing The Phantom now? December 2024 - March 2025 is my comics recap for this week.

Finals. [personal profile] bunnyhugger had drawn up three banks for the March Hare Madness finals, so that the top seed --- DMC --- could pick a slate of games, not just three that he could blow up that would go on forever. He picked the bank with Godzilla, which we should have expected, and other people picking what order to go in made the mistake of forcing him to go first, so that he couldn't have a walk-off last ball on that game. Meanwhile PCL and I set up in the ``booth'', the long table upstairs, with a couple laptops and camera setup to do commentary for the live stream. This time we had headphones with microphones poking out, so between that and my trying to enunciate better I could be heard nattering away, my voice sounding like a nonspecific Muppet. (Boy, remember when Nonspecific Muppet's first EP came out and it was all anyone played that summer?)

The streaming gear was inviting enough that a couple guys came over and asked if we were doing a podcast. I was content to allow it as yeah, might as well be a podcast, but PCL explained it in enthusiastic detail. They asked what our subject was and weren't satisfied that we were talking about the pinball game --- Getaway, a very short game to balance the long-playing Godzilla --- going on maybe fifteen feet away. They suggested talking about relationships or mushrooms or who would win, Godzilla or King Kong. They stuck around only a few minutes, bestowing the advice to ``stay positive'', and looked like they were having fun.

While they were visiting we were distracted trying to follow the actual game --- we were also suffering lagbursts not on the recorded stream --- and missed [personal profile] bunnyhugger trying to use the strategy she'd deployed well in Grand Rapids, of letting the ball save build progress on Getaway. The first deliberate drain worked perfectly, but the second one the game recorded just too late for the ball save, and she got cheated out of a second ball. Can't say for sure that if she'd gotten this ball to play she'd have done better than third place, but it can't have helped.

And as our guests were leaving a weird event happened. FAE played a card to shake the game, giving DMC a tilt warning. After FAE shook and the game warned, Getaway launched the ball, which quickly drained, and I had to leave to make a ruling on this. That DMC would receive a compensation ball was beyond question. The issue: International Flipper Pinball Association rules say that a player is disqualified if they cause another player to lose the ball. That is, literally, what happened, but the Critical Hit card specifically allowed FAE to take the action which caused the loss of ball.

Fortunately we had the stream so we could go back and check a key issue: did FAE tap the ball launch? Because that would collapse the question to a simple played-out-of-turn matter. It took a little fussing around but we could see on the captured stream that FAE's hands had never been near the ball launch.

So the closest model I could find to the published rules covering this is that accidentally causing the loss of a ball, or losing the ball because of a tournament director's instructions, doesn't disqualify a player. Following the instructions of the card seemed to waive the issue of playing out of turn objection, and as nobody had the faintest idea that Getaway would launch a ball on a tilt warning --- if it does do that consistently and this weren't just a freak event --- it fits as an accident.

DMC grumbled, as is his wont, but accepted this. But he did use his own version of the shake-the-game-to-give-a-tilt-warning against FAE, shaking hard enough that the game tilted. FAE would get a compensation ball too, and DMC had to pay a penalty (letting FAE pick one of DMC's remaining cards at random), but that settled that.

In the end, FAE lost, taking last place on a game I had confidently explained to the streamers had a special understanding where FAE would win every time. [personal profile] bunnyhugger as mentioned came in third, DMC second, and DG would get first place, the first time all night that DMC didn't win his group.

Two games to go.


Now let's close out that visit to Kings Island Wednesday night. We expected just to drive home the next day but, you know what? We had thought about what we might do in the area.

SAM_8865.jpeg

Here's the Eiffel Tower by night, with a small nova going off on the observation deck.


SAM_8866.jpeg

As we walked toward the front of the park the Grand Carousel stood out like a jewel.


SAM_8870.jpeg

Here's the ride set to bed for the night, though if you look you can see like six park people standing around discussing whatever it is they discuss when the carousel's been finished for 45 minutes.


SAM_8872.jpeg

And here's the Grand Carousel's sign holding the flashlight under its chin to tell a spooOOooOOooky story.


SAM_8873.jpeg

Just a nice view of the base of the Eiffel Tower with the International Midway and the exit gate in the background.


SAM_8876.jpeg

Here's the reflecting pool, with the park exit in the distance.


SAM_8877.jpeg

A last look back at the Eiffel Tower, with [personal profile] bunnyhugger in some weird distorted perspective as if I had a wide-angle lens or something.


SAM_8879.jpeg

And a last, postcard shot, from the front of the reflecting pool, with the spotlights on the Eiffel Tower not at all making it look like the eyes of a very tall killbot.


Trivia: The March of Time newsreel, from spring 1935 through fall 1951, published only one reel per month. Typical newsreels would be published twice weekly. Source: The American Newsreel, 1911 - 1967, Raymond Fielding.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

We had twelve people at the March Hare Madness tournament, which is in line with the last couple years. The turnout meant everyone could play in a four-player group, which the IFPA treats as the ideal of pinball and which means we wouldn't have to fuss with the way to score rounds with three players. It would be timed matchplay, putting people into groups in rounds that started from a little past 6 pm, when everyone was checked in and got rules, until 10 pm by [personal profile] bunnyhugger's clock. It turns out the very last round of the night finished a couple minutes past 10 pm, which [personal profile] bunnyhugger welcomed as a relief. We've often had a round finish a couple minutes before the cutoff, dragging the tournament out an extra half-hour or more.

We all got two Critial Hit cards to start and mine were identical: the ones that let you shake a game, giving a tilt warning or two on another player. Not one I really cared for so I didn't use it. Other people got more interesting cards, offering things like covering the scoring screen --- a card people kept getting, and kept playing, possibly every round; it's lucky I remembered to bring a newspaper so we had something to cover the displays with. And when I lost the first round by far, hey, at least I got another card out of it. That's how I had three ``give the game a shake so someone else gets a tilt warning or two'' cards. I know we shuffled the decks but ...

I would eventually start winning some games, or at least finishing second, but my start of two last-place finishes was too much for me to recover from. I eventually got some cards that weren't shake-the-table, too. One I tried using to cover the screen on The Addams Family, but someone else played the card to cancel that. For the last group of the night I played a card letting me swap DMC, the dominating player, to another group, but someone else played a card that happened to swap him back. (That wasn't their specific intent, but the other person wanted DMC out of their group so there was a three-eighths chance he'd end up back in mine.)

Still, more people were getting cards each round, and it felt like more people were using them, and earlier on. So the new card-earning rules seem like a hit. Someone before leaving even stopped to tell [personal profile] bunnyhugger how she liked the consolation prize of getting more cards to play when she wasn't able to move up in the standings any.

We haven't yet(!) counted the cards to make sure none went missing. But we were clearer earlier on about the heartbreak of losing cards, and managed to ask almost everyone before they left to check their pockets and make sure they didn't have any cards left over.

As you may have inferred from two people using cards to bounce DMC from their groups, DMC was having a killer night. In the six rounds we completed he finished first in ... oh ... all of them. I don't know if any of them were ever close but it's a heck of a streak anyway.

Also having a heck of a night: [personal profile] bunnyhugger. She never got the benefit of an extra card for finishing in last place. In fact, she only finished in third once, taking first or second place five times in six rounds. Heck, she beat FAE on games in two rounds. Also somehow we never ended up in a group together. But the important thing is she tied for second place and would be going into finals. And me? I'd be going into the streaming commentators' booth with PCL.


Continuing on our Wednesday at Kings Island, you saw the night was come and we were looking at the fireworks from The Beast's queue. So you know what to expect from that ...

SAM_8856.jpeg

We're up to The Beast's station. There's a good number of atmospheric signs, like the ones underneath the 'Caution! The Beast Attacks Likely' warning 'In the woods ... everything is fine'.


SAM_8858.jpeg

I think the ride operator is a little annoyed people are holding out for the final train instead of filling out the cars.


SAM_8859.jpeg

Train ahead of us dispatched. I forget whether we were on the last roller coaster of the night


SAM_8861.jpeg

And ... done. The Beast is ready to go to bed for the night. I don't know if there was one last train still out on the course.


SAM_8862.jpeg

One of The Beast's lift hills, alongside the final brake run.


SAM_8863.jpeg

And there's the queue, all emptied out.


