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austin_dern

June 2025

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We had reflected on the smallest comfort of this rotten last twelve months: neither of had gotten sick. Not even a cold, when [personal profile] bunnyhugger typically gets at least one a semester from her students. Me, I usually get about 28 colds a year, stacking them as much as three deep to get them all through. None of that, though, here.

Until Saturday, when [personal profile] bunnyhugger had something making her nauseous, and dizzy enough she needed to lie down most of the day. What was it? We can't figure that out. A virus after all? We couldn't figure where she'd have picked it up. Food poisoning? We eat the same things; why didn't I feel anything? It seems to have receded, but it remains another unwelcome injury.


In comic-strip reading I look at What's Going On In Gasoline Alley? What happened for Skeezix's centennial? and am surprised by the answer.


So now let's close out my last visit to the Silverball Museum, for now, from back in January 2020. Want to put bets on what's next on my photo roll? Here's a hint: if you've been reading my captions carefully you've seen it mentioned! Also, why are you reading these captions carefully? They're all, like, ``backglass to Sword of Girls, a 1973 Gordon Marche table with a fun theme but you can see a scoop that's just death in serious play''.

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An anniversary pinball-like game, Williams Official Baseball. Your hits can make the runners advance around the bases in that black loop there.


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The playfield for Official Baseball. A ball comes rolling out from the pitcher's mound and you hit it into one of the many holes there for bases or outs.


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Bat-a-Ball's another baseball simulator, this one with a nice long ramp for you to judge your timing poorly. I think they had one of these at Rye Playland when we visited with [personal profile] bunnyhugger's brother.


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Eight-Ball Deluxe, a circa 1980 pool-themed table that even gives you instructions on what to shoot for. Tip: in tournament play? Ignore the instructions. Just shoot up the left orbit again and again until you die of boredom. Eventually each shot gets to be good for ... I'm going to say 100,000 points and if I'm wrong it doesn't matter; it's something high like that. Easy shot to find, though, and very safe, so you can build up points while your opponents fall asleep.


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Jumping Jack, a 1973 electromechanical with more of that Gordon Morrison art. It's stylized and focuses on the jack-in-the-box so you don't notice these women have waists smaller than their necks.


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The card explains this 1964 Gottlieb World Fair is ``rated as the number two game of its generation''; I'm not clear on who's rating it that. It's from the era when games had this big rotating target in the center that's very hard for people who didn't grow up with the thing to understand.


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There's that Superstar Slugger baseball simulator again.


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The best hits on the Superstar Slugger can get you a home run or even, somehow a Super Home Run. According to its flyer, a Super Home Run is 30 runs plus one run for each man on base. I'll never live long enough to see that.


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This sign behind the employee counter is very funny because Jared is the name of a guy who'd be very likely to win the Michigan State Championship except that his first name does not start with 'A' and we only let people with names that start 'A' be champion. ... Although his last name starts with an 'A'. Hm.


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Gemini, Charlie's Angels, and New York, a rename of Pioneer done in honor of New York City lifting its ban on baseball.


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And, sad to say, time to leave. But it was nice to consider that I could have gotten a pizza well done there.


Trivia: In April 1930 Milton Hershey gave his mansion over to the new-formed Hershey Country Club. He would reserve just two rooms to live in himself the rest of his life. Source: Hershey: Milton S Hershey's Extraordinary Life of Wealth, Empire, and Utopian Dreams, Michael D'Antonio.

Currently Reading: The Invention of Murder: How the Victorians Revelled in Death and Detection and Created Modern Crime, Judith Flanders. So this is proving a far more fascinating book than I expected, with a lot of consideration not just for particular imagination-capturing crimes but how they were perceived, and how their perceptions changed over time. So it's this synthesis of social and pop-cultural and legal histories and really great all together.

On my mathematics blog: Monte Carlo pioneer Arianna Wright Rosenbluth dead at 93, just a headsup about a person of rather some significance, and connected to my own work.

Now, let's check back in at the Silverball Museum in January 2020, my second visit in a week and my last visit to date.

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Flash, one of the earliest solid state games from Williams. The backglass art almost begs to be a weird comic book of the era.


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And here's the playfield, one of your classic late-70s games. For having so few targets it's rather hard.


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And here's another game having its anniversary in the cursed year of 2020: Pool Sharks, another billiards-themed game, but with anthro sharks surrounded by under-dressed human women, because naturally.


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The electromechanical version of Close Encounters of the Third Kind, from the first era of games based on movies and TV shows.


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The playfield of Close Encounters of the Third Kind. I guess if the license had fallen through they could just change the mountain and sell this as Alien Encounter.


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Eye of the Tiger, a late electromechanical with a fun Sinbad-I-guess theme.


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The playfield for Eye of the Tiger. Note the really dangerous flippers: don't try to hold the ball on the lower flippers, the ones in the normal flipper location, or you'll drain. It takes so much concentration not to do that because you're trained to hold balls on the flippers like that.


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Canada Dry, a remake of the durable El Dorado table but themed to ... like it says.


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Canada Dry's backglass, featuring the ginger ale's well-known ... orange ... version. Notice that the credits reel is inside a guy's mouth on the lower right there.


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Couldn't face a Wizard of Oz without at least having one good game on it.


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The Wizard of Oz's playfield in its attract mode. The game was among the first to use color-shifting lights so that the field is dazzling and very, very complicated and by all reports a heck of a pain to maintain.


Trivia: Reuters began its wireless news service in March 1931, with codes to substitute key words in order that non-subscribers would not be able to usefully eavesdrop on the transmissions. By 1938 it was directed at 26 destinations, around Europe, the Middle East, India, Africa, and South America. Source: The Power of News: The History of Reuters, Donald Read.

Currently Reading: The Invention of Murder: How the Victorians Revelled in Death and Detection and Created Modern Crime, Judith Flanders.

Yeah, still not much going on in my mathematics blog. I've been preoccupied. But here's a couple weeks' worth of writing from it:

With the weekend over I had ... well, a couple days of nothing big. Not much sense taking photos of the office, and only a little sense taking pictures of the extended-stay hotel room I was in for the next several days. So the next thing in my photo roll is from Thursday when I had to check out by 11:00 and didn't have to be at the airport until about 4:00 for what was supposed to be an early evening flight and turned into a 10pm flight.

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And hey, look what I discovered, lost underneath the seat of my rental car! ... I believe that this was a book I'd gotten at the Book Garden, and didn't realize had slid into hiding, but discovering a lost book that's titled Lost Discoveries is just too silly not to memorialize.


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And, for want of a better idea what to do, I went back to the Silverball Museum! They sell three-hour wristbands too and that was just about the time I had. Here's what the city-facing side looks like by day.


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The convention center as seen by day; you can make out the hippocampuses and whatnot above the doors.


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Getting back inside. Woodrail games and, in the distance, the 90s Williams row.


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The 1951 game Hayburners, with a gimmick where various targets advance one of the horses. There's targets that switch which horse advances, too.


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Lower playfield of Hayburners. 1951 is just a couple years after flippers came to pinball at all, which surely explains why they face the wrong way and there's no inlanes and all.


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The playfield of Pinbot, always a nice spacey joy to play. It's a late-solid-state game, just barely.


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The backglass to Jokerz!, a late-solid-state that always interested yet baffled me as an undergraduate. It became one of my pretty reliable games at Fremont over 2019, though.


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The playfield for Jokerz!. It's among the last card-themed pinball games, and a highly symmetric table for the era too.


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Event space in the center of the Silverball Museum, and one staff guy fixing an electromechanical.


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Electromechanical version of Mata Hari; the game also came in a solid-state version. I had tried playing it Sunday, when it had a power failure after two(?) balls. Thursday, though, it was working fine. Just hard.


Trivia: The first American ship to trade at Manila, Philippines, reportedly never paid the customs duties. Source: Smuggler Nation: How Illicit Trade Made America, Peter Andreas. (Andreas doesn't cite exactly what ship and date this was, or what duties were due, but it is in service of a point about how much early American trade was built on illegal transport of people and goods.)

Currently Reading: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman, Andrew Coe.

Happy valentine's day, dear [personal profile] bunnyhugger. I'm sorry it's not a better one.


I stayed at the Silverball Museum until its close, that Sunday I was back in New Jersey in January 2020. Was figuring at the time that I'd push the boss into bringing me back every couple months and was thinking, boy, could probably get out in June or so, bring [personal profile] bunnyhugger along for a little more pinball, maybe a trip to Dorney, maybe get to New New Coney Island, that sort of thing.

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Gottlieb's 1966 Dancing Lady, another game with a backglass gimmick. In this case, a ballerina figure that spins around, I want to say each time 100 points are made. Something like that, an event often enough but not omnipresent. It was also the first pinball game to have the modern 'apron', that wedge at the bottom of the playfield where there's room for an instruction card and replay score lists and all that.


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The dancing Lady, caught in-between dances.


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Yet another anniversary game, here Fathom. Turns out the venue for Michigan State Championships would have a Fathom so this would have been a good chance for me to work out strategies and learn rules, but, y'know, it's an early-solid-state so what you mostly hope for is let the other guy lock a ball and maybe you can release it.


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Silverball Museum's instance of the Fonzie Eight-Ball. This game's a mostly loved standby at Fremont tournaments.


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A poster explaining the progression of modes for Jersey Jack's The Hobbit. Which is great even though I ... somehow ... had an intuitive understanding of most of this? I don't know how, but it's reassuring to know that I had an idea of why the game was taking on this mode now of all times.


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Moon rising over the Atlantic Ocean, after the museum closed for the night. Early, since it was a winter night, but it still wasn't, like, cold.


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Moonlight reflected in the ocean waves.


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Looking north along the Asbury Park boardwalk by night.


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No, no, I've seen video games and those aren't them.


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Oh, and since I didn't know when I'd be back, a shot at the Stone Pony, which is just across and down the street a little.


Trivia: The Great Republic, a clipper ship built by Donald McKay in 1853, had a displacement of 4,555 tons. It caught fire later that year. Source: Yankee Science in the Making: Science and Engineering from Colonial Times to the Civil War, Dirk J Struik. (Wikipedia explains it was burned to the waterline and scuttled to save the deck at least. After being declared a total loss, it was salvaged and rebuilt as a smaller clipper, going into service until 1872 when it sank.)

Currently Reading: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman, Andrew Coe. There is something in the Monty Python and the Holy Grail guards scene about how, over and over and over and over and over again nutrition experts and social workers and home economists say, what people need is to have adequate food and they can't possibly work or have dignity without more food no matter how much you shame them for it, and then governments and charities declare, ``right, so, give them a measly bit of joyless food and humiliate them until they stop asking, got it''. And we're still beating our heads against this wall ninety years later.

So we reach the end of the Year of the Rat. Its start was the first time that Covid-19 really touched our lives, as it caused the mall to cancel the Chinese New Year parade and talent show. We weren't sure that was why they did it --- they just said it was ``postponed'' without explanation --- and it felt, to me, like this was overreaction, given there were maybe one or two cases known in the Detroit area.

I hope when this is all done they have their Year of the Rat parade, and then a Year of the Ox, to make good on the promise that these things were not destroyed but just put off to safer times.


So here from January 2020, before everything was bad everywhere, more of the Silverball Museum in Asbury Park.

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I know I photograph this every time I visit the Silverball Museum but I just love seeing the Background Characters of Mary Worth singing on the backglass there. Also, for playing just the one game, I did pretty well; double that score would at least beat some of the high scores.


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Lower playfield of Slick Chick, which combines women in rabbit costumes with rabbits I can't explain in any way.


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Another game of the month, Bobby Orr Power Play, which is wonderful in that it starts up with a stirring bit of 8-bit fanfare. Also horrible in that either the scoop at top kicks the ball back into the scoop, so you have a great game, or it kicks it to a center drain, so you have an awful game, and there's nothing you can do about either state.


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40th anniversary of Roller Disco! Which I last photographed at Pinburgh 2019. The backglass remains wonderfully colorful.


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I played more than one game on Genie, but also, I got satisfyingly close to a high score on it. Since this was the weekend before State Championships, I was feeling pretty good about my chances. Note that I think none of the games at the Silverball Museum were in the State Championship, and if there was any overlap they were different instances of the tables, but still. Good play is a comforting thing.


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So how do you fit the letters of ``Roller'' on when you only have five drop targets? ... Which seems to put the lie to the story that the designers of Barracora realized doubling the R's on one drop target was an innovation that fixed that design problem.


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Jersey Jack Row. The Silverball Museum had all the games made by these guys, who're just down the highway some. Jersey Jack's released another game, Guns and Roses, since then and I assume they've added that too. Jersey Jack games usually treat me kindly.


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The backglass of zodiac-themed game Gemini. I do love the games that just embrace a weird theme like this.


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Top Score, the two-player version of 300, a game that wrecked a come-from-behind run at Pinburgh 2018 for me. Note the 'bowling ball return' machine in the backglass; certain shots push a ball up into the lane there, and each of those is good for a thousand points bonus. Which would have made all the difference if the game hadn't tilted on me.


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Apart from Jersey Jack games the Silverball Museum doesn't get in modern pinball games often, but hey, look, they've got the Munsters, right next to the Addams Family! Nice.


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Williams's 1967 Beat Time, with a fan-made backglass that makes it even more plain what they were going for.


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The lower playfield of Beat Time with the original fake band names, all of which are funny enough to have been mentioned in a 1966 sitcom. I can't think who the Lurches and the Low Humbles are spoofs of, and I keep feeling like I know who the Neatbloods are a riff on, but I can't get it off my tongue.