Trivia: When Gemini 3's retrorockets fired, in the cross-fire sequence of rockets 1, 3, 2, and 4, Gus Grissom was momentarily concerned by what happened to retro number 2. Source: Gemini: Steps to the Moon, David J Shayler.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

This week we reached the median of a seven-week block of pinball events on Tuesdays. It started the last week of February with pinball league, and then the first week of March with the Dungeons and Dragons launch party. Then pinball league. Next week is pinball league again --- it's the second and fourth weeks of the month --- and after that, the 1st of April, the charity tournament in honor of ERR. And after that, pinball league once more and then finally we have a nice relaxing Tuesday with nothing to do but our taxes.

And this week was the charity tournament, March Hare Madness, one of the four quarterly tournaments raising money for animal care. This is the one dedicated to Stephen, the superstar Flemish giant, and supports the rescue from which we adopted him, Penelope the Californian, and Fezziwig the mouse.

The format: Four-group matchplay, yes, but with the Critical Hit deck. This is a bunch of cards for casting ``spells'' that add weird and wacky things to your pinball game. Like, one card lets you steal a different player's game after ball one or ball two. Another lets you make them stop playing that ball right that second. Another covers up the score display, which does more than you'd think to mess up your modern game with complicated rules and much information that needs to be tracked somehow. Given the general no-shenanigans nature of the International Flipper Pinball Association --- they won't sanction tournaments where, say, you play with hands on opposite flippers or other simple ways to make a familiar game weird --- it's amazing they allow this. It seems like the lingering remains of an old joke never pulled out again.

It also seems likely they figured the Critical Hit games would not be a lasting problem. The cards were issued in like two small runs, years ago, and as cards went missing the remaining decks would be used less and less. After years of success we lost four cards last year and [personal profile] bunnyhugger was ready to give up on the format. But the Critical Hit deck got a re-issue, and she got a fresh deck, and now there were enough cards to feel comfortable using them.

In past years the format has been to give out two cards to everyone at the start, and then to give people another card when they earn an extra ball, which most games make practical at least and some games make inevitable. I had a thought and [personal profile] bunnyhugger liked it: what if we also gave out an extra ball to whoever finished last in a group? With more cards in our nearly-two-deck set we could certainly spare them. And having more cards put into circulation might get people to use them more. The fun of this format is throwing down cards and launching chaos and people who have only a couple cards save them like JRPG players. It usually gets better in the latter rounds when people figure they're out of time to use them; could we inspire that chaos earlier?

[personal profile] bunnyhugger approved, and then dove in to making trophies, using some past bowling trophies donated by MWS, sawing off the plastic bowlers and replacing them with resin bunnies. All she had to do was actually run the tournament.


And in photographs: moving now into the last night of our big summer trip last year. What'd that look like at Kings Island?

SAM_8839.jpeg

Midway switching on its lights as the evening sets in. At this point I think we got a meal and so the next picture is ...


SAM_8840.jpeg

... Fully night! And I love this stuff, all sorts of difficult color and shade variations.


SAM_8843.jpeg

We went in for the end-of-the-night ride on The Beast and here we are underneath the fireworks-and-drone show again. I guess someday we could not get a ride on The Beast and see what it actually looks like but who wants to run that risk?


SAM_8847.jpeg

Anyway here's the drones coming together again for the Kings Island logo. Last picture I think was in-between formations so if you didn't recognize it that's normal.


SAM_8851.jpeg

The Beast's station getting ready to dispatch trains again. I like the Moon being juuuust off to the side of the structure.


SAM_8853.jpeg

First train loading up, I think it is, getting ready to resume riding.


Trivia: The first maneuvering of Gemini 3 --- and the first maneuvering of any spacecraft on orbit --- was an approximately 75-second burn of forward-firing thrusters 11 and 12, which brought the spacecraft to a nearly circular orbit within two miles of the planned parameters. Source: Gemini Flies! Unmanned Flights and the First Manned Mission, David J Shayler.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

This weekend we visited [personal profile] bunnyhugger's parents. Unfortunately obligations on SpinDizzy Muck kept us from being able to go Saturday, and Sunday had the requirement that we leave around 10 pm to get us to bed soon enough. And we ended up late, in part because road construction has resumed and we can't turn onto US 127 south from the natural route. Can't come back, either; I discovered that in the night when the temporary barriers made the lanes even narrower than I'm comfortable with.

An hour or two after we arrived [personal profile] bunnyhugger went out to walk her parents' dog. Both usually enjoy this because [personal profile] bunnyhugger uses it for her daily half-hour walk and the dog doesn't often get to spend so much time in the nearby park and all that. This was a little less fun than usual because after quite a while of warm weather we were back to near-freezing and, turns out, raining, so by the end of the walk they'd both had enough.

I decided to go for a walk myself, separately. But after a couple blocks my bluetooth headphones died. Though I'd charged them up last Tuesday they went into the low-battery warning cycle, where every minute it interrupts the audio to tell me ``Cease Charging''. Cease doesn't make sense here but it's what I hear. Maybe they're trying to say ``Needs'' charging? Anyway, it gives these one-minute warnings when it's about five minutes from being out of battery rather than, say, giving one warning every five minutes starting from when there's an hour of charge left. With no podcast, and with a near-freezing drizzle setting in, this wasn't so much fun so I headed back.

I did along the way see an upright piano someone left on their extension. When I mentioned this to [personal profile] bunnyhugger's father he seemed stunned and disbelieving of the concept, and asked several times where it was, so there's something like a 35% chance he's dragged a lightly-rained-on upright piano from the next block over. (Maybe not that high. If he had [personal profile] bunnyhugger's mother would likely have said something to her and I'd have heard of the trouble I'd instigated.)

There were two substantial goals to the visit. One was eating all the reuben sandwiches. Did we succeed? No. Despite our best efforts [personal profile] bunnyhugger's mother made one more sandwich than we could eat, which we took home to be a lunch.

Ah, but the second and more important goal: playing our first round of Aftermath, the board roleplaying game that the guy who made Mice and Mystics did next. Did we succeed? No. This in part because of our late start and early end. But more that Aftermath comes with eight hundred thousand token things that need to be punched out of cardboard and put into the separate baggies for organization. (The game provides the baggies, which is a great touch.) Also many pieces that need to be assembled into dials with pointers and stuff like that. [personal profile] bunnyhugger needed an hour or so just to do that and there wasn't time for gameplaying given that. However, we did have the time to look at the game and marvel at how well-produced it looks. And to get some idea of what the goals of the thing are and who the player-characters are.

We're intimidated by one of the rules, that if we ever fail a specific adventure we're to restart the entire campaign. Given how often we had to replay Mice and Mystics chapters the idea of starting everything over and over seems un-fun. On the other hand, surely the game would be designed so failing out and restarting from scratch was rare but fun, right? Oh, did I mention [personal profile] bunnyhugger brought not just the book but also a set of annotated rulesheets that the board game fans pass around to clarify ambiguous or mysterious rules in the actual book? (You can also, of course, ignore the restart-from-scratch and the game even has official provisions for that.)

So maybe next time that'll be what we finish the night on.


And for my pictures tonight? Still more of Kings Island Wednesday, and pictures of the ongoing evening now.

SAM_8826.jpeg

Got back to that little park and I took a handful of more photos. Here I wanted the Racer-themed Miniature Miniature Eiffel Tower lined up with the antique carousel.


SAM_8827.jpeg

And a little father in is the Orion-themed Miniature Miniature Eiffel Tower.


SAM_8833.jpeg

Looking back the other way picks up The Bat and the ... uh .. I'm going to guess Diamondback Miniature Miniature Eiffel Towers.


SAM_8835.jpeg

And then we get to the setting sun and this wonderful triangle of glow above the midway.


SAM_8837.jpeg

View of the entrance gate, or the exit gate I suppose, in the evening sun. But what really interested me was this ...


SAM_8838.jpeg

Looking back at the Moon and the Miniature Eiffel Tower in the reflection of the windows of the main gate.