Trivia: In a letter written in 387 CE, Augustine noted that the Alexandrian churches were observing Easter the 25th of April; Roman churches, the 18th of April. And the Arian churches in Gaul observed it the 21st of March. Source: The Calendar: The 5000-Year Struggle to Align the Clock with the Heavens --- And What Happened to the Missing Ten Days, David Ewing Duncan. Augustine noted this ``angrily'', says Duncan.

Currently Reading: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman, Andrew Coe. Which by the way was a Christmas present from [personal profile] bunnyhugger, though she worried it'd be too downbeat a thing, and then she got home and saw me reading The Taste Of War, about food in World War II, so was assured this would be good.

Here's a week's worth of humor blog, including one where I break away from talking about minor Popeye cartoons to talk about a baffling footnote in the story of the 60s sitcom That Girl.

That's fun. Let's go back to real fun, as in pinball, at the Silverball Museum in early January 2020.

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Xenon, one of the microgenre of pinball games about sultry robot women out there. This is maybe the least embarrassingly sexist of the microgenre, since the voice of Xenon is giving you directions about how to play properly, and the game does not groan with pleasure (so far as I know; it might be that buying a credit gets you a groan, the way Bride of Pinbot and also Creature From The Black Lagoon do). Also it's got that great ``Spock's encounter with the giant holographic Lieutenant Ilia inside V'Ger'' aesthetic.


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Fire!, the late solid-state game that turned cows into a longrunning pinball Easter egg.


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Playfield of Fire!, which is also quite symmetric, though not quite to 1950s standards. It's possible to get a multiball going on Fire, but hard even for games of that era.


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Silverball Museum has some video games too, including here one of [personal profile] bunnyhugger's favorites.


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Video screen and instructions cards for Mappy.


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Pleasure Isle, a rare game --- their card says there were only 265 of this add-a-ball version made. (There was also a version that gave replays, about two thousand of which were made.) The game had a backglass gimmick, a hula girl who'd shake sometimes. Look, a gimmick doesn't have to be deep, it just has to be.


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A little carousel sitting atop ... I want to say the bowling simulator that's never turned on. In the background is a pinball timeline that contains a very select couple highlights of pinball history.


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Shuffle Inn, among the last of Williams's mechanical bowling simulators, a part of the coin-op game world that's fun and gets relatively little love. So far as I know anyway.


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A letter L salvaged from the Palace Amusements hall before its 2004 demolition.


Trivia: Heckle and Jeckle did not pick up their Bronx-and-British accents until their fifth cartoon, 1947's Cat Trouble. Source: Terrytoons: The Story of Paul Terry and His Classic Cartoon Factory, W Gerald Hamonic.

Currently Reading: A Square Meal: A Culinary History of the Great Depression, Jane Ziegelman, Andrew Coe. And I discover that Coe wrote a history of Chinese food in the US that I gave [personal profile] bunnyhugger's brother a couple years ago, and kept thinking to read for myself, but I couldn't remember the title or author. So that's nice to have resolved.

So here's some more of the Silverball Museum, as seen in not-quite-mid-January 2020.

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Looking down the Silverball Museum's row of 90s Williams Games, a murderer's row of all-time great games.


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Their FunHouse, and a note celebrating Rudy's 30th anniversary as a pinball icon.


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The FunHouse high scores. [personal profile] bunnyhugger has beaten those scores in simulation. I've beaten some of those scores in simulation, but not all. And ... those under-13 scores, on the FunHouse at Stella's in Grand Rapids.


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A teacup which I have assumed is from an old amusement park ride. I assume from Asbury Park's Palace Amusements, but they don't have it signed that I remember.


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A Superstar Slugger, one of the pinball-like baseball simulator games out there.


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The 90s Williams row, along with two more of the signs for anniversary games.


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One of the museum's oldest games, the 1962 Friendship 7.


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And an even older game, the lovely woodrail Rocket. Like many games of the era you can get replays from scores or from collecting rockets, essentially, as achievements.


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The playfield for Friendship 7, which fits the highly symmetric style of that era of game.


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And here's their oldest game --- and an anniversary game --- the 1950 Knock Out. This is nothing like the Knock Out that's one of the pillars of my Fremont games.


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The backglass for the 1950 Knock Out, which shows off all sorts of mayhem outside the ring. Notice the credits counter in the cigarette girl's box; it's almost but not quite aligned to fit.


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Knock Out's playfield. Like many old-fashioned pinball games the goal is to get a complete set of targets 1 through 5, and repeat. Note that the flippers are crazy far apart, but there's a metal wedge that can pop up and make the ball impossible to lose except by your own bad play. I'm curious when that sort of drain blocker element will return to pinball.


Trivia: In 1940 the Soviet Union harvested 95.6 million tons of grain. In 1942 it harvested 26.7 million. Source: The Taste of War: World War II and the Battle for Food, Lizzie Collingham.

Currently Reading: Cracking the Cube: Going Slow to Go Fast and Other Unexpected Turns in the World of Competitive Rubik's Cube Solving, Ian Scheffler. It's fascinated me how much the competitive-cube-solving community seems like a parallel-universe version of the competitive-pinball community. Rubik gets quoted a bit about the differences of various sports and how cubing is one that's well-balanced between physical requirements and mental requirements (picking what moves to do, executing them quickly and precisely). Pinball's like that too; so much of the game is mental, knowing what to do next and how to recover if something goes awry, but also that you need reflexes and at least some nudging game. That so much of cubing also involves not moving faster than you know what you're doing is also similar. So I wonder how much of these parallels draw from being very loosely similar demands on mind and body.

My Sunday in New Jersey, in January 2020, started out with going to Cats at the same time as [personal profile] bunnyhugger saw it back in Lansing. We didn't know when we'd have the chance to see it in theaters otherwise since obviously that wouldn't stick around and oh but it was glorious, everything we could have hoped for. Remember how happy everyone was at that spectacle? That was great.

Anyway after a lot of consideration and lunch and all I decided to go to the Silverball Museum which, really, shouldn't have taken so long to decide. Well, I was considering the Popcorn Park Zoo or maybe even Seaside Heights (although absolutely everything would be closed there and even the Floyd Moreland carousel was out of service, to be moved to a new location). So here's me at a pinball place.

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The street-facing side of the Silverball Museum. You enter on the Boardwalk, and have apart from a short while after Superstorm Sandy when the Boardwalk was out of service.


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And here's the boardwalk. Looking up to the north here and the Convention Hall in the distance.


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The proper entrance to the Silverball Museum.


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And here, just, looking out to the winter Atlantic Ocean. Again, it was like 60 degrees out.


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Looking south at the Shore; the Asbury Park Casino's the big building complex on the right, with the steam plant behind it.


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Better look at the Casino and the Steam Plant. It's also the place that used to house a carousel, up until the 1980s; last time I looked in they had a skateboard park in the space.


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Miniature golf course next to the Silverball Museum that [personal profile] bunnyhugger and I always think about playing if we're there sometime and have time we don't feel like playing pinball.


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And a different perspective shot looking north up the Boardwalk.


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Here we go, getting inside. Silverball Mania was the game of the month.