Trivia: Hours before WLW was to make its initial broadcast in 1922, owner Powel Crosley, frightened that the antenna location meant the station's new 50-watt license would not provide enough reach, had the antennas raised. Rounding up employees from the radio factory they added a twenty-foot section of downspout to each tower, elevating the antenna height to sixty feet, and added a counterpoise to balance the new structure. Source: Crosley: Two Brothers and a Business Empire that Transformed the Nation, Rusty McClure with David Stern and Michael A Banks.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

The next full week of my arbitrary and capricious comparisons brings some surprises! Here's my humor blog for you:


Last we looked at Kings Island we were looking at the Flight of Fear ride. How'd that turn out? We had just stepped into the flying saucer and you can see ...

SAM_8799.jpeg

Continuing aboard the USS Discovery Flight of Fear queue. It's pretty nice how they have an interesting curve for the queue within the saucer.


SAM_8801.jpeg

More atmospheric stuff to make the queue interesting.


SAM_8803.jpeg

Here's the best picture I could get of the window? Viewscreen? Space thingy.


SAM_8807.jpeg

And finally, the actual launch station! The ride dispatcher gets a pretty nice throne to sit on here.


SAM_8810.jpeg

And there's the cryonic stasis tubes or whatnot for the aliens.


SAM_8811.jpeg

Train getting back. It's a linear induction motor launch, so it goes from zero to fast in no time flat and without a lift hill, and the trains have five cars, but it still seems like it takes a while to cycle the ride.


SAM_8812.jpeg

Back outside. We went back to the vicinity of Banshee, on the supposition that whatever closed things wouldn't last. Here's Invertigo, a Vekoma Invertigo-model ride, which is basically the Boomerang shuttle coaster except that half the seats face backwards.


SAM_8815.jpeg

Oh, the shoot-the-chutes, I wonder what's going to happen here?


SAM_8816.jpeg

I should have guessed this was coming next!


SAM_8817.jpeg

So there's Banshee, still shut down, and we didn't hear what had happened yet.


SAM_8819.jpeg

The evening sky had some gorgeous cloud cover, though.


SAM_8820.jpeg

And here's the Eiffel Tower by evening glow. Note there's a drinks stand at the base. The fountain drinks were fine but the place had been taken over by bees who were not aggressive per se but could leave you pretty darned nervous. The operator offered to pour drinks for us but we were confident it wouldn't be that bad. There were way more bees than we were counting on. We got through un-stung, though.


Trivia: François Jean Dominique Arago, director of the Paris Observatory from 1830, resigned his post rather than swear allegiance to Louis-Napoleon when the president became Emperor Napoleon III. Napoleon III refused the resignation and left Arago in place until the astronomer's death in 1853. Source: In Search Of Planet Vulcan: The Ghost in Newton's Clockwork Universe, Richard Baum, William Sheehan.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

First round of playoffs [personal profile] bunnyhugger, as high seed, got her pick of games. Playing against her: RLM, always a fearsome figure; DUB, another top player and someone who gave her one of her handful of losses (and who's a great guy), and TLH, who'd finished third in the state women's championship this year.

For her first game she picked Fast Draw, the electromechanical, one of those games she always has an advantage on. And she put up a commanding lead the first two balls, but it's a five-ball game. RLM ended up beating her, though my recollection is not by much. [personal profile] bunnyhugger took a second. Her second game, Getaway, RLM again ran away with things, but [personal profile] bunnyhugger trying out the ball-saver strategy paid off well and she got another second-place finish. On to Foo Fighters, the only modern game and one [personal profile] bunnyhugger always feels good on.

She wasn't feeling so good this time, unfortunately. After taking a lead first ball she couldn't do much of anything. Fortunately RLM was dominating everything, which was very good --- because of it, even when [personal profile] bunnyhugger took last place, she still had more ranking points than anyone except RLM and so would move on. It would have been possible, had she taken last and TLH taken second, that she'd have had to have a playoff, but when DUB had a killer third ball that was all but closed off. [personal profile] bunnyhugger hadn't done the calculations here --- she plays better when she's not watching the standings --- and so was genuinely surprised that two second-place and one last-place finish was enough to move on. That's what happens when someone soaks up all the first-place finishes, though.

Semifinals now. The four players who'd had a bye now get into play and [personal profile] bunnyhugger was put in a group with the formidable JJH, who picks Terminator 2 as the first game. She hates this pick. Terminator 2 is one of the first dot-matrix-display games, but it has a lot of the late-solid-state feel of needing to make far too many shots that are way too difficult to get any points worth the mention. But before she could be put onto a game she expected to flop on came some urgent news. RLM had misunderstood the finishes of the last game in the other group and had to rearrange the scores. With the rearranged scores, the seeding changes, and [personal profile] bunnyhugger get bounced into the other group. She's facing RLM, JW, and SM. SM is a woman who's been playing at RLM weekly tournaments since back in September and we don't know anything more about her. JW has pick of games and chooses Dungeons and Dragons.

On this, JW takes a big win, but [personal profile] bunnyhugger gets second place; RLM surprises everyone with a third-place finish. If [personal profile] bunnyhugger can do like she did last time, with JW's help, she's into the final four, even as the storm seems to be taking longer to get to Grand Rapids.

JW's next pick is Indianapolis 500, a game that in simulation is one of my favorites, a comfortable early-DMD game with a bunch of fun things. I try to brief [personal profile] bunnyhugger on what to do but there's nothing like experience with the actual or simulated game and time on the actual table. She gets a third-place finish. But JW takes second, and RLM first place. [personal profile] bunnyhugger could still get to the next round, with a first- or second-place finish on the last game --- Space Shuttle --- but she could also take last place in the four-player group, depending how things go.

On Space Shuttle RLM puts up another killer game and, in first place, secures his place in finals. The best [personal profile] bunnyhugger can hope for is getting second place in which case --- with JW coming in last --- she'd play him in a tiebreaker. But then SM finally has a good game, getting second place. RLM and JW move on, and [personal profile] bunnyhugger does not have to decide whether our resolve to leave at 1 am, so we get home before the rain, will hold.

As it happens she did well enough that she ranked highest of all the people knocked out that round, taking fifth place of the thirty players. She'd get a bounty of 5.00 ratings points in the (open) International Flipper Pinball Association standings. This doesn't quite get her into the top eight women's (open), but she's close to it. Another night or two like this and she'd be pretty secure.

We drove home without getting rained on, not even a drizzle, and while there were some winds it was nothing bad. We were safe and sound. JJH won the tournament with RLM getting another second-place.


So we pass, unphotographed, a terrible moment during our Kings Island visit. After my WindChaser misadventure we went over to Banshee to find it closed, and didn't get started going to The Bat (II) before a shaken employee told us the entire area was closed. This because a man had snuck into the Banshee infield to recover --- I think his car keys --- and been struck by a train and killed. All we knew for a couple hours --- JTK would text things to us later --- was that something affecting a bunch of rides happened and I was guessing some power problem, likely air conditioning overloading the local power supply. Anyway, since we didn't ride Banshee or anything else around there I didn't bother taking photos; we instead went to the other side of the park for Flight of Fear, which you'll see here ...

SAM_8789.jpeg

The ride is set up in this ``Bureau of Paranormal Activity'' facility with the queue bringing you inside a building to, huh, what mysterious thing might there be in a place ``established'' 1947? The atom logo I believe is new. The Orion ride logo on the right there certainly is new.


SAM_8791.jpeg

And here's a part of the decor, computers and technical equipment set up to the underside of a weird saucer-like ... ship ... of some kind. Note the high-tech electric typewriter on the tube there.


SAM_8793.jpeg

The colors keep shifting to make the wait exciting. Here's almost the same scene but portrait rather than landscape, and green rather than red, and see how different it is?


SAM_8795.jpeg

Close Encounters of the Third Kind (1977).


SAM_8797.jpeg

Peering up at the saucer to the scaffolding that for all I know is actually usable for maintenance or shows or anything. The top of the warehouse looks like it's genuine warehouse, and I don't know whether that's to fit the theme of this being a secret government warehouse or if it's just that's what's convenient to build. Anyway, so we're joining the people going up into the saucer and what do we find within it?


SAM_8798.jpeg

Yes. Inside the saucer is Star Trek: Discovery.