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It's the early-solid-state game that's all about looking at shiny naked women, shiny naked bald buff men, and shiny wizards. (See the above picture.) And why, exactly? Because 1980, that's why. Pretty fun game, really. I'm sorry The Pinball Arcade never got around to simulating it.


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And here's their instance of Bally's Wizard!, themed to ... oh, mm, it's hard to say. But one of these was the standard early-solid-state games at Marvin's Marvelous Mechanical Museum for years.


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Playfield of Wizard!, every detail of which is somehow even more over-the-top than the rest. Also neat to know: the left orbit shot is the same one as the left orbit shot on our Tri-Zone at home, giving me and [personal profile] bunnyhugger an edge on this one particular --- but important --- part of the game.


Trivia: Apollo 14's Lunar Module ascent stage was allowed to crash into the moon, hitting at a point about 36 nautical miles west of the Apollo 14 landing site and 62 nautical miles from the Apollo 12 landing site. It ended about seven nautical miles from the planned target. Source: Apollo By The Numbers: A Statistical Reference, Richard W Orloff. NASA SP-4029.

Currently Reading: Cracking the Cube: Going Slow to Go Fast and Other Unexpected Turns in the World of Competitive Rubik's Cube Solving, Ian Scheffler.

If there's a theme to this week's humor blog items, it's my slightly messing up the scheduling of stuff that would logically be scheduled. Well, part of that is I messed up my mathematics blog posting, but that's all right. Nobody seems to have complained. I don't feel neurotic about that at all. But also run there the past week and see what the other mis-scheduled thing was? Here.

So let me share with you some last shots from the Silverball Museum, as it stood last December. You like these, right? Close enough.

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Main playfield of Xenon, a 1980 game set in the poster for some visually awesome but honestly kinda dull Logans Run-style movie. Key to the game: ugh, who knows? Probably shoot the scoop way at the top and do drop targets in order. They're all like that.


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Main playfield for Close Encounters of the Third Kind, the pinball game, evoking the movie's iconic images of that tower and blobby amoeba shooting out lightning bolts.


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Playfield for Gottlieb's Dragon, not the game that inspires giddy cries of ``bao'' from everyone who's played it, but still, one of those surprisingly few games that has a cheery, friendly dragon I think everyone would like to hug on it.


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Some of the Silverball Museum's oldest working, playable tables: 1950s woodrails Hawaiian Beauty and Rocket. Five-ball tables and you're responsible for putting balls into the shooter lane, so, if you want to play a two- or three- or even five-ball game go right ahead! It's your choice.


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Lower playfield of Hayburners, an electromechanical with a horse-racing theme in which, among other things, you pick which of six horses in back to advance with your progress. The green horse, number 1, is named ``Uncle Miltie'', which is maybe a bit of whimsy and is maybe a slipped-in-past-the-censors joke? Also note the lower flippers point backwards from the way normal flippers do, because flippers were still new things on games at that point and anything could happen.


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Backglass of Hayburners, showing the six horses on their track, as well as highlighting the currently-lit horse and showing their names. See what I mean where Uncle Miltie stands out as a name?


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Full playfield of Doodle Bug, the quirky beloved star of the 2016 Pinburgh finals. Among the features: that little ball inset in the field, which various targets will start kicking back and forth for 10, 100, 1000, or even in theory 10,000 points a hit. Also: absolutely nothing surrounding the flippers, so there's no holding the ball or even live-catching it the way normal games allow. There is a center post that can be popped up, so you can trap the ball at the tip of the flipper, but given that every pinball player is used to trapping the ball at the base of the flipper, and here that's instant death, you can imagine how fun this is.


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Quit Playing With The Clock! Detail from my high-score-table worthy night-ending game of FunHouse, showing that it's both 11:30 and ten to midnight. (This was Chicago's first draft, before they'd worked out the meter.)


Trivia: The first tryout for the musical Mata Hari was a benefit performance for the Women's National Democratic Club at the National Theater. At this performance which, with Lynda Byrd Johnson in attendance, the show ran past midnight, scenery collapsed, and leading actress Marisa Mell was accidentally caught in a spotlight during a costume change while she was almost nude. The show closed without reaching its intended Broadway opening. Source: Not Since Carrie: 40 Years Of Broadway Musical Flops, Ken Mandelbaum.

Currently Reading: Voodoo Histories: The Role of the Conspiracy Theory in Shaping Modern History, David Aaronovitch.

The visit to the petting farm was part of our journey into the Planet Snoopy area. It's the kids area, with small rides like the junior Whip (Kings Island hasn't got an adult-sized Whip ride) or, particularly, the Woodstock Express roller coaster. This is the junior wooden roller coaster where, last time around, I'd been the most Mister Rogers-y I had ever been. (I told a small kid terrified of the ride that he was right, it was scary. But it wouldn't hurt him, and often it's fun to do things that are scary and that won't hurt you.) It's one of the rides that Kings Island opened with, and [profile] bunny_hugger and MWS had ridden it back in the day. Ages ago, when the park first opened and the world was new, it was the Scooby Doo coaster. In the 80s through to the mid-2000s, when [profile] bunny_hugger and MWS had first seen the ride, it was Beastie, the little companion to The Beast, complete with a logo that was a kitten version of the chained-monster logo of The Beast. (For a few years in the late 2000s it was the Fairy Odd Coaster, from Nickelodeon's Fairly OddParents, but, eh. These things come and go.)

Here we discovered a sign about the Canada Day and Independence day Junior Challenge, between Woodstock Express here and the Peanuts Ghoster Coaster at Canada's Wonderland. If you believe the sign, Woodstock Express beat Ghoster Coaster for hourly ride cycles (32), hourly ridership (527), and total ride cycles during the challenge (494, versus 469 at Ghoster Coaster, although when you take the difference in currencies into account things look different). Thus primed we'd look for other evidence of this Canada Day and Independence Day challenge, and found signs at a couple other rides that apparently have some loose equivalent in Canada's Wonderland. It's all a little weird, though. Also: ``Ghoster Coaster'' is a name that sounds like it makes sense, but makes a little bit less every time you hear it. The Peanuts theme means it's topped by Snoopy pretending to be a vulture on top. It's a little odd.

Anyway this tour of the kiddie area inspired us to try out Boo Blasters On Boo Hill, a ride I keep thinking has a similarly-named counterpart at Cedar Point (it hasn't, but it has got a kiddie Halloween walk-through haunted house mentioning Boo Hill) and that years ago was a Scooby Doo-themed interactive dark ride. The sort where you ride in a cart and shoot at stuff to make props pop up. In its Scooby-Doo incarnation [profile] bunny_hugger was once caught inside, owing to severe weather, while the entry queue Scooby-Doo noises just would not stop. I'm not sure how she didn't go mad. Our experience was a whole lot more normal and we're not sure the shooters were actually working.

After a surprisingly unsuccessful search for coffee and a quick peek at the park that, under Paramount ownership, had included a statue of the starship Enterprise (now it was a Designated Smoking Area, and under reconstruction so it was closed off anyway) we went to some more roller coasters. The Racer, where [profile] bunny_hugger and I took one side and MWS the other and we didn't manage to sit in the same row of our respective cars. I think we may have only taken the one ride then, at least based on my photographs, which is strange considering the Racer offers, like it suggests, two sides to ride. Adventure Express, a small roller coaster with a lot of lost-world-explorer theming. I thought the theming was working better than our last visit, but it's hard to keep track of such things. If we felt larcenous enough to take on-ride videos we'd have a real idea. The Bat, a swinging coaster that's a little short of a ride, but that's way off at the far end of a path with an hilariously over-abundant queue space. I think it's got more queue than any other ride I have ever seen, which was maybe fitting when the ride was brand-new but is now comically overmuch for the business the ride sees. If the queue weren't funny enough by itself, during Paramount's ownership of the park it had been a Top Gun-themed ride, and it still has elements appropriate for the Naval aviator chic.

The Bat is way on the far end of the world. But returning from it takes you past Banshee, the brand-new thrill ride last time we were at Kings Island. We'd used early admission to get a ride on it that time. This time, the queue for it looked ... not that bad, so we jumped in. The ride's got some nice setting, including a banshee figure in a cloud of dry ice fog. Also an eternal flame to the Son of Beast, the hard-luck wooden roller coaster that used to have this spot.

It happened we were visiting on National Carousel Day. And, remarkably, we hadn't been to the carousel yet. But we had assumed it'd be something we could get to without waiting excessively long anytime, too. So it was. It also let us check the rumor that the band organ had been repaired for this carousel, even if strangely it hasn't been for Cedar Point's two antiques.

We discovered something new, on the ride. These were badges inset in the ``bridle'' and ``harness'' on the mounts, on the inside side of the horses. The less decorated side, the one that doesn't have to attract a rider. They read things like ``Philadelphia Toboggan Co Row 2/No 344, Germantown, Phila, PA''. Stuff like that. PTC was, in the day, a major carousel builder and refurbisher. (And the company's still in business, so its excellent records are still available and invaluable in tracking the movement and ownership of carousels it had touched.) The 'Row 2' was exciting since it suggested that we were looking at the row meant to be behind the lead horse. This was spoiled when I looked over and saw the next horse had a badge like 'Row 1/No 232'. Apparently by PTC's badge scheme the 'row' is a circle of horses. That is, 'Row 1' is the outer ring, 'Row 2' the next inner one, 'Row 3' the innermost (on this carousel). The other number I guess is a serial number for the horse carving. But it might contain information I haven't been subtle enough a thinker to understand. I got as many pictures of horses and their badges as I could without delaying the next group of riders.

And sometime around this --- I'm not positive just when; my photograph roll, normally my notes for an event like this --- MWS and I chose to do something kind of crazy that I'd done before, and that he'd always been a little terrified to.

Trivia: Wall Street announced on 16 November 1914 that it would resume trading. The stock market had been suspended the 31st of July with the outbreak of the Great War. (It resumed bond trading first, after Thanksgiving, and stock trading in mid-December.) Source: The Great Game, John Steele Gordon.

Currently Reading: Voodoo Histories: The Role of the Conspiracy Theory in Shaping Modern History, David Aaronovitch.


PS: Reading the Comics, November 11, 2017: Pictured Comics Edition, some more stuff from last week.


PPS: some more Silverball Museum pinball beauty shots.

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Silverball Museum's Game of the Month for last december: Gottleib's Super Score with its clever backglass design to make a pinball-themed pinball game. And a game suggesting that women could even play pinball which, you know, would be a great idea.


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Backglass detail of Gottleib's 1969 Lariat, a western-themed game. Cowgirls trying to catch a bunch of frightfully nervous rabbits maybe not in a perfectly comfortable pose.


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A happier scene: one of the kicker tables on Gottleib's 1969 Lariat showing a cowgirl petting a rabbit whom I'm pretty sure would rather not be held, thank you, but if the alternative to being held is being lassoed then maybe this is better.


With the regular day begun and figuring we couldn't get another round on Mystic Timbers we looked at the park just to take in the whole experience. It was already a hot, sunny day and [profile] bunny_hugger and I thought to do something out of character. We'd try the log flume. It's Peanuts-themed, since Cedar Fair parks own that license. But this is the rare Peanuts-themed ride that makes a lick of sense, since it's titled ``Race For Your Life, Charlie Brown''. Going along a river ride is sensible. While we enjoyed that --- after the big splashdown there's even a statue of Snoopy and Woodstock in a tub, shooting water at the riders --- MWS went off to get his all-day drinks wristband. We had the all-day drinks thing on our season passes (and had even used them, none too much, at Michigan's Adventure and at Cedar Point). MWS wasn't so much for log flume rides, an attitude he would come to regret (watch this space!) although not at Kings Island.

So from there off to The Beast. This is Kings Island's other, older, biggest, world-class wooden roller coaster. It's the ride of the park. It should have been a fiasco: a coaster designed by someone who'd never designed a roller coaster, paid for by people who weren't asking questions, that kept sprawling out in the construction. And yet it turned out great. Turned out fantastic. It goes far off into the woods. It's a better ride at night, as you go racing through the dark and quiet, but it's still a great ride by day. Also by day we could notice stuff set up around the park that was clearly Halloween decor, such as the warehouse behind the ride station that's labelled the Slaughterhouse.

One more bit of unfinished business. When [profile] bunny_hugger and I went to Kings Island a couple years ago we were foiled in riding Flight of Fear. It's a linear induction-launched coaster, an indoor one, with a heavy flying saucer theme. (And was originally titled Outer Limits: Flight of Fear, back when the park was owned by Paramount and it was the 90s and the Outer Limits remake was a thing anyone remembered.) When we'd previously visited the ride was plagued with shutdowns; apparently, the early induction-motor launchers are just tetchy. And we'd gotten to the ride late, leaving not a lot of time to wait out glitches. This time we went early, discovered there wasn't much of a line --- we were able to join the queue right about where we'd had to give up last time around --- and joy of joys, we got to ride. I like induction-launchd coaster; it's a nice, slightly supernatural feeling. And the flying-saucer/aliens setting works nicely for it.

Some more rides, such as Diamondback, the big steel coaster built out over the pond. It has a nice final hill that touches the water, creating this enormous satisfying spray behind it that nobody on the train can see because they're in front of it. The ride's got a nice dramatic plexiglass box of broken cell phones warning what happens to those who take these things out while on the ride. It's also the spot where I realized I'd left my camera on simulated ISO 3200, so that all my photos were a touch overexposed. From this point everything gets a little better color-balanced. You'll see.