Trivia: When cotton prices collapsed in the 1920s, Atlanta's Rich's Department Store bought five thousand bales above market price to help farmers. Source: The Grand Emporiums: The Illustrated History of America's Great Department Storess, Robert Hendrickson. Rich's was bought out by Federated Department Stores in 1976, which later bought out Macy's and getting closed.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

So how did [personal profile] bunnyhugger do at RLM Amusements? She won her first game, Robo-War, with a killer score, her best score ever on that table and good enough she felt embarrassed having won by that much. She won her second game, too, on the electromechanical Fast Draw. And then on Space Shuttle, beating one of the other women at the thirty-person tournament. And then on Total Nuclear Annihilation as well. She took a loss on Dungeons and Dragons, knocking her out of the tie for first place, but her winning ways resumed on Dracula and on Avengers: Infinity Quest.

At this point she got called up on Baby Pac-Man, against one of the strongest players, the one who'd finish qualifying in first place. Despite my attempts to give her advice she didn't win or even make a convincing showing. She also lost on Buck Rogers before taking a win on The Uncanny X-Men. Then two more losses, on Iron Maiden and on Tales From The Crypt, the last apparently cheating her out of a multiball, the second time in a week that's happened. But then she won on Getaway using that same ball-saver strategy we've just been learning about. And then on Labyrinth, with a quite good game versus a merely okay game by one of the other women.

She ended up with nine wins, a great finish by any count. She qualified for finals in sixth place. Had she gotten even one more win she'd have been in the tie for a first-round bye. She hadn't known; she hadn't been following the standings and before her last round expressed to me worries that she was not going to make it to playoffs. She usually plays with less stress if she isn't thinking how she has to win this game and here's a fine example of that.

So she was in! After a bunch of ties for the last playoff spot and for the last first-round bye were settled four-player groups were drawn up, for PAPA-scoring qualifying. This would be a set of three games, the winner of each game getting four points, second place two points, third place one, and last place zero. The two people who get the highest number of points from the three matches move on to the next round. And [personal profile] bunnyhugger, as one of the high seeds, got the choice of what games they would play. This is known as driving the bus, and [personal profile] bunnyhugger kind of hates this, since if she flops on a game she can only think how she drove the bus off a cliff. Still, her fate was now in her hands.


Continuing at Kings Island on our Wednesday visit, through to a shocking moment.

SAM_8776.jpeg

Diamondback splashing down at just the right spot for the spray to reveal the Eiffel Tower within. (The train's moving away from the camera here; there's baffles on the back to make a huge spray that doesn't affect the riders.) You can see the next train on the lift hill, to the left.


SAM_8778.jpeg

And another shot of a train just splashed down, here with the flume shooting in the direction of the lift hill.


SAM_8782.jpeg

And now ... mmmm. WindSeeker. I made good on my resolve to take a ride on it, since it's been ages since the ride was getting stuck at the top of the tower and it'd be great to see the park from that high up, right?


SAM_8784.jpeg

So after we were stuck at the top of the tower and let down very slowly they closed the ride, of course, and you can see people doing inspections and, I assume, diagnosing what the heck went wrong. Racer's in the background; I got a lot of views of the trains far beneath running like toys and I'm sorry I am a responsible enough rider that I didn't take out my camera to photograph or film that view.


SAM_8785.jpeg

After this we considered going to The Beast --- you see the tracks in the tiling leading up to it --- but the line was fairly substantial so we went over to Banshee and The Bat instead.


SAM_8786.jpeg

Evening silhouette photograph of Diamondback and the Backlot Stunt Coaster props.


Trivia: When he set off to France in February 1778 as one of the diplomats representing the United States, John Adams had no knowledge of European politics or diplomacy and could not speak French, the language of diplomacy; nor had he ever seen a King, Queen, or Foreign Minister of any great power; nor had he ever set foot in a city of more than 30,000 people. Source: John Adams, David McCullough.

Currently Reading: Seriously Curious: The Facts and Figures That Turn Our World Upside-Down, Editor Tom Standage.

PS: What's Going On In Mary Worth? Why is Popeye in repeats? December 2024 - March 2025 plus some stuff about Popeye.

Another week, another Friday evening tournament at RLM Amusements. And for the first time in a couple weeks we went to it, since the only potential conflict was severe thunderstorms expected to blow in around 2:30 or 3:30 am. This could be a problem if we made it to finals, but what are the odds of that? Anyway I said I was comfortable with a hard decision to leave at 1 am so we would be home before anything heavy hit. I'm not competing for anything more than the fun of competition; I can kneel in a playoffs round, if lucky enough to reach that. Would [personal profile] bunnyhugger? She's had the lure of getting enough rating points to qualify, ideally with a high seed, in the women's ranking and a final-four appearance in one of these open tournaments would launch her ahead in the open rankings. (You can get invited for performance in open tournaments or in women's tournaments.) She said she would, if it came to that.

And it was questionable on my side whether this was anything to worry about. I lost the first game when I kept getting one or two flips before the ball found a drain. The second game too. Also the third, and also the fourth; I wasn't just losing, I was losing awfully. In a fourteen-round head-to-head game you can expect to make playoffs if you get eight or so wins and I would have to manage a heck of a turnaround to have a hope of that.

So my next game would be Baby Pac-Man, the video game/pinball hybrid that RLM keeps in mostly to hear the complaints of people that it's not a real pinball game. My opponent had little idea how to play either --- I can't swear she had touched it before --- but I've been loading up with basic strategy points because this game's not going to stop being picked until the people who pick it know it's not a sure win for them. (Not that anyone picked it this time; it's in playoffs when someone might choose it on purpose.)

So this time armed with a bit of knowledge I played the pinball part to collect energizers and a lot of them, and fortunately I had the captive ball and the spinners dialed in to make that possible. And then was able to go into the maze with power pellets and, better, to get bunches of ghosts. If you manage to eat all four ghosts in one power-up, you get 30,000 points, which is more than you get for eating all the regular dots on the board, never mind what you get for all your pinball play. (You get a 10,000-point bonus for completing the board, so that brings you to as many as 34,400 points, but you can get four energizers and if you really want, can keep going back into the pinball to re-light energizers.) I only managed all four ghosts once, but I got three several times, and got to the second board. My opponent --- who was doing a heck of a job clearing dots considering she didn't have any power pellets --- didn't have a chance.

With that win on a dubious pinball game breaking my losing streak, I went on to lose the next game. But that was the end of my losing streaks; I'd go on to lose again on Tales from the Crypt and on Labyrinth and Jaws, but I'd win everything else, including using a strategy on Getaway that relies on the game having a ball saver, and managing a last-ball rally on the electromechanical 300 that overcame my opponent's really good last-ball rally. And on Dracula, getting the Bats Bonus on ball two, which because of how it works (don't worry about the details) left me in an all-but-invincible position for the game.

So despite the catastrophic start I ended up with ... six wins, not getting to the playoffs and not seeing enough people leave early to bump me up. But I did manage to play three good games after all, and get myself up from ``horrible'' to ``mediocre'', so that's not bad at all, really.

Ah, and how about [personal profile] bunnyhugger, whom I mercifully never had to play? Wait a bit, I hope to tell you soon.


Our Kings Island visit continues; enjoy some more pictures, please.

SAM_8763.jpeg

Surf Dog, the Zamperla Disk'O that Kings Island wants us to believe is a roller coaster but isn't although I can't name an element that disqualifies it, and particularly, the fiberglass(?) statue of Snoopy in a bodysuit that advertises its entrance.


SAM_8764.jpeg

Linus's Beetle Bugs are a Junior Whip, one of the rides that goes back to the park's 1972 opening and that I suppose must be from the former Coney Island C-town. It's Linus's Beetle Bugs because of Linus's well-known affinity for bugs? Also I'm pretty sure the picture there is Rerun, not Linus, but I admit it's hard to be sure without accessories like Linus's blanket or lined shirt. (On the other hand, Rerun usually wears overalls and a striped shirt too.)


SAM_8767.jpeg

I took a picture of Snoopy by this flagpole just because it was a very soothing sight and I felt like sharing that.


SAM_8769.jpeg

Zoom photo of the Eiffel Tower. I didn't go up in it because it had been marked closed but that sure looks like there's people there and it seems like too many to plausibly be a maintenance or inspection crew so maybe things changed when I wasn't looking and [personal profile] bunnyhugger declined to tell me.


SAM_8770.jpeg

Ah well. I got that above photo while in line for Diamondback. Here's a picture of people on the lift hill about to have a pretty nice ride there.


SAM_8773.jpeg

The signature gimmick of Diamondback is that in the last hill you splash through the water and here's a train just done with that. You can see the mist settling.


Trivia: The United States's first census was authorized in legislation passed the 1st of March, 1790, the sixth act of the first Congress. Census Day was set for the 2nd of August. Source: The Sum of the People: How the Census Has Shaped Nations, From the Ancient World to the Modern Age, Andrew Whitby.

Currently Reading: Lost Popeye Zine, Volume 57: Pails of Pearls, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

After beating KXL on Deadpool [personal profile] bunnyhugger would go into four straight games on Dungeons and Dragons. By then there were three players left, so she would have three of those games against MKS, one against KXL. After losing one game to MKS and then beating KXL --- knocking KXL out of the tournament --- it was down to two games against MKS, [personal profile] bunnyhugger needing to beat her once to win. In the second of [personal profile] bunnyhugger's matches against MKS a freak event happened. On the second ball [personal profile] bunnyhugger shot the ball up to the gelatinous cube in a move that should have started Dragon Multiball. But she also tilted, the game being prone to weird random instant-tilts where it gives the first and second warnings at once and then shuts the game down on you. Lousy but that happens.

Next ball, though, ball three, she approached the table to find the game telling her, before she plunged her ball, that she was in Dragon Multiball. This confused us all but [personal profile] bunnyhugger plunged, supposing that the game would start multiball when she plunged. Instead, the game only shot a single ball out, as far as we could tell in the multiball rules, but without the ball saver or at least not enough ball saver. Her ball ended, pretty far behind but not more than it was likely she could have made up in Dragon Multiball.

So I jumped out of the booth to look over the IFPA rulesheet, figuring that [personal profile] bunnyhugger was on her way upstairs to ask me for a ruling. PCL and MAG switched the stream away from showing the game to talk over what they saw and also to tell me roughly eight hundred times that I could call RLM and ask his advice what to rule.

But then ... eventually ... we realized it had been way longer than it took to get upstairs and ask me whether [personal profile] bunnyhugger should get a compensation ball. I went downstairs to check what was going on --- I imagined she and MKS trying to reconstruct just what the heck happened --- and it turned out they were playing the next game, having started the follow-up round which would be between the two players who had both lost three games each at that point. I was spared having to make a ruling.

Well, this final match MKS did win again, [personal profile] bunnyhugger never really having got things back in control after her unexpected multiball loss. [personal profile] bunnyhugger took a heartbreaking second place in the tournament, losing a good number of the ratings points she needs to compete in the women's state tournament next year and, she feared, making herself look like an amateur. And on camera, in front of anyone looking at the stream. I can't dispute the loss of points --- had she gotten first place she'd currently be above the cut line for an invitation to women's finals (granting, with over nine months of tournaments yet to be held) --- but an amateur? Hardly. Even if you lose the final match, it means you're good enough to be in finals, and so good enough to win them.

Still, hard not to think about had that unfair tilt not happened, or if she had appealed and it seemed consistent to rule that a compensation-ball matter. I have heard through the grapevine that Dungeons and Dragons is known, at least in that code revision, to have a bug with tilts at the start of multiball starting the next ball in an unplayable condition. We didn't know of it or have any reason to suspect the bug existed, though, and I don't know that it could have mattered at all if we had known it could happen. Or how to treat the problem of that Dragon Multiball starting as a single-ball thing. Hoping it doesn't happen again.

Really would be nice if pinball manufacturers could wait until the code doesn't have easy-to-create bugs before shipping.


And now some more wandering around Kings Island on a nice June day.

SAM_8742.jpeg

American Coaster Enthusiasts landmark plaque for The Racer, noting the ride's importance and how it was in an episode of The Brady Bunch that I never saw, and along the way implies the Coney Island park of C--------i closed in 1972, which it didn't really exactly.


SAM_8744.jpeg

Racer ridden (both sides) we went to Woodstock Express, which also opened in 1972 and is a quite good wooden roller coaster, though I repeat myself.


SAM_8746.jpeg

Loading station getting ready; you can see they were running two trains despite (or causing) the lack of any wait.


SAM_8748.jpeg

The queue goes on this bridge over the track so you get nice views of the coaster coming to you or being right underneath you, if you wait.


SAM_8750.jpeg

Fiberglass(?) Snoopy statue of him sharing a cookie with you, the way Snoopy did all the time in the comic strip. Also Woodstock with a much smaller cookie.


SAM_8752.jpeg

This isn't a particularly important part of the park, but I do quite like how the Woodstock Whirlybirds track makes this soothing wave across the picture.


Trivia: During the Harlan County (Kentucky) coal strike of 1931, the county's Red Cross chapter --- controlled by the coal companies --- refused to provide aid to striking workers. Exceptions were made only for miners who had some plot of land to grow vegetables, who could then be aided as farmers rather than mere victims of industrial downturns. Source: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman and Andrew Coe.

Currently Reading: Lost Popeye Zine, Volume 57: Pails of Pearls, Tom Sims, Bela Zaboly. Editor Stephanie Noelle.

When [personal profile] bunnyhugger ran the Dungeons and Dragons launch party she didn't do particularly well, but she didn't expect to either. This was the open launch, and many of the particularly competitive people from league, plus a couple who aren't in league or aren't any more, like CST, showed up. But she was expecting to do better with the women's launch party, which if like nearly all the women's events she holds at the local hipster barcade would probably see her win.

More people showed up than usual, most of the rare faces Grand Rapids folks who are generally shy about venturing into a barcade. This didn't change the principle of the thing --- people getting paired at random, with people knocked out on their fourth game loss, with one group always being on Dungeons and Dragons --- but it did step up the difficulty a little. Also, this gave PCL the chance to set up his streaming rig and sit down with both MAG and ME in the recording ``booth'' of the long table. As this was a Dungeons and Dragons launch party the rig would stay on that game for good, and it was ... exciting? ... commenting on a game whose rules I barely know, and that as a new release barely exist.

I sat in the booth trying to look like I knew what I was doing through to the sixth round, when [personal profile] bunnyhugger needed me as tournament official to make a ruling on a game involving her. It was on Indiana Jones; player two had started multiball, which on that game shoots the balls through a one-way gate to the right flipper. But this time the one-way gate, as it sometimes does, fails, getting stuck or something and kicking the balls back into the outlane. So the player's reward for getting multiball started --- one of the things players are expected to do --- was no multiball and, in fact, the ball (and game) ending. I had to rule that this is covered by the International Flipper Pinball Association's template rules (which we use for our events) that the mechanical nature of pinball is such that sometimes a part doesn't work as designed and it sucks.

This seems consistent, based on the IFPA Discord and people who love debating rulings, with what most people would do. The argument for ruling this a major malfunction --- giving Player Two a compensation ball for the turn at the game lost --- is that game malfunctions that the player could not possibly control that cause the premature end of the ball are (generally) cause for compensation. I think I could be convinced by that, in time, but I made the call and Player Two did not get the chance to make up the (pretty considerable) gap and so this gave [personal profile] bunnyhugger her first loss. She would not lose again except on Dungeons and Dragons.

How many of those losses there were I intend to share with you tomorrow.


Getting back in pictures to Kings Island and what's at the end of the Adventure Express queue. It's what you'd expect ...

SAM_8731.jpeg

Adventure Express's station. I can't remember what the old looked like, sorry, but you see the Old Timey Cargo Boxes decorating it. The box labelled '138AP23' likely references the ride's original opening date --- the 13th of April, 1991 --- and its 2023 renovation. I don't know the significance of the 8, though if I had to give an opinion I'd say it's that there were eight roller coasters opened at Kings Island before this. It would make more sense if the number were 9, then, I agree. (If it's 8 for the eighth non-family coaster I guess that makes sense but the family coaster --- Woodstock Express, née Scooby Doo --- is not a powered coaster or one only kids could ride or anything like that which would make sense to excluding it from a coaster count.)


SAM_8732.jpeg

So here's the official itinerary of the things we're to see on the Adventure Express, all normal things that either exist at the park or reference things that used to exist, past whatever the S.Y.Overlook means. But, look forward to those!


SAM_8733.jpeg

And here's the terrifying things you definitely will not see when the train suddenly diverts from the real track to go hurtling out of control past the gem mine, the tomb, the arches, the caverns, and the forbidden temple! ... Oh wait! Oh noooo! You surprised us all, ride theming!