I don't remember what we had for lunch. What I remember standing out about it is we saw that we got these modest, maybe 12-ounce, cups for our season-pass free-drinks plan. MWS got this larger, maybe 16-ounce, cup for his day free-drinks plan. We understood instinctively why free-drinks people would get smaller cups than people buying the regular or the large sodas. But why would season-pass free-drinkers get an even smaller cup than the day free-drinkers? And it wasn't a quirk of that drinks stand, or even that day, or that park: it would be consistently smaller when we visited Michigan's Adventure and Cedar Point later in the season, at least until late enough in the season that cup discipline was clearly breaking down or they ran out of the small cups. It's a small, mysterious thing.

Also there and less generally mysterious: a petting farm. It was set up in a converted amphitheater. The stage was still there, as well as the ghost of the brackets where seats were mounted. This one was billed as Snoopy's Barnyard Friends, giving us the third label for a Cedar Fair petting zoo in as many parks. Also another slightly baffling Peanuts tie-in because, hey, remember all those great Peanuts strips where they went to a farm? ... Yeah. Well, there were some, which at least makes a petting farm more on-point than amusement parks. (As best I can tell there's exactly one week of story in which any Peanuts character went to a fair, never mind an amusement park. As best I can tell a Tilt-a-Whirl is the only amusement or carnival ride to ever be featured in Peanuts.) Despite the peculiar theme and slightly awkward space they had some nice setups with all the animals you might hope for. Ducks and geese. A llama that doesn't seem to know why she's there. Pygmy goats. A whole mass of bunnies, some of them who'd even not quite had enough kids thrusting hands at them and so were sitting in petting range and not under cover. A great little moment of animal contact in the midst of our amusement park visit.

Trivia: The West Side & Yonkers Patent Railway property --- the first elevated railroad in New York City --- was sold at bankruptcy auction on 15 November 1870 for $960.00. Source: 722 Miles: The Building of the Subways and How They Transformed New York, Clifton Hood.

Currently Reading: Voodoo Histories: The Role of the Conspiracy Theory in Shaping Modern History, David Aaronovitch.


PS: some more Silverball Museum pinball beauty shots.

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Midway's 1963 Midway Champ, one of those games that challenges your conceptual theory of pinball. The targets advance one of two cars on a little track, embedded in the backglass, and the challenge is to get the red or the blue car farther in the allotted time. See some of the targets are good for one car length while others are good for a half or a whole lap.


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Glass-top view of the playfield for Midway Champ peering up at the backglass, although not quite high enough to see the good backglass toys. You can see the grandstand painted into the backglass scene, though.


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So here's the backglass toys. The red and blue cars move, I assume, magnetically; at least I don't see obvious sign of tracks. It's a nice little scene embedded in the backglass.


So what was so all-fired important about getting to Kings Island this year? It's their roller coasters. They put in a new wooden roller coaster, Mystic Timbers. Great name, and reminiscent of Shivering Timbers at their sister park Michigan's Adventure. Who wouldn't want to get to a wooden roller coaster the first year it was in operation? As [profile] bunny_hugger said following our ride, cherish it: it'll never be that smooth again. But there was more.

The ride was built with some theming, a good bit of bunkum to make the ride more fun. Its hype has some tale about being built on the remains of a haunted lumber company's grounds. The station and props bill the ride as something built into the Miami River Lumber Company's facility. There's ``abandoned'' 80s trucks in the queue and ominous advertisement warnings asking --- what's in the shed?

The shed is, well, what you'd think. But it's also a spot where trains stop over the course of the ride. The actual point of the shed is it's one of the brake points, where a train with passengers can be kept while another train is loaded up and readied for dispatch. Nearly any roller coaster has the equivalent. Few try to make it anything more than a spot where passengers do more than get a little bored. Kings Island had decided to try. There was some kind of show in the shed. What?

Well, the secret was out minutes after the ride opened. But we had been unspoiled, and ready to experience the ride without preconceptions. And, really, there's only so long you can go avoiding spoilers for something like this. A couple of months is sustainable. Going without the whole season-plus, if we'd waited until 2018 to go to Kings Island? Getting a little ridiculous, even for someone like me who's only loosely connected to the amusement park news reports. (Plus, who knows when some important element in the show would break and the thing be quietly retired, never to be seen again? Cedar Fair parks have been getting better about the show and presentation stuff, the things that don't objectively improve a ride's statistics, but that do make it a more attractive experience. Yet they haven't fixed the moving star-field lights on Maverick at Cedar Point, a feature that I'm not sure I've ever seen working, and that is just light bulbs for crying out loud.)

My guess was in the shed would be some sort of brief animatronic show, a figure coming out and maybe doing a ``Boo!'' gag. [profile] bunny_hugger got word that the show was not some massive spectacle and warned me that it was, by reports, not all that much. We'd find out. The first thing we went to, in the hour ahead of park opening accessible to us by virtue of being season-ticket holders, was Mystic Timbers. (I forget how MWS got the early-admission status.) There was a line already, but not so bad a one. We chose to wait a little extra for a front-seat ride. Well, [profile] bunny_hugger and MWS took a front-seat ride; I took second seat. MWS had offered to ride second seat but I pointed out, it's very likely [profile] bunny_hugger and I will be able to visit again before he can. He should take the chance while he has it.

It's a fun ride. All wooden roller coasters are fun rides, basically. But it's a modern wooden roller coaster designed by Great Coasters International, so it's got a lot of nice swoopy curves and side-to-side action. I appreciated that on the lift hill, as disembodied voices warned us not to go back there and absolutely don't go in the shed! the climb was erratic, with the trains speeding up and slowing down as if we were on a rickety old track already. [profile] bunny_hugger thinks that was the normal irregularity of chain hills and I was perceiving something not there. She may be right; I paid closer attention to the longer chain lifts after and maybe they are more erratic than I imagined. (The speed might also have been ratcheted down to let the train ahead of us get into the shed.

When we got there, what did we find? You can avoid spoilers by not highlighting the text coming.

It looked like, well, a maintenance shed. After a moment a boombox switched on, playing Gary Numan's ``Cars'', for a few seconds, while a projected image of trees swaying played in front of us. Then, our train started to move again, pulling into the station. There was some noise behind us, but we couldn't see it.

So. Goofy and absurdly light? Sure. Was I disappointed? ... Maybe a touch, since I had figured there'd be more props doing things. But I loved the song choice. And modest as the shed contents were, it's still better than just having a wait for the next train to dispatch, and I think a good portent. If Cedar Fair parks are going to make the boring stuff of thrill rides a little more interesting then we're heading into a good era.

We'd probably have gone around to ride again even if the ride operator hadn't pointed out, today's line will never be shorter than it is now. Excellent thought! This time around we didn't wait for the front seat, but contented ourselves with being on the train anywhere, aiming for but not insisting on the back. And when we got to the shed again we could watch the show knowing what was coming. We were wrong about that.

Not wrong in substance. But wrong in detail. This time the boombox played Bonnie Tyler's ``Turn Around''. Which is even better if you think about the people in the front car listening to it. And we could see that there's several projections, suggesting the shed as being in some place. Also, being surrounded by CGI bats that we could now see since the car didn't move out of the line of sight of any screens. Also that one of the bats slams into the ``front'' window and turns out to be a demon. Rather a silly jump scare but, hey, not bad, huh?