SAM_8735.jpeg

Anyway that's all quite good fun. Here's the floral calendar clock so now you know just when our visit was, although there's events that happened that day which would make it easy for you to date that.


SAM_8738.jpeg

Here's The Racer, the racing coaster that was one of Kings Island's originals, and a guy reading a ride sign while using the stance of a guy at a urinal. I mean, there's only so many ways to stand in front of a thing, you know? I'm being unfair.


SAM_8741.jpeg

[personal profile] bunnyhugger delighted by the view of the roller coaster and behind her, the Coney Mall, and also wondering how I got this high in the air to take a picture of her. Was I jumping? Was I just very tall? No way to know.


Trivia: By the end of 1849 Chile's national shipping had been so depleted by sips being taken up to San Francisco harbor and then being immobilized by crew desertions that the Congress authorized foreign vessels to --- temporarily --- take up the intra-national transport (cabotage). Source: The Age of Capital, 1848 - 1875, Eric Hobsbawm.

Currently Reading: Lost Popeye Zine, Volume 57: Pails of Pearls, Tom Sims, Bela Zaboly. Editor Stephanie Noelle. Noelle is just on a tear putting these together lately.

So, thing to know about work is that while I go to a state-owned building and work for a state-employed boss doing work for a state agency touching a state computer, I'm actually a contractor, employed by an agency ... uh ... somewhere in the Detroit area, I guess. Area code 248, anyway, which I guess is the ring of cities around Detroit that white people went to so as not to have to have a Black person as mayor. That area, anyway. Doesn't matter.

What does matter is this is a small company. And it has some of that looseness of a small company, like, they've been happy to work with me entirely over the phone and by e-mail. I haven't had any in-person meetings, or even video chats, with any of them, nor any kind of review past them sometimes calling and asking how I think it's going.

Thing is they also have, like, zero chill. So when there is something needing my attention and response, it won't be just an e-mail to me, it'll be an e-mail, and a simultaneous phone call, and maybe a follow-up phone call if I haven't responded in two hours, even when it's a day I'm in office and they're calling my home number. One of those instances happened last week, although when I was at home so I was able to pick up the phone for them. Someone I hadn't heard of there was calling to ask my mailing address which, yes, is the same address they've always had on file for me. I'd barely got off the phone with him (and wondering if I just fell for a phishing sceme, although a mailing address is pretty small potatoes) when my regular manager phoned and e-mailed with the same request for information.

All this, though, is for good news. One is that I now rate benefits: a week of paid sick leave. This they explained was to comply with state law, so, thank you, Governor Whitmer, and a Democrat-held legislature going off and making good things happen. (Also a thing I hadn't heard about, so credit to my employer for not trying to make it sound like they're just being nice.) The other benefit is I can now sign up for a 401K, which is what they needed to confirm my address for. Tuesday or Wednesday I got the packet of forms to fill out and return to them, to sign up for this. And hey, great timing; they say with stocks you should buy on the dips and a Vichy grifter administration is full of nothing but dips.

Anyway yesterday they called to ask if I'd received it and if I could fill it out and return it to them. Guys, relax, I've been busy working, I'll get things done when I have a minute.


Today from Kings Island I bring you photos of the travel posters set up as decoration along the queue into Adventure Express, the roller coaster.

SAM_8725.jpeg

Oh, shame, anyone going on Adventure Express hoping to see the Cobra Caverns is out of luck!


SAM_8726.jpeg

Ah, but at least there's the scenic Amazon Falls. Amazon Falls was the name of the Shoot-the-Chute ride when it opened. When the park was owned by Paramount it got renamed Congo Falls, as a tie-in to the bad but enjoyable movie Congo.


SAM_8727.jpeg

And here's the Forbidden Temple and a great idol figure with absolutely nothing about its design to make you think of racist old movies and stories and stuff. Anyway, no seeing that on this ride!


SAM_8728.jpeg

I do not know what's teased here by the Southern Yellow Overlook, although I see that the Son of Beast roller coaster had a height of 218 feet so maybe that's the reference. (I know what you're thinking and the park's Eiffel Tower is 314 feet.)


SAM_8729.jpeg

Wild Animal Habitat was the name the Action Zone had when the park opened,


SAM_8730.jpeg

Ah, now here's some dramatic arches that you will definitely not be seeing if you ride Adventure Express.


Trivia: In his 725 book De Temporum Natione, written in part to prove Celtic Catholics wrong in their calculation of the date of Easter, the Venerable Bede provides primers on how to read Greek and Roman numerals, the list of units of time as they were known (from moments and hours through to centuries and ages), and also how to count to one million on one's fingers. Source: The Calendar: The 5000-Year Struggle to Align the Clock with the Heavens --- And What Happened to the Missing Ten Days, David Ewing Duncan.

Currently Reading: Lost Popeye Zine Volume 56: Uss vs Themm & Thees & Thoos!, Tom Sims, Bela Zaboly, Editor Stephanie Noelle.

My humor blog finished its first full week of pairwise comparisons, so if you'd like to be in on what [personal profile] bunnyhugger has correctly identified as ``that's so random'', here's your chance. In non-random stuff, I use my Mark Trail plot recap to make a pretty good crack at Elon Musk that I'm sure is going to take him down ... any ... moment ... now. Don't miss out on all that, here:


And now deeper into Kings Island for our full day ... and a surprise! You'll see.

SAM_8704.jpeg

So this is the Great Pumpkin Coaster, which we had always thought used to be called Lucy's Crabby Taxi. Not so. Kings Island has apparently never called this ride Lucy's Crabby Cabbies, nor has twin park Canada's Wonderland. There is a ride by that name at Canada's Great America, though. Also, we'd thought the ride was restricted to accompanied adults but nope, I was welcome on it by myself and got a credit I'd just assumed I could not.


SAM_8706.jpeg

Woodstock Whirlybirds, the sky tram ride over Planet Snoopy. (Kings Island rates both a Planet Snoopy and a Camp Snoopy.) I realize they have to go with the flying character they have but would you trust Woodstock's flying? Especially when Snoopy has been the world-famous whirlydog?


SAM_8707.jpeg

People lined up in Camp Snoopy to take in ... uh ... the world's largest Samsung 5G phone?


SAM_8709.jpeg

And here's another Woodstock-named ride, Woodstock's Air Rail. Which is maybe a better fit for his flight patterns. It doesn't do any inversions --- this is a ride kids are supposed to get on, after all --- but it's got a nice fun tangle.


SAM_8711.jpeg

So we went to Mystic Timbers, one of the handful of genuinely long waits we had the whole trip, and what should we see but some guy with a Pinball Pete's T-shirt! Way too far away for us to ask what the deal is, although it's probably as simple as he had been at Michigan State or University of Michigan and now was at an amusement park.


SAM_8712.jpeg

There's the Mystic Timbers station; you get a little sense of how busy the park was that day.


SAM_8716.jpeg

Sol Spin here is a centerpiece of the new Adventure Zone region of the park. It's the same spinning ride that's the heart of Kennywood's new Area 412


SAM_8718.jpeg

Part of the Adventure Zone theming is ripping out old Tomb Raider theming and putting up these old-style travel posters for places you can't go.


SAM_8719.jpeg

Oh, and they have this plaque commemorating Robert G Rinckel. The dedication date implies this has been there every time I've visited but I haven't dug out old photos to see if I took pictures of it in its old setting. Note the tiny American flag by the side.


SAM_8720.jpeg

The new entrance to Adventure express, with a gate that no longer looks so Tomb Raider-y and also has a side entrance that's less stylish.


SAM_8723.jpeg

Adventure Express working to promise a world of adventure and discovery for what is really a mine train ride.


SAM_8724.jpeg

Nice long covered bridge that obscures the ride for people lined up and also hides the queue from riders.


Trivia: From the fight with Jack Benny on 14 March 1937 through a Big Show appearance 26 November 1950, Fred Allen was a guest performer on 65 broadcasts. Source: Fred Allen's Radio Comedy, Alan Havig. (I am startled it's that few, but I suppose that's a bias created by his appearances on old-time-radio shows being well-preserved and often played by old-time-radio stations and podcasts; that's still only like four guest-appearances a season.)

Currently Reading: Lost Popeye Zine Volume 56: Uss vs Themm & Thees & Thoos!, Tom Sims, Bela Zaboly, Editor Stephanie Noelle.

First, some rabbit news. With Athena not being all that interested in eating again she got a vet visit. This was during my office day at work, so [personal profile] bunnyhugger, on her Spring Break, took her in.

The verdit is we don't know why she hasn't been interested in pellets. It turns out she has some points growing on her molars, the kind of thing that could be an early stage of malocclusion, teeth missing each other in a way that makes it painful to eat. Which would explain her not eating, but is inadequate to explain why she's happy to eat hay and vegetables and treats and cardboard and wood and power cords. The gastrointestinal incident would explain her not eating, but not why the disinterest in eating has lasted given she's definitely not still in it. She's far too energetic (and her droppings too healthy) for that to be the case.

So with medicine once more giving way to idiopathy we're left with some guesses. The first, to Athena's great relief, is that she's off Critical Care. The vet thinks it's not likely to be giving her nutrition she's missing, and having the food shot into her stomach might keep her from feeling like she needs to eat anything. Also, she hates it and if we keep force-feeding her she's likely to seek revenge. She is going to be getting some shots of the gut-motility-increaser, three jabs a day in the scruff of her neck. But while she tenses up at that she doesn't get stressed by it, and she's quick to forgive of that insult to her dignity.

In the meanwhile, she's got a couple days to start eating pellets before another follow-up. And she did eat some pellets when she got home. Just not all of them.

Second, some mouse news. [personal profile] bunnyhugger had opened Crystal's cage to give her a treat and then, distracted by something or other, forgot to close it for an hour or more. Had we lost our mouse? There was an excellent chance we hadn't, since her cage is on top of the rabbit hutch, four feet or so off the ground, and mice do not go plunging into the unknown depths if they can avoid it. But sometimes there isn't any avoiding it, and if she were feeling unusually adventurous she could climb down the hutch or to the record player tower beside it. All we could do is wait and see if we'd ever see her again.

Or we could go looking, and [personal profile] bunnyhugger decided on looking. She poked into the lair Crystal has made of the bedding material in her cage and found it surprisingly solidly packed, resistant to the damage of her fingers intruding. And then that there was at least one empty space inside, with the soft feel of a mouse suddenly having a very annoyed day in there. With the mouse proven to have stuck around [personal profile] bunnyhugger stopped her intrusion, and left a treat, that Crystal was in no mood to stick around for. Pretty sure if there were any more litter left to use she'd have used it to build an even more impenetrable fortress by now.

Very likely that, originally, Crystal had taken the treat and retreated to her lair to eat it or cache it, and never went back to discover the door had been left open. But we can't rule out that she didn't explore how far she could go outside and then returned to the safety of home, rodents being as they are fond of checking back in at home a lot after exploring a tiny bit away. So, we have a mouse who's at least happy enough with where she is to stick around there.


You saw yesterday me closing out the last pictures of our Tuesday at Kings Island, so what was there to see next on the photo roll but our Wednesday at Kings Island. Here's how it started:

SAM_8685.jpeg

Parking lot shot. The Kings Island sign you can kind of see in the middle is about where we parked the night before, to give some idea how much busier it was even though it was early in the day. Mind, the day was also 2,850 degrees Fahrenheit and muggy.


SAM_8687.jpeg

Near the bathrooms up front and about the same location where I took those photos of the guy photographing the reflecting pool that you saw yesterday.


SAM_8688.jpeg

There was a staff-members-only door open nearby and I got this view of the Hall of Fame, which they appear to expect will be expanded upon.


SAM_8690.jpeg

Sculpture of Don Quixote alongside the International Midway. [personal profile] bunnyhugger found that it is based on a specific real Don Quixote sculpture but is, remarkably, not a copy. Just a variation on the idea.


SAM_8694.jpeg

[personal profile] bunnyhugger goofing around with Don, possibly pleading with him to leave the windmills alone, they have enough problems.


SAM_8698.jpeg

The German/Bavarian area of the park has dwindled to an Auntie Anne's, but at least pretzels are a German thing. (There's a few other spots but the original premise that there was a touch of World's Fair to the place is all but gone.)


Trivia: The Dutch West India Company in 1630 chose as its main base in the New World a set of delta islands on the Brazilian Coast, on which they would build Mauristaad, modern Recife. Source: A Splendid Exchange: How Trade Shaped the World, William J Bernstein. (By 1654, with the Portuguese revolt against Spain, the Dutch colony was taken over by Portugal. Which seems odd to me as the Dutch were busy revolting against Spain themselves at the time.)

Currently Reading: Lost Popeye Zine Volume 56: Uss vs Themm & Thees & Thoos!, Tom Sims, Bela Zaboly, Editor Stephanie Noelle. Done with Yapple versus Napple and we get to ... somehow ... another College Football Season story?

Last Wednesday, I went back to the hipster bar, taking care of something we had meant to and forgotten to do during the Dungeons and Dragons launch party the night before. This was putting up a poster announcing the Women's Launch Party, which would be held a couple days later. Stern Pinball went through one or two launch parties sending only a PDF that people running tournaments were supposed to print out and hang themselves, which [personal profile] bunnyhugger did not do. But for this game they returned to sending out posters, and while we forgot to put up one for the open tournament that's fine, seventeen people showed up. That's a good crowd.

And you know who was there? RED, naturally, hanging out with long-ago league regular PHD. RED was showing some of what he knew about the game to PHD and we got to talk a little bit about, you know, nothing much.

One thing we'd discovered the night before. Dungeons and Dragons, like every Stern pinball these days, has the option to log in using the Stern Insider Connect program, an account and an app and all. It lets you rack up Achievements and, in some games, also get progress that transfers from one game to another. This campaign mode lets the game rules mutate out underneath you, in some cases letting you get far better scores for some modes than someone who wasn't logged in gets. Also it means another company gets to track the things you do, and while Stern Insider connect is a free account now, I imagine at some point they'll take a tithe of your logged-in games.

But Dungeons and Dragons offers a pretty strong reason to log in like that: you can create a character and have it progress, game to game. This is a compelling enough idea that [personal profile] bunnyhugger finally got an account, that she could form some character.

Still, for games where logging in every time can give you advantages, maybe breaking competitions, there's compensation: you can log in on ball two and get credit for all the things you accomplish, but not have it mess up the scoring of your current game. And, we learned shortly before the tournament Tuesday, Stern put in a new method for Dungeons and Dragons. Hit the Action Button right after logging in and you'd log in as a ``one-time character'', not bringing your campaign progress into the game. This went well for the tournament until someone noticed that you still keep the gold built up, game to game, and you can use that in the merchant's to buy stuff. And, in principle then, more stuff than your competitors who weren't bringing campaign progress in.

You might ask how did Stern put out a pinball game with rules so half-formed that what should be a straightforward operation --- ``if you use the non-campaign-mode game don't include campaign-mode stuff''. Even these days, when it's easy to update the software on a game and so you're able to, for example, ship a game with the most basic, unrefined code and trust that you can make it good later?

Well, in playing RED and PHD a couple games --- I had to be polite, after all --- I had a really good game of Dungeons and Dragons. Good enough to get the Grand Champion score. I wanted to take a picture of that, to commemorate surely the only time I'll ever have that title and so that [personal profile] bunnyhugger could be mad at me. In the Attract Mode, waiting for people to put coins in or to start playing, the game would not bring up the high scores, the way every game since 1985 has. So, yes, can be.


We've reached the end of the first, short, day at Kings Island so you know what that means: lots of pictures of nobody in the park! But wait, there's a surprise coming.

SAM_8670.jpeg

I liked how the ... I think this is the International Midway ... looks with the white light outline here.


SAM_8671.jpeg

And here's a place that looks like it's still open and probably isn't, underneath the park's Tower.


SAM_8672.jpeg

The midway pool and those colored water jets are great and just get better by night.


SAM_8674.jpeg

Here it's seen from slightly off to the side, so that both the Eiffel Tower, Orion (the blue diagonal streak), and the Kings Island logo are in view. Note the person taking a picture of the Kings Island sign there.


SAM_8675.jpeg

Eiffel Tower, gift shop with Camp Snoopy stuff in the window, and moon that I don't think was full but it's literally impossible to check now.


SAM_8677.jpeg

And here we go, this is that picture that guy was taking, only this one is mine! ... Except ...


SAM_8680.jpeg

There we go. There's the dead-center view that makes this look as much as possible like a postcard they sold in the gift shops in the 80s.