So it was a more elaborate show than we figured on. Apparently there's both day and night scenes, and several presentations, some of them rare. I don't know how broad the selection of music is. Certainly the two songs we heard were amusingly on-point enough for roller coaster cars stopped in a spot. And I'm tickled that there's something about the ride that you get to experience less clearly if you have a front seat. That doesn't often happen.

By the end of our second ride the park had opened to general admission, and the queue was an hour-plus. We figured to do other things, and maybe come back if the wait would be closer to a half-hour. Maybe even at dark, since a night ride on a wooden roller coaster poking into the woods would be a great Kings Island experience. We'd see. (We would not get back to ride Mystic Timbers again. But we would have another shed experience.)

Trivia: Virginia's 1806 law regarding private manumission required freed slaves to leave the state or face re-enslavement. Source: American Slavery 1619 - 1877, Peter Kolchin.

Currently Reading: Voodoo Histories: The Role of the Conspiracy Theory in Shaping Modern History, David Aaronovitch.


PS: some more Silverball Museum pinball beauty shots.

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New Jersey not at all living up to stereotypes here. Williams 1972 Big Star complete with the claim that it's the exact table which appeared in Bruce Springsteen's ``Girls In Their Summer Clothes'' music video.


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Gottlieb's 1966 Dancing Lady, from an era when games were spruced up by having some physical object in a setback scene in the backglass. Here, when you reach milestones (I believe each 100 points) the doll spins around several times. Note the scoring reels only have three digits (but single-point scoring); if you break 999 points a light behind the fourth ``reel'' turns on, showing a '1'. If you break 1999 points, well done.


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One of the minor mysteries of pinball is how they never made a Beatles game. This is probably the closest they came, as Williams's 1967 Beat Time skirts so close to trademark infringement. Indeed, you may wonder how this didn't result in a lawsuit that shut down the company right then and there. The answer: this is an after-market backglass not made by Williams. The original backglass names the band ``The Bootles'', which is on the safe side of the danger. On the original the 'Luv Ringo' message underneath the second player's score is 'Luv Dingo'.


(Sorry, honestly thought I had set this to post.)


Relatively quiet week at my mathematics blog, with the usual comics posts and one stray bit of reading post. Don't worry; it's inspired me to write something as a follow-up. To see what I'm going to have a follow-up to, why not try some of these:

  • Reading the Comics, November 4, 2017: Slow, Small Week Edition
  • What Only One Person Ever Has Thought ‘Pi’ Means, And Who That Was
  • Reading the Comics, November 8, 2017: Uses Of Mathematics Edition
  • Also, are you informed about What's Going On In Gasoline Alley? You can be! It takes maybe a thousand words to catch up on three months' worth of searching for the heartbroken Rufus. Had enough beauty shots of pinball machines? Me neither. I used the Sunday of my work trip last year to get to the Silverball Museum in Asbury Park. Here's how the place looked.

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    In the dark grey skies of an overcase December afternoon the Silverball Museum's lights don't make it look the least like the evil corporate overlords of a dystopian yet very 80s future.


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    Looking north along the boardwalk from outside the Silverball Museum. It looks cold, to me, but that might just be my memories of the way the place felt and how I worried that I ought to be back home with our pet rabbit instead.


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    Looking east along the boardwalk into the grey Atlantic shore. I don't know how much the fence does to stave off winter storms stealing away the beach, but the beach was there when we visited in summer, at least.


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    View of the Asbury Park Convention Center; you an see the tree set up inside. Fun fact: if you wander the length and breadth of the convention center you have a 20 percent chance of seeing Bruce Springsteen, even if it's only his spectral presence manifested by the expectations of Jersey Shore residents and he's off performing in London or something.


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    So here, finally, a look inside the actual Silverball Museum and its first row of games. It leads off, naturally, with FunHouse, this model featuring an over-caffeinated Rudy staring directly into your soul. Howdy, Biff.


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    South wall along the Silverball Museum, and the games that are off past FunHouse and The Shadow and Road Show above. It isn't quite a review of the games I learned to love pinball on --- I never saw a Scared Stiff or a Cirqus Voltaire until this decade, for example --- but most of this row is stuff I played in the 90s when I was learning to love the game.


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    Backglass for Silverball Mania, an early solid state game themed to the idea of ``why not have everybody be shiny liquid metal''? And like a dozen years before Terminator 2 invented liquid metal, all right? If you prowl around the game you discover there's a lot of people and different body types, including some wizened old men with beards and stuff. Don't worry. All the liquid metal women are young-looking, if I'm not mistaken.


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    One of the rows of solid-state games at the Silverball Museum. Evel Knievel, sadly, came out like two years too early to have ramps, which has to be one of the great shames of pinball timing.


    Trivia: One scheme of counting the dates, popular in Italy in the Middle Ages, was the ``Bologna custom''. It counted dates from the first to the middle of the month, and then began counting backwards toward the last day of the moth. Source: The Calendar: The 5000-Year Struggle to Align the Clock and the Heavens --- and What Happened to the Missing Ten Days, David Ewing Duncan.

    Currently Reading: Voodoo Histories: The Role of the Conspiracy Theory in Shaping Modern History, David Aaronovitch.

    So, driving from Connecticut to New Jersey. The satellite navigator wanted us to go through New York City. I desperately didn't want to do that because I know how slow it can be. I also didn't want to take the other alternative, the Tappan Zee Bridge, because everybody in the New York City area knows the Tappan Zee is going to collapse catastrophically one of these days. But given the time constraints that seemed the better choice; the bridge just had to last, like, two more hours. I couldn't figure how to make my navigator take us to the Tappan Zee from where we were, though. I figured, well, if I just take I-84 West I'll go right over it, easy to do.

    I was mistaken. The Tappan Zee is not I-84. It's I-87. This diversion too us achingly far north, although the time lost to that probably balanced a lot of time we'd have spent in traffic. And we got to take in some gorgeous views of the Hudson River valley. Michigan has abundant natural beauty, but --- at least in the lower peninsula --- it hasn't got mountains, not like this.

    But the time spent on this, and on heavy traffic in North Jersey, ate away my crazy idea for a way to obliterate the taste of the Boulder Dash incident. It had struck me the night before: what if I surprised [livejournal.com profile] bunny_hugger by driving not to our hotel but rather to a lighthouse? The Barnegat Bay Lighthouse, for example, is near enough Seaside Heights, and it's a lovely one. But I worked out the time and even assuming we had a quick lunch and hit no traffic we couldn't visit the lighthouse before its visiting hours closed. Ah, but the Sandy Hook lighthouse? Much farther north, and more historically significant. And if everything went right we might be able to get to the visitor's center, and get the lighthouse-passport stamp, with as much as fifteen minutes to spare before it closed. That was always a slender hope, but it evaporated as we waited in a jam to get on the Parkway.