SAM_8684.jpeg

And finally, my inspiration, since by then it seemed like we might be the only people left in the park and had it all to ourselves: [personal profile] bunnyhugger welcoming you to Jurassic Kings Island. [personal profile] bunnyhugger took the same picture of me, if you'd like to see me hamming it up.


Trivia: From 1925 to 1929 morning radio (before 1927 just in San Francisco, after that from NBC in New York City) had the pseudonymous broadcaster ``Cheerio'', his true identity known only to the head of NBC, and --- rumor had it --- performing six morning a week (live) without compensation. After Herbert Hoover's inauguration ``Cheerio'' was revealed to be Charles Kellogg Field, a classmate and friend of Hoover, who had defrayed the program's costs and contributed content suggestions. Source: The Mighty Music Box: The Golden Age of Musical Radio, Thomas A DeLong. Field had gone into business rather than the stage, at his parent's behest, and stayed on radio until shortly before World War II.

Last Tuesday we had the official launch party for the new Dungeons and Dragons: the Dragon's Dungeon pinball game, fresh from Stern. [personal profile] bunnyhugger had called it off the day before, on the grounds that our venue didn't have the game yet, and then one arrived at our hipster barcade just hours later and everything was on again. (Between league meetings, and this tournament, and the charity tournament next week, and the ERR memorial tournament in early April, we're looking at seven Tuesdays in a row committed to pinball stuff.)

When we got there, first, I complimented RED on going over and swiping Grand Rapids Pinball League's Dungeons and Dragons game. He didn't hear me at first (he has a bad ear and I always talk into that) but when he got what I was saying he liked and riffed on that. Second, although we'd been warned to expect a game leaving the venue because there's no place to put in another, guess what? RED made the room, squeezing together five games until there was room for a sixth in the row.

The format was four-strikes, maybe the easiest tournament format to run that has room for real drama. The game computer at Matchplay.events draws up pairs of people on games randomly drawn (although one of the matches would always be Dungeons and Dragons), and everyone plays until they've lost four times. Except one person, who's the tournament winner and goes home with the plaque. Stern Pinball took to sending out plaques with the championship logo not attached to the wood backing; [personal profile] bunnyhugger has taken to attaching those herself because she knows how to do it right.

There were 17 people there, enough that for once I was not in the homewrecker match against [personal profile] bunnyhugger. We never played each other. Instead, CST --- returning for the first time since Silver Balls in the City --- and his wife got one head-to-head match. (He won.) I did play CST once, on Tales of the Arabian Nights, a game that he knew well from his time as perennial Lansing Pinball League champion. He put up a meager 1.2 million; a normal game would be easily five times that, and his level something like ten times that. Not that it did me any good, as I failed to break a million points on it.

Other than that, though, I had a really good run: I ended up lasting ten rounds and going out, beaten by RED on Dungeons and Dragons on the live stream to ... some ... number of people on Twitch. [personal profile] bunnyhugger had a pretty good night herself, lasting eight rounds and only being knocked out by the combination of FAE on Scared Stiff and DMC on AC/DC.

It was RED had the best night of all, though, never once losing a game of Dungeons and Dragons, which was really good for him as the last rounds all ended up on that game. After I handed him his last strike --- on Cactus Canyon, one of the games somehow I'm the only one who knows how to play --- he went on to knock me out of the tournament on Dungeons and Dragons, and then he knocked out DG, a solid player who was having a better-than-average night. And then, in two matches in a row, beat CST, taking what turned out to be his first-ever launch party win, and only his fifth first-place finish ever (discounting the small-potatoes Tuesday Night Smackdown games). If [personal profile] bunnyhugger or I couldn't win, it was pretty nice that he could take it.


When last we looked at Kings Island photos we were underneath the cover of The Beast's queue and seeing fireworks. You know what else goes with fireworks?

SAM_8653.jpeg

Yes, they had a drone show, the bread crumbs that extend the meatloaf of the fireworks! Can you make out the formation up there, through all the slats making a shading cover of The Beast's line? (It was the Kings Island logo.)


SAM_8660.jpeg

[personal profile] bunnyhugger was lightly annoyed that I could work out what all these drone shapes were and she couldn't, what with her being so much farther from the drone show and all.


SAM_8661.jpeg

Fireworks over, drone show over, we're on the way again to The Beast. Here's the station by night, with WindSeeker in the distance. Last time we were here, Vortex would have been blurrily in frame.


SAM_8665.jpeg

People done with their ride for the night. The illuminated white arch in the distance is the Racer, and the blue lift hill Orion, which doesn't threaten the seclusion of The Beast as much as we'd feared.


SAM_8667.jpeg

Did not expect that Older Young Sheldon would be in line behind us! Let's have a big hand everybody!


SAM_8668.jpeg

And here we are leaving after our ride. That's Diamondback (which we didn't ride in the few hours we had) on the left there, and the park's Eiffel Tower in the distance on the right.


Trivia: Between 1815 and 1865 roads in France improved enough that the average load pulled by a single horse rose from 1400 pounds to three thousand. Source: The Discovery of France: A Historical Geography, Graham Robb.

Currently Reading: The Secret of Apollo: Systems Management in American and European Space Programs, Stephen B Johnson.

After a day of eating okay Athena went back to not being particularly interested in pellets. I'm planning to call the vet tomorrow and ask for advice.


Meanwhile in time change news: this has nothing to do with the time change. It happened to occur just after that, though. I was opening the cabinet to get mini-marshmallows out for our new after-dinner tradition of having a cup of hot chocolate. Some stuff avalanched out of the cabinet, though, slamming the door against the checked-against-WWV-signals wall clock. Which then dropped off its wall peg and crashed. It's fallen before, but back on the old floor, when we had the plastic trash bin underneath it and the old laminate tile beneath. This was its first crash its full height onto the wall and onto the ceramic tile.

The clock itself seems fine. The battery flew out but once restored it started to tick again. What's catastrophic is the glass plate covering the clock's face shattered. Into a lot of tiny pieces; three sweepings-up of the floor and I was still seeing glints of light. That's going to be annoying walking on in our traditional socked feet for a while yet. But more is the question of how we're going to replace the glass.

My plan is to go to the jewelry store down in Frandor, the place that also has a guy that does clock repairs. This isn't the same category of clock repair since the mechanism seems fine. But I figure they're the best lead to someone who knows what dimensions of glass to fit in there and where to find one. I can guess how to install it, since the wooden rim of the clock seems attached by screws to the back, but I admit if they want to take the thing for a week and install it themselves I won't fight them.


Back at Kings Island: how's the Orion ride looking?

SAM_8634.jpeg

Props along the Orion queue. Someone had the job of picking a bunch of rocks from the garden supply store to become ``tested samples'' not to be discarded and there's something wonderful about that.


SAM_8637.jpeg

Orion's lift hill, seen from the queue. I am not sure whether there's a train near the top there or if we're just seeing hte protective barrier.


SAM_8638.jpeg

Orion's launch station. Note the logo on top, using 72 --- the year of the park's opening --- as a theme and also going for a graphic style that wouldn't be out of place in 1972. Also below you can see the TV screen with a visual representation of all eight rows of people safely restrained in. You can actually see people following directions there!


SAM_8641.jpeg

And stumbling back off the ride; there's WindSeeker seeking winds by night, there.


SAM_8642.jpeg

I thought this view of the Diamondback roller coaster by night, hidden behind trees, was nicely arranged.


SAM_8645.jpeg

On to The Beast, and a night ride, as you have to have! And, since it was summer, getting to wait in the queue while the fireworks go on. But there weren't just fireworks this time around and what else they had I intend to show you tomorrow.


Trivia: W H Shortt's ``free-pendulum clock'', really a pair of clocks with one providing power for a pendulum in a partial vacuum to keep moving, allowing for unprecedented accuracy in pendulum clocks, were installed at the Greenwich Observatory in 1924. By 1939 they had been superseded by the much more accurate quartz clocks. Source: Time's Pendulum: The Quest to Capture Time --- from Sundials to Atomic Clocks, Jo Ellen Barnett. Shortt got the pendulum clock accurate to under ten seconds in the year (about 31.5 million seconds).

Currently Reading: The Secret of Apollo: Systems Management in American and European Space Programs, Stephen B Johnson.