    I probably couldn't have pulled off the surprise anyway. [livejournal.com profile] bunny_hugger may be vague on New Jersey geography but she knows the Shore edge from the Trenton area, and there'd be no hiding the surprise for its last forty minutes of driving. And to work at all we'd have to hit absolutely no Shore traffic on an August afternoon. Similar logic ate up the last chance, a visit to the Navesink lighthouses.

    So, my love, I'm sorry that I couldn't surprise you with a lighthouse visit. But it would have required ditching [livejournal.com profile] chefmongoose, really, and the New York metropolitan area having much less traffic than it did. And my not making the I-84 mistake.

    Instead, we drove to our hotel. It's the long-term-stay hotel I used last year, and that already felt homelike. The rooms are little efficiency-apartment rooms, bed and small kitchen and everything in one comfortable room. We set stuff down, and grabbed some cookies, and moved out to drive across the state again.

    Because this would be [livejournal.com profile] bunny_hugger's only evening in New Jersey, incredibly, and we couldn't dare skip going to the Silverball Museum. This was the first time she's had the chance to visit since she became a serious player in the world of competitive pinball, and she could look to the machines with a new confidence, and expertise. She knew how FunHouse ought to work, compared to how it did.

    We wouldn't have enough time at the Silverball Museum. My I-84 mistake must have cost us at minimum a net half-hour, possibly more. Traffic cost us more. But ``not enough time'' must be considered one of the themes of the New England Parks Tour. We had many fantastic experiences at parks that were all magnificent, apart from problems with three people at Lake Compounce. But we didn't really have enough time to do what we hoped to do, and the clock kept taunting us with how little we would get to do.

    This makes the whole thing sound sad. The thing is, it wasn't, apart from that last hour at Lake Compounce. There was frustration, in wanting to be at Funtown Splashtown USA, or Santa's Village, longer than we were, or in wanting to have more time to do things and less time spent waiting for them. But, oh, how much happier the whole thing would have felt if I hadn't got in that fight, or if I'd been able to sneak us into a lighthouse. I just don't se how we could have done it, is all.

    Trivia: The second Mighty Mouse cartoon was unveiled a month after The Mouse Of Tomorrow, the character's debut (as Super Mouse). Source: Of Mice And Magic, Leonard Maltin. (Wikipedia gives the debut dates as the 16th of October, 1942, and the 27th of November, which does seem close enough.)

    Currently Reading: Media Hoaxes, Fred Fedler.

    For dinner we figured to drive across the state. New Jersey's only about forty miles wide at that point. But on the other side of I-195 is Belmar, with Kaya's Kitchen, a vegetarian-and-vegan restaurant that's become part of our tradition. We got into town just as the pirate parade was busy going the other way, because apparently Belmar just has parades of people dressed as pirates these days. We also had to go several blocks away from the restaurant to park, which would add a bit of extra exhausting fun at the end of dinner when we realized we'd lost a marker pen we needed, and we had to retrace our steps.

    Given the mass of pirates we worried the restaurant might be full, or closed, or something, but there weren't any problems. They could seat us right away. Surprisingly to me they didn't have anyone performing; we've seen small groups playing in a corner in the past. Maybe Saturday nights are too busy to give up the floor space. Kaya's has been getting a bit more successful and moving ever-so-slightly upscale with each visit; they'd dropped a while ago the simulated drumsticks that even included edible ``bones'', and they don't seem to have their vegetarian equivalent to pork roll anymore either. It's good they're doing well, and we'd love to have a place like this near home, but they did change a little bit away from what was probably our favorite. Or the chef got bored and might come back to pork roll when her spirits pick up again.

    Belmar is on the Jersey Shore, just a little bit south of Asbury Park, which was of course our next spot, because on the boardwalk there is the Silverball Museum and its splendidly successful set of pay-one-price pinball machines. Between getting up late, spending time at Dorney, lounging about the hotel and not rushing dinner (why would we rush dinner?) we were getting there late, something like 10 pm, possibly the latest I've ever been at the Silverball Museum. But, heck, the place was open till 2 am, so how would we not have plenty of time?

    This is also the first time [livejournal.com profile] bunny_hugger had been to the Silverball Museum since getting seriously into pinball. She'd been there at New Year's, yes, after a couple months playing in our league, but that was before she felt like the master of her pinball skills. It was also well before she got into Wii's Pinball Hall of Fame and fell in love with FunHouse, which of course they had and which she's wanted so much to play in person. (They have it at the Arcade, location of our other pinball league, and at Marvin's, but still, that's not enough access.) The game is harder to play in person than electronically --- the Pinball Arcade engine is fantastic, but it doesn't capture the grittiness and imperfection and variation of actual tables --- but it's still great reconnecting her to a game she quite loves playing. I could also point out some of the other games, like Road Show, that did their best to duplicate the FunHouse magic, not so successfully.

    I managed to have a pretty respectable game of Doctor Who, which is gratifying since it's always been a table I admired more than mastered. Speaking of which, someone had taped to the backglass --- with its spreading array of the Classic Seven Doctors (the only ones to exist back when the game was made) --- a picture of Peter Capaldi doing his cape-billowing, finger-pointing pose.

    The Silverball Museum has a Challenger table. This is one of those well-meant attempts to produce a two-player version of pinball, this one with a double-length table that tilts toward one player or the other. As with our attempt on the Joust two-player table, back in May, [livejournal.com profile] bunny_hugger handily beat me, managing something like triple my score.

    Sometime after midnight the museum got really empty, opening up table to play and to hear, clearly. Around 1 am, one woman there did come up and start chatting with us. She explained she was the Gina B whose name appeared often on the boards listing people's high scores. She got into pinball through her boyfriend, who lives a few blocks away from the museum, and what with hanging out there she's gotten to be pretty competitively good with every game. I have to admit the conversation kind of went on past the point I could think of anything to say, and I suspect it went on past the point she knew what to say either, so we had that terrible bit of smiling and acknowledging that things in general exist to conclude our chat.

    She also mentioned that the museum really closed at 1 am, although they weren't going to push people out too harshly. Still, they were turning off the radio and TVs and turning down the lights and turning off unattended machines and we were rather shocked to lose the hour of pinball we thought we might have. So, ah, oops. But that did give us the chance to make our apologies and get in a last game before heading out. They did turn off the last machines and most of the lights as we left, and that's the first time we've closed out this particular arcade.

    We must've got back to our hotel somewhere around 2:30 am, and to bed right away.

    Trivia: The term ``ball'' for a baseball pitched outside the strike zone (and not swung at) is an abbreviation for ``ball to the bat'', a warning umpires were to give to pitchers (to throw fair, hittable pitches) and for the batter (to swing at fair, hittable pitches) after concluding either the pitcher or batter was deliberately stalling. Source: A Game Of Inches: The Story Behind The Innovations That Shaped Baseball, Peter Morris.

    Currently Reading: The Future Is Japanese, Editors Nick Mamatas, Masumi Washington, Haikasoru.